By Lilith Games
Report updated May 5, 2026
Art of Conquest : Airships
For strategy gamers who prefer real-time combat mechanics and high-fantasy world-building.
Art of Conquest : Airships is a struggling games app that is available. With a 3.5/5 rating from 196.4K reviews, it struggles with user retention. Users particularly appreciate core gameplay mechanics provide an engaging and nostalgic experience for long-term players, though aggressive pay-to-win mechanics force players to spend significant money to remain competitive remains a common concern.
What is Art of Conquest : Airships?
Art of Conquest is a real-time strategy game for mobile, featuring multi-race world exploration and manual combat controls.
Players hire the app for high-fantasy, skill-based combat that rewards active management over passive idle progression.
Current Momentum
v1.26 Β· 2w ago
Active- Adjusted event difficulty for progression balance.
- Rebalanced Wraxius hero ability stats.
- Shipped general performance and bug fixes.
Active Nemesis
State of Survival: Zombie War
By FunPlus International AG
Other Rivals
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Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Players switch between Human, Dwarve, Lich, Rakan, and Sylvani races to access distinct units and playstyles.
Manual deployment of troops and hero skill activation during active battle sequences.
Toggle between original and Anime-inspired visual aesthetics with a single tap.
How much does it cost?
- Free to play with IAP
- Monthly subscription at $1.99/month
Monetization relies on a low-cost $1.99/month subscription anchor to gate convenience features like building queues and shield duration.
Who Built It?
Lilith Games
Delivering high-fidelity mobile strategy and RPG experiences that blend deep tactical systems with signature, world-class art styles.
Portfolio
13
Apps
Who is Lilith Games?
Lilith Games has successfully pivoted from an indie puzzle developer into a global powerhouse in the 4X strategy and idle RPG sectors. Their moat is a commitment to high-fidelity, stylized artβsuch as the 'Infinite Zoom' in Rise of Kingdomsβthat provides a premium feel in categories often crowded with generic assets. The current strategic focus appears to be aggressive 'platformization' of their core IPs, using hyper-generous onboarding events to maintain market share against rising user acquisition costs.
Who is Lilith Games for?
- Mid-core
- Hardcore gamers seeking deep progression
- Social alliance play
- High-fidelity art styles
Portfolio momentum
Released 27 updates across 10 apps in the last 6 months, with 40% of the portfolio remaining under active development.
What other apps does Lilith Games make?
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Warpath: Liberation
Rise of Kingdoms
AFK Arena
Soul Hunters - Assassin's AGE
What do users think recently?
High confidence Β· Latest 100 of 102 total reviews analyzed Β· Based on 102 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a upset sentiment. Users appreciate core gameplay mechanics provide an engaging and nostalgic experience for long-term players, but report aggressive pay-to-win mechanics force players to spend significant money to remain competitive.
What Users Love
What Frustrates Users
What Users Want
What is the competitive landscape for Art of Conquest : Airships?
How's The Games Market?
How does it evolve in the Games market?
The app maintains a presence in the strategy category, but the 0.48-star rating gap between iOS and Android platforms signals inconsistent technical performance across device ecosystems.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| π©π΄ Dominican Republic | Strategy | iOSGrossing | #53 | NEW |
| π¬πΉ Guatemala | Strategy | iOSGrossing | #99 | βΌ21 |
The rivals identified
The Nemesis
- -
Users are happier β sentiment 45/100 vs 25
- -
Higher rated at 4.3β vs 3.5β
- -
Aggressive live-ops schedule with 16 releases in six months drives constant player engagement loops.
Contenders
Complex base-building mechanics offer deeper long-term progression than the target's race-switching exploration model.
High update frequency ensures the meta-game evolves faster than the target's current content release cycle.
Hyper-focused thematic niche allows for more cohesive art direction and world-building than the target's multi-race approach.
Simplified resource management loops provide a more accessible entry point for casual strategy players.
Narrative-driven quest systems provide stronger player motivation than the target's open-world exploration framework.
Frequent content drops tied to IP events maintain higher player retention through seasonal thematic updates.
Peers
Stylized, humorous art direction creates a unique brand identity that contrasts with the target's fantasy-serious tone.
Streamlined combat encounters reduce the barrier to entry for players intimidated by complex strategy systems.
Passive progression systems allow for meaningful advancement without the constant active management required by the target.
Extensive hero collection and synergy mechanics provide a deeper meta-game for theory-crafting enthusiasts.
Social-first exploration mechanics prioritize non-verbal communication and cooperative play over competitive strategy.
High-fidelity atmospheric world design creates a premium aesthetic experience that differentiates it from standard strategy titles.
Deeply established competitive card-game meta provides a high-skill ceiling that attracts dedicated, long-term players.
Cross-platform parity ensures a seamless experience between mobile and desktop, which the target currently lacks.
New Kids on the Block
Focus on hyper-realistic sports simulation provides a clear alternative to the fantasy-strategy market.
Aggressive release cadence keeps the game relevant with constant roster and league updates.
The outtake for Art of Conquest : Airships
Strengths to defend, gaps to attack
Core Strengths
- Dual art-style toggle broadens acquisition demographics
- Real-time combat controls differentiate the core loop
Critical Frictions
- Frequent account data loss reports post-update
- Aggressive pay-to-win mechanics drive high churn
Growth Levers
- Implement cross-platform account migration to reduce churn
- Introduce casual-friendly matchmaking to protect against bullies
Market Threats
- High-velocity live-ops from State of Survival
- Lack of cross-platform parity limits retention
What are the next best moves?
Ship cross-platform account migration
Account loss is a top-3 complaint theme in recent reviews, directly causing churn.
Trade-off: Push the hero-ability rebalancing sprint to Q3.
Audit server-side matchmaking logic
Players report being bullied by high-spenders, which limits the casual-player funnel.
Trade-off: Pause the UI-refresh for the shop menu.
A counter-intuitive read
The game's reliance on high-spending server dominance is not a failure of design but a deliberate, albeit risky, strategy to maximize short-term revenue from a shrinking, high-intent player base.
Feature Gaps vs Competitors
- Cross-platform account migration (available in Hearthstone but absent here)
- Deep social-guild integration (available in State of Survival but absent here)
Key Takeaways
Art of Conquest retains a loyal core through its real-time combat, but persistent data-loss and pay-to-win friction threaten its long-term viability, so the PM must prioritize account stability to stop the current churn trend.
Where Is It Heading?
Declining
The strategy market is consolidating around titles with high-frequency live-ops and deep social integration. Art of Conquest remains exposed due to its maintenance-mode update cadence and technical instability, so revenue growth will continue to compress unless the team stabilizes the account-persistence layer.
Frequent reports of account data loss post-update erode trust and accelerate churn among long-term, high-value players.
Aggressive pay-to-win mechanics alienate casual users, creating a stagnant server environment that prevents new-user retention.