DRAGON BALL LEGENDS
For fans of the Dragon Ball franchise and mobile action RPG players who enjoy competitive PvP and character collection mechanics.
DRAGON BALL LEGENDS is an established games app that is free with in-app purchases. With a 4.5/5 rating from 2.9M reviews, it shows polarized user reception. Users particularly appreciate combat and gameplay mechanics, though pay-to-win monetization remains a common concern.
What is DRAGON BALL LEGENDS?
Current Momentum
v6.22 · 2w ago
MaintenanceDRAGON BALL LEGENDS is currently in maintenance mode, with the most recent updates limited to bug fixes.
Active Nemesis
The Seven Deadly Sins
By Netmarble
Other Rivals
7-Day Rank Pulse 🇺🇸
Role PlayingRating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Exclusive narrative featuring a new character designed by Akira Toriyama, integrated with classic Dragon Ball sagas.
Live 1-on-1 fighting action against players globally with ranking and casual match modes.
Strategic fighting mechanics using ability cards to build combos and execute special moves.
Summon and train over 400 characters from DBZ, DBGT, and DBS series to build ultimate teams.
Team-based ultimate move triggered by collecting Dragon Ball slots during battle.
How much does it cost?
- Free-to-play with in-app purchases for items and progress acceleration
- LEGENDS Pass subscription for monthly perks and boosts
Monetization relies on a gacha-style character summoning system combined with a recurring subscription model for power-ups and convenience features.
Who Built It?
Bandai Namco Entertainment
Delivering high-fidelity mobile adaptations of globally recognized anime franchises for dedicated fanbases and competitive players.
Portfolio
13
Apps
Who is Bandai Namco Entertainment?
Bandai Namco maintains a dominant vertical position by leveraging exclusive access to premier anime IPs to build high-fidelity mobile adaptations. Their strategic moat is the "IP flywheel," where they integrate original storylines and high-end assets that are legally and technically difficult for competitors to replicate. With flagship titles surpassing 100 million downloads, their current trajectory shows an aggressive live-ops focus, signaling a commitment to sustaining legacy titles while scaling competitive 3D action RPGs for a high-spending core fan demographic.
Who is Bandai Namco Entertainment for?
- Fans of major anime franchises seeking competitive PvP or deep character-collection RPGs
- Typically characterized by high engagement
- Long-term loyalty
Portfolio momentum
Extremely high development activity with 52 updates across 19 active apps in the last 6 months, maintaining a near-weekly release cadence.
What other apps does Bandai Namco Entertainment make?
DRAGON BALL GEKISHIN SQUADRA
ONE PIECE TREASURE CRUISE-RPG
DRAGON BALL Z DOKKAN BATTLE
PAC-MAN Party Royale
SwordArtOnline: IntegralFactor
Taiko no Tatsujin Pop Tap Beat
What do users think recently?
High confidence · Latest 100 of 2.9M total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate combat and gameplay mechanics and visuals and graphics, but report pay-to-win monetization and poor gacha drop rates.
What Users Love
What Frustrates Users
What is the competitive landscape for DRAGON BALL LEGENDS?
How's The Games Market?
How does it evolve in the Games market?
DRAGON BALL LEGENDS is climbing the charts.
| Chart | Rank | Change |
|---|---|---|
| Grossing | #13 | ▼2 |
| Free | #63 | ▼1 |
The rivals identified
The Nemesis
Head to Head
To defend against Netmarble's high-velocity content cycle, DB Legends should prioritize expanding its social/hub features and co-op modes to match the 'Tavern' engagement model.
What sets DRAGON BALL LEGENDS apart
Superior real-time combat intensity optimized for one-finger mobile play with high-fidelity 3D vertical movement.
Stronger competitive ecosystem with seasonal PvP rankings and a more robust 'Tag' system for team-building synergies.
What's The Seven Deadly Sins's Edge
Higher narrative production value with fully-voiced cinematic story chapters that mirror the anime experience more closely than static dialogue boxes.
Aggressive live-ops cadence with nearly triple the release frequency of the target app over the last six months.
Contenders
Uses a traditional 2D-plane swipe/tap fighting mechanic compared to DB Legends' 360-degree 3D arena movement.
