---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Clash of Kings Sticker Pack"
developer_entity: "ELEX Wireless"
bundle_id: "com.elex-tech.ClashOfKingsStickerPack"
app_store_id: "1175337694"
google_play_id: "com.hcg.cok.gp"
category: "Stickers"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-29"
report_date: "2026-05-04"
report_version: "1.0.0"
total_reviews: 2246323
overall_rating: 3.81
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.75
top_praise_theme: "Core open world gameplay loop provides long-term entertainment value for veteran players"
top_complaint_theme: "Aggressive monetization pressure forces spending to remain competitive in high-level play"
top_request_theme: "Fairer event structures are requested to support non-spending player progression"
review_sample_size: 50
total_review_count: 50
analyzed_review_count: 50
data_age_days: 0
intelligence_version: 3
nemesis: "Rise of Kingdoms"
competitor_count: 9
tags: ["stickers", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "strategy", "gamers", "interested"]
canonical_url: "https://marlvel.ai/intel-report/stickers/clash-of-kings-sticker-pack"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Clash of Kings Sticker Pack App Audit

## TL;DR {#tldr}

- **Category**: Stickers · Freemium
- **Signal**: Rating 3.81 · Sentiment Frustrated
- **Recent focus**: Aggressive monetization pressure forces spending to remain competitive in high-level play (top complaint) · Core open world gameplay loop provides long-term entertainment value for veteran players (top praise) · Fairer event structures are requested to support non-spending player progression (top request)

> **TL;DR:** Clash of Kings Sticker Pack is a stickers app by ELEX Wireless, rated 3.81/5 by 2.2M users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Clash of Kings Sticker Pack faces Frustrated user sentiment (3.81/5 from 2.2M reviews), with aggressive monetization pressure forces spending to remain competitive in high-level play as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.81/5 (2.2M reviews) |
| **User Mood** | Frustrated |
| **Category** | Stickers |
| **Developer** | ELEX Wireless |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.75/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** ELEX Wireless
- **Category:** Stickers
- **Target Audience:** Strategy gamers interested in long-term base building, competitive alliance-based warfare, and historical civilization themes.
- **Platforms:** iOS & Android
- **Version Audited:** 1.0.0
- **Audit Date:** 2026-05-04
- **Signal Count:** 50 reviews analyzed
- **Confidence:** High (0.75/1.0)
- **App Store ID (iOS):** 1175337694
- **Bundle ID:** com.elex-tech.ClashOfKingsStickerPack
- **Google Play ID:** com.hcg.cok.gp
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-04
- **Short Description:** Establish the strongest kingdom & Conquer the World

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Clash of Kings Sticker Pack is a mobile utility app providing themed digital assets for players of the ELEX Wireless strategy game.
**Why users hire it:** Players use these assets to facilitate alliance communication and social expression within the high-stakes environment of the main strategy title.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Civilization-based Faction System:** Five distinct civilizations with unique architectural styles and elite units.
- **[Differentiator] Real-time Alliance Warfare:** Coordinated joint assaults and territory expansion with global players.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 3.8 rating on Android with over 2 million reviews, but the lack of updates since 2016 on iOS signals a maintenance-mode posture. The disparity between the massive install base and the stagnant feature set limits its ability to compete with high-velocity rivals.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported content, In-app purchases for game resources
- **Analysis:** Freemium model utilizing IAP for resource acceleration and ad-supported sessions to monetize the non-paying user base.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 50 of 50 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.81/5
- **Platform Split:** iOS 3.0/5 (2 ratings) | Android 3.8/5 (2.2M ratings)
- **Overall Sentiment:** Frustrated

### Top Praises
- **Core open world gameplay loop provides long-term entertainment value for veteran players**

### Top Complaints (Impact Areas)
- **Aggressive monetization pressure forces spending to remain competitive in high-level play**

### Top Requests (What Users Want)
- **Fairer event structures are requested to support non-spending player progression**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Alliance-based social network effects drive high session frequency
- Civilization-based faction balance sustains long-term progression

**Critical Frictions:**
- 0.8★ Android-iOS rating gap indicates platform-specific instability
- Unresponsive support tickets regarding account recovery
- Aggressive monetization alienates F2P participants

**Growth Levers:**
- Integrate sticker pack usage into alliance chat events
- Implement community-driven sticker design contests

**Market Threats:**
- Rise of Kingdoms' 11-update cadence outpaces current development
- Technical instability erodes trust in account security

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The intelligence scope expanded from a minor sticker utility to the core strategy game, which is currently facing churn risks due to technical instability and aggressive monetization.

