By Microids
Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel
For casual puzzle gamers and fans of literary-themed hidden object adventures seeking free-to-play content.
Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel is a struggling games app that is completely free. With a 4.4/5 rating from 12.4K reviews, it struggles with user retention. Users particularly appreciate engaging visual design and mini-game variety provide a satisfying experience for players, though critical progression blockers prevent users from interacting with essential objects on screen remains a common concern.
What is Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel?
Around the World in 80 Days is a hidden-object adventure game based on the Jules Verne novel, available on iOS and Android.
Users hire this game for low-stakes, literary-themed puzzle solving, but the current technical failures prevent the completion of the job-to-be-done.
Current Momentum
v4.0 · 7mo ago
Maintenance- Ships general bug fixes and optimizations.
- Refined hidden object placement and interface.
Active Nemesis
June's Journey: Hidden Objects
By wooga
Other Rivals
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Includes hidden object scenes, spot-the-difference, and pair-matching puzzles across 22 locations
Unlocks a secondary campaign as the antagonist, Detective Fix, after completing the primary Phileas Fogg quest
Game text and interface translated into 15 languages to support global accessibility
How much does it cost?
- Full game available for free with no mandatory in-game purchases
Monetization relies on ad-supported inventory rather than direct IAP gates, as the developer explicitly markets the full version as free.
Who Built It?
Microids
Delivering narrative-driven hidden object and adventure games for casual players. Focused on adapting classic literature and mystery themes into interactive mobile experiences.
Portfolio
13
Apps
Who is Microids?
Microids operates as a legacy-focused studio that leverages established intellectual property and literary classics to anchor its hidden-object adventure portfolio. By prioritizing narrative depth over high-frequency mechanics, they maintain a distinct niche that appeals to players seeking structured, story-heavy puzzle experiences. Their strategic reliance on recognizable themes allows them to differentiate from the generic hyper-casual market, though the high volume of legacy titles suggests a focus on catalog maintenance rather than aggressive new IP development.
Who is Microids for?
- Casual gamers
- Particularly those interested in mystery
- Historical fiction
- Classic literature adaptations
Portfolio momentum
Released 5 updates across 49 apps in the last 6 months, indicating a focus on maintaining a large legacy catalog rather than rapid new development.
What other apps does Microids make?
Amerzone: The Explorer's Legacy (Universal)
Nostradamus:The Four Horsemen
Syberia (FULL)
The Princess Case - A Royal Scoop - A Hidden Object Adventure
Deadly Association - A Hidden Object Adventure
Criminal Investigation Agents - Petrodollars – A Hidden Object Adventure
What do users think recently?
Low confidence · 16 reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a upset sentiment. Users appreciate engaging visual design and mini-game variety provide a satisfying experience for players, but report critical progression blockers prevent users from interacting with essential objects on screen and unresponsive touch controls during interaction sequences break the core gameplay loop.
Limited review volume (16 reviews). Sentiment analysis will deepen as more data lands.
What is the competitive landscape for Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel?
How's The Games Market?
How does it evolve in the Games market?
The app holds a new entry position at #87 in Adventure Games (GH) and #161 (TN), signaling low-volume organic discovery. The 3.44 rating across 12,417 total ratings suggests long-term stability issues that hinder chart growth.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇹🇳 Tunisia | Adventure | AndroidFree | #161 | NEW |
| 🇬🇭 Ghana | Adventure | AndroidFree | #170 | NEW |
The rivals identified
The Nemesis
Head to Head
The target app must pivot from a static experience to a live-service model to compete with the narrative depth and social retention loops of this market leader.
What sets Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel apart
Leverages established literary IP from Jules Verne to attract a specific, nostalgic adventure-seeking audience segment.
What's June's Journey: Hidden Objects's Edge
Maintains a massive, active community through weekly content updates and seasonal live event operations.
Offers a highly polished, multi-layered decoration meta-game that provides deeper progression than standard search-and-find.
Contenders
Employs a dark, gothic aesthetic that differentiates it from the brighter, travel-themed visuals of the target.
Features complex inventory management and crafting systems that add depth beyond simple hidden object discovery.
Focuses heavily on interactive storytelling and character-driven dialogue choices that influence the game's progression.
Provides a cinematic, noir-inspired presentation that appeals to fans of classic mystery novels and films.
Peers
Combines hidden object search tasks with a robust room-renovation meta-game that drives daily session frequency.
Utilizes aggressive, high-production-value marketing assets that consistently capture new user interest in the category.
Offers a vast array of unique game modes beyond standard hidden object scenes to prevent player fatigue.
Provides a long-running, multi-year content roadmap that ensures high levels of legacy player retention.
Adventure Escape Mysteries
★4.6 (201K)Haiku Games Co
🚀Focuses on puzzle-heavy, escape-room style gameplay rather than traditional hidden object lists.
Prioritizes complex logic puzzles and inventory-based escape mechanics over simple item-finding lists.
Delivers episodic, self-contained mystery stories that allow for lower barrier-to-entry for casual players.
New Kids on the Block
Scavenger Hunt-Hidden objects!
★4.7 (43.5K)ENJOY GAMES
🚀Rapidly growing title with a high release cadence, focusing on modern, minimalist hidden object design.
Utilizes a vibrant, modern art style that contrasts sharply with the traditional, cluttered hidden object aesthetic.
Implements a fast-paced, level-based progression system that is optimized for short, mobile-first play sessions.
The outtake for Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel
Strengths to defend, gaps to attack
Core Strengths
- 15-language localization functions as a B2B distribution barrier into international markets
- Dual-perspective narrative increases total content depth
Critical Frictions
- Critical progression blockers on the first level
- Unresponsive touch controls during interaction sequences
- No cloud-save functionality
Growth Levers
- Implement a recurring live-ops event calendar
- Add a meta-game layer for room renovation
Market Threats
- High-frequency content cycles from June's Journey
- Modern minimalist competitors like Scavenger Hunt
- Persistent negative sentiment driving refund requests
What are the next best moves?
Audit touch-interaction logic because progression blockers are the #1 complaint → reduce refund surge
Progression blockers prevent users from completing the first level, leading to direct refund requests.
Trade-off: Pause the localization expansion to new languages — stability is the immediate churn risk.
Ship cloud-save functionality because it is a top-requested feature → unlock data-loss frustration
Users report being unable to maintain progress, which is a key retention barrier.
Trade-off: Push the secondary Detective Fix campaign polish to Q4 — core progression stability is the priority.
A counter-intuitive read
The app's biggest risk is not its lack of social features, but its static nature in a market where players now expect high-frequency content updates.
Feature Gaps vs Competitors
- Social club mechanics (available in June's Journey but missing here)
- Room-renovation meta-game (available in Manor Matters but missing here)
- Crafting systems (available in Seekers Notes but missing here)
Key Takeaways
The app provides a high-quality literary adventure, but critical interaction bugs render it non-functional for new users, so the PM must prioritize stability fixes over content additions to stop the refund surge.
Where Is It Heading?
Declining
The hidden-object market is consolidating around live-service titles with high-frequency content updates, leaving static games like this one exposed. Without a pivot to a recurring retention model and immediate stability fixes, the app will continue to lose market share to competitors like June's Journey.
Persistent progression blockers in the latest release prevent first-level completion, which directly accelerates churn and refund requests.
The lack of a recurring live-ops loop leaves the app vulnerable to high-frequency competitors, eroding the long-term player base.