Model Me Going Places 2
For parents, special education teachers, and speech-language pathologists working with children and teenagers with autism or Asperger Syndrome.
Model Me Going Places 2 is an established education app that is completely free. With a 4.0/5 rating from 82 reviews, it shows polarized user reception.
What is Model Me Going Places 2?
Model Me Going Places 2 is a visual social-skills teaching tool for children with autism and Asperger Syndrome, available as a free slideshow app on iOS.
Parents and therapists hire this app to reduce anxiety in children by modeling appropriate community behavior, serving as a low-friction entry point to the developer's paid curriculum.
Current Momentum
v4.0 ยท 103mo ago
Zombie- Last major update November 2017.
- Maintains stable, long-tail download volume.
Active Nemesis
Fragmented niche
No dominant direct rival identified yet โ see Other Rivals below.
Other Rivals
7-Day Rank Pulse ๐บ๐ธ
EducationNo ranking data
Rating Pulse ๐บ๐ธ
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Visual slideshows of children demonstrating appropriate behaviors in specific community locations.
Content mapped to the broader Model Me Kids social skills training series.
English audio tracks accompanying descriptive text for each photo.
How much does it cost?
- Free app download
Functions as a free acquisition surface to drive traffic to the developer's paid subscription-based social skills curriculum and professional training services.
Who Built It?
Enrichment in progress
Publisher profile available very soon
What other apps does Model Me Kids make?
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Model Me Going Places 2?
How's The Education Market?
Market outlook for this category
Available very soon
The rivals identified
Peers
Features an animated puzzle library that provides higher visual stimulation than the target's slideshow format
Designed with an independent play interface that allows children to navigate content without parental assistance
Provides an interactive world exploration experience that feels more modern than static photo-based teaching
Maintains an ad-free environment which is a significant selling point for parents of young children
Integrates audio-pronounced color names to reinforce vocabulary alongside the primary coloring activity
Utilizes thematic coloring collections to keep children engaged through structured, goal-oriented creative tasks
Offers multi-sensory play modes that provide more interactive engagement than static photo slideshows
Includes custom card creation features allowing parents to tailor learning content to specific needs
New Kids on the Block
Uses progressive content unlocking to gamify the learning of hygiene missions and dental procedures
DayByDay โ Learn
โ 5.0 (1)Christian Cleberg
This app is a direct functional competitor, utilizing interactive cards to teach daily routines and contextual awareness in a modern, privacy-focused package.
Prioritizes an offline, privacy-focused design that appeals to parents concerned about data tracking
The outtake for Model Me Going Places 2
Strengths to defend, gaps to attack
Core Strengths
- Curriculum mapping to professional training series drives B2B credibility
- Visual-first design lowers cognitive load for target demographic
- Free-to-use model removes barriers for special education practitioners
Critical Frictions
- Static slideshow format lacks interactive engagement
- No updates since 2017
- Limited to English audio narration
Growth Levers
- Expansion into multi-language audio support
- Integration of interactive gamification elements
- Development of custom photo-upload features for personalized social stories
Market Threats
- Interactive, ad-free virtual world competitors
- Lack of maintenance-mode updates eroding platform compatibility
- Rising demand for multi-sensory, non-static learning tools
What are the next best moves?
Pivot to interactive, gamified slideshows because static formats lose engagement to modern competitors โ increase session duration
Competitor analysis shows rivals like Mega World and ABA Flash Cards utilize interactive, multi-sensory play to capture the same audience.
Trade-off: Pause the expansion of the professional training curriculum โ the app's current stagnation risks losing the entire user funnel.
Audit platform compatibility because the app has not been updated since 2017 โ prevent total loss of accessibility
The 2017 last-updated date indicates a high risk of abandonment or failure on current iOS versions.
Trade-off: Deprioritize new content creation for the website โ platform stability is the prerequisite for all other user engagement.
A counter-intuitive read
The app's lack of updates is a deliberate strategy to keep the product as a simple, low-maintenance acquisition funnel for the developer's high-margin professional training services.
Feature Gaps vs Competitors
- Interactive, gamified exploration (available in Mega World life games but missing here)
- Multi-sensory play modes (available in ABA Flash Cards & Games but missing here)
- Custom card creation (available in ABA Flash Cards & Games but missing here)
Key Takeaways
The app serves as a functional, low-cost lead generator for the developer's broader curriculum, but its lack of updates since 2017 makes it highly vulnerable to modern, interactive competitors, so the PM should prioritize a platform-stability audit to prevent total churn.
Where Is It Heading?
Declining
The special education app market is consolidating around interactive, multi-sensory tools that offer higher engagement than static slideshows. Without a platform refresh, Model Me Going Places 2 will lose its relevance as a discovery tool, forcing the developer to rely solely on legacy brand recognition.
The lack of updates since 2017 leaves the app vulnerable to OS-level deprecation, which will eventually break the user experience and kill the acquisition funnel.
Competitors like Mega World and ABA Flash Cards are capturing the shift toward interactive learning, which accelerates the obsolescence of static photo-based slideshows.