By SpeedyMind
Report updated May 8, 2026
Overview · Full Intel report in progress
Learning Games for Kids . is an established education app that is completely free. With a 4.2/5 rating from 186 reviews, it shows polarized user reception.
What is Learning Games for Kids .?
Current Momentum
v1.5
No release notes available.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Educational tasks feature audio instructions and feedback to allow children to play without reading skills.
Users can adopt, feed, and care for a virtual pet as a reward for completing educational challenges.
Children earn prizes that allow them to customize their virtual pet's room based on their progress.
How much does it cost?
Who Built It?
SpeedyMind
Turning elementary math practice into gamified adventures for children. Helping students master arithmetic through interactive storytelling.
Portfolio
6
Apps
Who is SpeedyMind?
SpeedyMind Limited maintains a focused niche in the educational app market by wrapping standard curriculum-aligned math content in high-engagement, adventure-themed narratives. Their strategy relies on combining proven pedagogical techniques like interval repetition with game-design elements such as virtual pets and avatar customization to drive user retention. By targeting the K-4 demographic, they effectively bridge the gap between structured learning and entertainment, positioning their apps as supplemental tools for parents and educators rather than standalone academic replacements.
Who is SpeedyMind for?
- Primary school-aged children (K-4)
- Their parents or caregivers seeking supplemental math practice
Portfolio momentum
Released 6 updates across 6 apps in the last 6 months, indicating a consistent maintenance and development cycle.
What other apps does SpeedyMind make?
Analysis in progress, available soon
What do users think recently?
Analysis in progress, available soon
Analysis in progress, available soon
What is the competitive landscape for Learning Games for Kids .?
How's The Education Market?
How does it evolve in the Education market?
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇱🇻 Latvia | Education | iOSGrossing | #94 | ▼34 |
Strategic analysis coming soon
SWOT, key takeaways & outlook
The outtake for Learning Games for Kids .
Key Takeaways
The app focuses on gamifying early childhood education through interactive tasks and a reward-based virtual pet progression system.
Where Is It Heading?
Trend analysis
Available very soon