Report updated May 20, 2026

TL;DR:Age of Revenge defends its niche in the retro-style idle RPG market through deep clan-based social loops, but aggressive monetization and technical instability create a high churn risk that threatens to negate its community-driven retention. Users feel Mixed, praising community-driven social interactions within clans provide the primary retention anchor for long-term players but frustrated by aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons. Age of Revenge maintains a loyal core through social clan mechanics but bleeds players due to technical instability and aggressive monetization, so revenue growth hinges on stabilizing data persistence and rebalancing progression walls..|TL;DR:Age of Revenge defends its niche in the retro-style idle RPG market through deep clan-based social loops, but aggressive monetization and technical instability create a high churn risk that threatens to negate its community-driven retention. Users feel Mixed, praising community-driven social interactions within clans provide the primary retention anchor for long-term players but frustrated by aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons. Age of Revenge maintains a loyal core through social clan mechanics but bleeds players due to technical instability and aggressive monetization, so revenue growth hinges on stabilizing data persistence and rebalancing progression walls..
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Age of Revenge: Card Based RPG is an established games app that is free with in-app purchases. With a 4.7/5 rating from 484 reviews, it shows polarized user reception. Users particularly appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, though aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons remains a common concern.

What is Age of Revenge: Card Based RPG?

Age of Revenge is a retro-style idle RPG for mobile, featuring turn-based combat, clan collaboration, and character progression.

Players hire the game for low-stakes fantasy progression and social clan interaction, using the idle mechanics to manage play sessions around daily routines.

Current Momentum

v2.88 · 17mo ago

Zombie
  • Shipped Black Friday update.
  • Maintains stable niche chart position.
AI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.

Active Nemesis

Idle Heroes - Idle Games

Idle Heroes - Idle Games

By DHGames

Other Rivals

State of Survival: Zombie War
Last Shelter: Survival
Hearthstone
Yu-Gi-Oh! Duel Links
Epic Seven
Burger Please!

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.

What makes this app unique?

How Is The App's Momentum Right Now?

Loading...

What Are The Key Features?

Clan SystemDifferentiator

Collaborative group structure for building citadels, libraries, and sharing loot from dungeon bosses

PvP ArenaStandard

Competitive combat mode allowing players to test skills and equipment against others

Idle RPG MechanicsStandard

Automated progression and clicker-style gameplay loops for character leveling

How much does it cost?

Freemium
  • Free to play
  • In-app purchases for items and currency

Freemium model relies on in-app purchases for character progression and equipment, supported by ad-based monetization.

Who Built It?

Azur Interactive Games Limited app icon 1
Azur Interactive Games Limited app icon 2
Azur Interactive Games Limited app icon 3
Azur Interactive Games Limited app icon 4

Azur Interactive Games

(5.8M)

Delivering a diverse range of mobile gaming experiences, from high-speed hyper-casual arcade titles to deep, tactical multiplayer shooters.

Portfolio

13

Apps

Free 12
Games58%
Card8%
Arcade8%

Who is Azur Interactive Games?

Azur Interactive Games has successfully executed a dual-track strategy, maintaining a dominant presence in both the hyper-casual arcade market and the high-retention tactical FPS category. Their structural advantage is a high-velocity publishing engine that leverages aggressive testing and rapid iteration to scale third-party titles alongside internal projects. This model allows them to capture massive user volume through accessible mechanics while building long-term monetization moats in competitive military-themed shooters.

Who is Azur Interactive Games for?

Broad mobile gaming audience ranging from casual players seeking quick sessions to competitive gamers focused on tactical PvP combat.

Intense

Portfolio momentum

The publisher maintains an exceptionally high cadence with 84 releases in the last 6 months and over 80% of their 65-app portfolio remaining active.

Last release · 11d agoActive apps · 53Abandoned · 9

What other apps does Azur Interactive Games make?

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Age of Revenge: RPG i Klany

Age of Revenge: RPG i Klany

App

What do users think recently?

Low confidence · 13 reviews analyzed

How did the latest release land?

Overall
4.7/ 5
(484)
Current version
4.7/ 5
0.0 vs overall
(484)
Main signal post-update: community-driven social interactions within clans provide the primary retention anchor for long-term players.

What is the recent mood?

Mixed

Recent user voice shows a mixed sentiment. Users appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, but report aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons.

Limited review volume (13 reviews). Sentiment analysis will deepen as more data lands.

What is the competitive landscape for Age of Revenge: Card Based RPG?

How's The Games Market?

How does it evolve in the Games market?

Age of Revenge holds #62 Grossing in its category, indicating a loyal but narrow player base. The gap between its niche appeal and the titan-level idle RPGs necessitates a focus on social retention over direct feature competition.

ChartRankChange
iOSGrossing#6131
iOSGrossing#9825

The rivals identified

The Nemesis

Head to Head

The target app must focus on its retro-niche appeal to avoid a direct feature-war with this titan, as the nemesis's social-loop moat is currently insurmountable.