**Overall trend**: Declining
**Compared at**: 2026-05-04

### High-impact changes
- **[Shifted] Product Scope Expansion** (positioning) — The report focus moved from a niche sticker pack utility to the core strategy game title.
- **[Shifted] Monetization Model Update** (pricing) — The pricing model shifted from free to freemium, adding ad-supported sessions and in-app purchases for resources.
- **[Declined] Sentiment and Stability Issues** (sentiment) — Sentiment is now negative (3.8 rating) with new complaints regarding post-update crashes and aggressive monetization.

### Medium-impact changes
- **[Added] Core Gameplay Features** (features) — Added civilization-based faction systems and real-time alliance warfare as primary product features.
- **[Added] Risk Profile Identification** (swot) — New weaknesses identified include unresponsive support tickets and a 0.8-star rating gap between Android and iOS platforms.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Clash of Kings Sticker Pack vs Rise of Kingdoms — Head to Head
- **[Rise of Kingdoms](https://marlvel.ai/intel-report/games/rise-of-kingdoms)** by Lilith Games: High-velocity development with 11 releases in six months demonstrates a superior commitment to live-ops compared to the target's stagnant state.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Maintains a high-frequency live-ops schedule that keeps the player base engaged with seasonal content updates.
    - Integrates complex social alliance mechanics that create deep, long-term player retention loops absent in the target.

### Contenders (Strong Challengers)
- **[Lords Mobile: Kingdom Wars](https://marlvel.ai/intel-report/games/com-igg-ios-lordsmobile)** by IGG SINGAPORE PTE. LTD. [Moat: High]: Dominates the strategy niche with massive scale and a consistent 12-release cadence over the last six months.
  - Features a robust hero-collection RPG layer that provides depth beyond simple kingdom-building mechanics.
  - Supports cross-platform play that allows users to maintain progress seamlessly across mobile and desktop environments.
- **[State of Survival: Zombie War](https://marlvel.ai/intel-report/games/com-kingsgroup-ss)** by FunPlus International AG [Moat: Medium]: Aggressive release velocity of 16 updates in six months signals a highly responsive product development team.
  - Utilizes narrative-driven zombie survival themes to differentiate from the standard historical or fantasy kingdom-building tropes.
  - Implements time-limited tactical combat events that provide immediate, high-intensity gameplay sessions for casual users.
- **[Vikings: War of Clans PvP](https://marlvel.ai/intel-report/games/com-plarium-vikings)** by Plarium LLC [Moat: Medium]: Established presence with consistent updates ensures it remains a primary alternative for the target's core demographic.
  - Focuses heavily on clan-based competitive PvP which drives higher social friction and spending than the target.
  - Offers specialized seasonal clan tournaments that provide clear, recurring goals for high-spending power users.

### Peers (What They Do Better)
- **[Clash of Clans](https://marlvel.ai/intel-report/games/clash-of-clans)** by Supercell: The industry benchmark for the strategy genre, serving as the primary ecosystem competitor for user attention.
  - Refined base-building UX that minimizes friction compared to the more cumbersome interfaces of traditional strategy titles.
  - Deeply integrated social ecosystem with clan games and capital raids that foster massive community-driven retention.
- **[Evony](https://marlvel.ai/intel-report/games/evony)** by TOP GAMES INC.: High-frequency update cycle of 21 releases in six months indicates a focus on rapid feature iteration.
  - Incorporates puzzle-based mini-games to lower the barrier to entry for new users compared to pure strategy.
  - Aggressive marketing-led feature deployment that prioritizes viral growth mechanics over traditional long-term strategy depth.
- **[Guns of Glory: Lost Island](https://marlvel.ai/intel-report/games/com-diandian-gog)** by FunPlus International AG: Provides a stable, updated alternative within the same sub-genre of kingdom management strategy games.
  - Features a unique steampunk aesthetic that distinguishes it from the standard medieval fantasy kingdom-building market.
  - Includes airship combat mechanics that add a vertical layer to traditional territory control strategies.
- **[War and Order](https://marlvel.ai/intel-report/games/com-camelgames-superking)** by Hong Kong Ke Mo software Co., Limited: Maintains a high release cadence, suggesting a focus on constant optimization of the core game loop.
  - Prioritizes massive-scale real-time battlefield combat that emphasizes unit management over base-building aesthetics.
  - Simplified resource management systems allow players to focus on combat rather than complex economic simulation.