What sets Age of Revenge: Card Based RPG apart

  • Provides a more accessible, retro-style aesthetic that appeals to players overwhelmed by modern, high-fidelity idle games.

What's Idle Heroes - Idle Games's Edge

  • Leverages a massive, established player community to fuel competitive leaderboards and social-driven monetization mechanics.

  • Delivers a highly polished, battle-tested UI that effectively manages complex hero progression without overwhelming the user.

Contenders

Integrates complex base-building mechanics with tactical combat, creating a hybrid experience that extends beyond simple idle gameplay.

Maintains an aggressive release cadence of 15 updates in six months, ensuring constant feature expansion and meta-shifts.

Utilizes a high-velocity update strategy, shipping over 20 releases in six months to rapidly iterate on player feedback.

Focuses on deep, persistent world-map strategy elements that provide a more hardcore experience than standard idle RPGs.

Peers

Features a highly refined, turn-based tactical combat system that prioritizes player skill over automated idle progression.

Utilizes a massive, recognizable intellectual property to drive brand loyalty and long-term ecosystem retention.

Offers a complex, rules-heavy card engine that provides significant depth for competitive, high-skill card game enthusiasts.

Integrates a robust, long-standing tournament structure that fosters a competitive community beyond the core game loop.

Utilizes high-quality, anime-style animations that provide a premium visual experience compared to standard retro-style RPGs.

Features a narrative-heavy campaign structure that prioritizes immersive storytelling over purely mechanical idle progression.

New Kids on the Block

Simplifies the idle loop into a hyper-accessible management simulation that removes complex RPG barriers for casual players.

Focuses on satisfying, bite-sized progression loops that maximize retention for short, frequent mobile play sessions.

The outtake for Age of Revenge: Card Based RPG

Strengths to defend, gaps to attack

Core Strengths

  • Clan-based social network effects drive daily session frequency
  • Deep monster lore offers long-term engagement for casual players

Critical Frictions

  • Steep progression walls force spending
  • Technical instability and server-side data loss erode user trust
  • UI clarity issues detract from professional feel

Growth Levers

  • Untapped B2B potential in clan-building mechanics
  • Expansion of narrative-driven questing to differentiate from pure idle competitors

Market Threats

  • High-frequency update cadence of survival-RPG rivals
  • Hyper-casual idle games removing entry barriers
  • Technical churn risk from server downtime

What are the next best moves?

highInvest

Audit server-side data persistence because character loss is a top churn driver → stabilize long-term retention

Players report losing character progress after server downtime incidents.

Trade-off: Push the UI grammar refinement sprint to Q2 — data stability has 5x the retention impact.

mediumPivot

Rebalance dungeon difficulty walls because progression speed is described as prohibitively slow → reduce churn from non-paying users

Users report hitting insurmountable difficulty spikes that require gold purchases to bypass.

Trade-off: Pause the new PvP arena skin release — progression balance is critical for the core funnel.

A counter-intuitive read

The game's aggressive monetization is not just a revenue lever but a structural necessity to offset the high server costs of hosting persistent clan-based data for a niche audience.

Feature Gaps vs Competitors

  • Multi-layered guild war system (available in Idle Heroes but missing here)
  • High-fidelity visual storytelling (available in Epic Seven but missing here)

Key Takeaways

Age of Revenge maintains a loyal core through social clan mechanics but bleeds players due to technical instability and aggressive monetization, so revenue growth hinges on stabilizing data persistence and rebalancing progression walls.

Where Is It Heading?

Mixed Signals

The idle RPG market is consolidating around high-frequency live-ops and accessible entry points, leaving Age of Revenge exposed. The app must transition from its current maintenance-mode posture to a more stable, player-friendly progression model to avoid being displaced by hyper-casual entrants.

Technical instability and server-side data loss erode user trust, which compounds the churn risk already visible in the review sentiment.

Clan-based social interactions provide a sticky retention anchor, which offers a foundation for future collaborative, non-monetized content expansion.

Disclosure

Independent intel to help builders create better apps.

AI-powered analysis with editorial review, built from publicly available sources. See methodology.

Marlvel.ai is not affiliated with, endorsed by, or sponsored by Age of Revenge: Card Based RPG, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Hope this helps & keep building! · Found an error?

What's new in this report

The app has transitioned to a maintenance-free zombie state with no updates in 18 months, leading to increased focus on technical churn and competitive obsolescence.

shifted

Development Status

added

UI and Localization Weakness

added

Competitive Threat

shifted

Clan System Positioning

Cite this report

Marlvel.ai. “Age of Revenge: Card Based RPG Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/intel-report/games/age-of-revenge-card-based-rpg

Agent Markdown (.md)·

Data licensed under CC-BY-NC 4.0