### New Kids on the Block (What's Innovative)
- **[Top War: Battle Game](https://marlvel.ai/intel-report/games/top-war-battle-game)** by River Game HK Limited: Rapid growth and 8 releases in the last six months mark it as a disruptive emerging threat.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v11.16.0, 5 days ago):** Added Astral Energy to the Unstable Store and introduced the Monster Culling event. Optimized the Building Upgrade interface for Classic Server.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Added Astral Energy to Unstable Store.
- Ran Monster Culling event in April.
- Optimized building upgrade interface.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Clash of Kings Sticker Pack is a challenged stickers app that is free with in-app purchases.
With a 3.81/5 rating from 2.2M reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** The app maintains a loyal core through alliance mechanics, but technical instability and predatory monetization are driving churn, so the PM must prioritize stability fixes over new content to stabilize the user base.
<!-- speakable-end -->

**Best for:** Strategy gamers interested in long-term base building, competitive alliance-based warfare, and historical civilization themes.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Audit support ticket workflows because account recovery complaints are the #1 churn driver → reduce negative sentiment — *Sentiment analysis identifies unresponsive customer service as a primary driver of active churn.* _(trade-off: deprioritize Pause the UI optimization sprint for the classic server — support stability is a higher retention priority.)_
- [ ] [INVEST] [HIGH IMPACT] Ship stability patch for Android crashes because technical instability is the top complaint → improve rating baseline — *High-frequency crash reports post-update are directly eroding the user rating.* _(trade-off: deprioritize Delay the new Monster Culling event content — stability is required to retain the current player base.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Cross-platform progression (available in Lords Mobile but absent here)
- Puzzle-based mini-games (available in Evony but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The strategy market is consolidating around high-velocity live-ops titles like Rise of Kingdoms, leaving this app exposed due to its lack of feature iteration. Unless the team shifts from maintenance to active feature deployment, the current churn trend will accelerate as players migrate to more responsive competitors.

- 🔴 Frequent application crashes post-update disrupt the user experience, which compounds the rating drag already visible on Android.
- 🔴 Unresponsive customer service regarding account recovery leads to long-term player churn, reducing the overall lifetime value of the user base.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.81/5 |
| Total Reviews | 2.2M |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Clash of Kings Sticker Pack** (this app) | 3.81/5 | Frustrated | ELEX Wireless |
| [State of Survival: Zombie War](https://marlvel.ai/intel-report/games/com-kingsgroup-ss) | 4.6/5 | Mixed | FunPlus International AG |
| [Lords Mobile: Kingdom Wars](https://marlvel.ai/intel-report/games/com-igg-ios-lordsmobile) | 4.5/5 | Excited | IGG SINGAPORE PTE. LTD. |
| [War and Order](https://marlvel.ai/intel-report/games/com-camelgames-superking) | 4.5/5 | N/A | Hong Kong Ke Mo software Co., Limited |
| [Clash of Clans](https://marlvel.ai/intel-report/games/clash-of-clans) | 4.8/5 | Excited | Supercell |
| [Evony](https://marlvel.ai/intel-report/games/evony) | 4.1/5 | Frustrated | TOP GAMES INC. |

## Company Profile
- **Developer:** ELEX Wireless
- **Website:** [https://cok.elex-tech.com/en](https://cok.elex-tech.com/en)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/clash-of-kings-sticker-pack/id1175337694?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.hcg.cok.gp&hl=en&gl=us)
- **Dev Site:** [Official Website](https://cok.elex-tech.com/en)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*State of Survival: Zombie War*](https://marlvel.ai/intel-report/games/com-kingsgroup-ss) (FunPlus International AG) — 4.6/5 Rating | Mixed Sentiment
- [*Lords Mobile: Kingdom Wars*](https://marlvel.ai/intel-report/games/com-igg-ios-lordsmobile) (IGG SINGAPORE PTE. LTD.) — 4.5/5 Rating | Positive Sentiment
- [*War and Order*](https://marlvel.ai/intel-report/games/com-camelgames-superking) (Hong Kong Ke Mo software Co., Limited) — 4.5/5 Rating | N/A Sentiment
- [*Clash of Clans*](https://marlvel.ai/intel-report/games/clash-of-clans) (Supercell) — 4.8/5 Rating | Positive Sentiment
- [*Evony*](https://marlvel.ai/intel-report/games/evony) (TOP GAMES INC.) — 4.1/5 Rating | Negative Sentiment
- [*Rise of Kingdoms*](https://marlvel.ai/intel-report/games/rise-of-kingdoms) (Lilith Games) — 4.5/5 Rating | Positive Sentiment
- [*Top War: Battle Game*](https://marlvel.ai/intel-report/games/top-war-battle-game) (River Game HK Limited) — 4.6/5 Rating | Mixed Sentiment
- [*Vikings: War of Clans PvP*](https://marlvel.ai/intel-report/games/com-plarium-vikings) (Plarium LLC) — 4.4/5 Rating | Negative Sentiment
- [*Guns of Glory: Lost Island*](https://marlvel.ai/intel-report/games/com-diandian-gog) (FunPlus International AG) — 4.3/5 Rating | Positive Sentiment
- [*Peace, Death! Reaper*](https://marlvel.ai/intel-report/stickers/peace-death-reaper) (Azamat Bayzulaev) — 4.5/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.75/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 50
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/stickers/clash-of-kings-sticker-pack)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.