Features an Alliance War/Quest system that requires deep group coordination, contrasting with the target's more individualistic progression.
Positions as a mature-rated, visceral fighter with 'Fatality' mechanics, targeting an older demographic than the Shonen-style DB Legends.
Focuses on a 3-character tag-team swap system with energy management that is more punishing than the target's card-draw system.
Offers a full open-world exploration and elemental reaction system vs. the target's menu-based arena combat.
Monetizes through weapon and character banners integrated into a single-player narrative, whereas target relies on PvP meta-shifts.
Utilizes a traditional turn-based RPG combat engine compared to the target's real-time action-RPG hybrid.
Employs a deep gear/artifact system with randomized stats, creating a different long-term grind compared to the target's 'Soul Boost' system.
Peers
Turn-based strategic combat with an emphasis on 'Ultimate' animations over real-time reflexes.
Space-fantasy setting provides a thematic alternative to the traditional martial arts focus of Dragon Ball.
Focuses on 2D hand-drawn aesthetics and side-scrolling combat vs. the target's 3D engine.
Features a complex 'Imprint' and 'Artifact' system that offers more granular character customization.
Uses a top-down hack-and-slash dungeon crawler format rather than a 1v1 arena fighter.
Includes a 'Guild Quest' mode that emphasizes PvE clear speeds, contrasting with the target's PvP focus.
Features a 'Gear System' that changes character appearance and stats, providing a visual progression loop the target lacks.
Includes a 'Multiverse' mode with rotating daily challenges and modifiers to keep PvE content fresh.
New Kids on the Block
Introduces the 'Echo' system where players capture defeated monsters to use as active combat skills, adding a 'collect-em-all' layer to action combat.
Features a high-skill ceiling 'Parry and Dodge' mechanic that appeals to the hardcore action audience the target app currently serves.
Uses a 'Chain Attack' mechanic that automates character swapping during combos, making high-speed action more accessible than the target's manual 'Cover Change'.
Employs a unique 'TV Array' exploration system for mission progression, moving away from standard menu-based level selection.
The outtake for DRAGON BALL LEGENDS
Strengths to defend, gaps to attack
Core Strengths
- Powerful global IP (Dragon Ball) with 400+ characters.
- Unique real-time 3D card-action mechanics optimized for mobile.
- Original story content featuring exclusive Akira Toriyama designs.
- Strong grossing performance (#13 in category).
Critical Frictions
- High 'Pay-to-Win' perception among the player base.
- Persistent server lag and technical issues in PvP matches.
- Frustratingly low gacha drop rates for top-tier 'Ultra' units.
- Lack of social/hub features compared to modern rivals.
Growth Levers
- Implement a social hub (like the 'Tavern' in 7DS) to increase engagement.
- Expand real-time co-op boss raids to diversify from 1v1 PvP.
- Introduce more accessible 'pity' mechanics to mitigate gacha frustration.
- Develop a gear system with visual customization to deepen progression.
Market Threats
- High update velocity from rivals like Netmarble (18 releases in 6 months).
- New high-skill action competitors like Wuthering Waves (Parry/Dodge mechanics).
- Aggressive power creep devaluing player collections and driving churn.
What are the next best moves?
Implement a robust 'pity' system for Ultra-tier units.
Directly addresses the 'Poor Gacha Drop Rates' complaint which is a high-frequency frustration point for long-term players.
Prioritize PvP server infrastructure and lag compensation.
Technical lag is a medium-frequency complaint that directly undermines the 'Real-time PvP' core feature and competitive integrity.
Develop a social hub or interactive 'Tavern' layer.
Addresses a key feature gap identified in the Nemesis (The Seven Deadly Sins) to increase session time and community bonding.
Feature Gaps vs Competitors
- Social/Tavern hub (available in The Seven Deadly Sins)
- Real-time cooperative boss raids (available in The Seven Deadly Sins)
- Alliance War/Quest system (available in Marvel Contest of Champions)
- Gear system with visual progression (available in Injustice 2)
- Monster-capture skill system (available in Wuthering Waves)
Key Takeaways
DRAGON BALL LEGENDS is a financial powerhouse with a unique combat engine, but it is currently vulnerable to high-velocity competitors due to its polarized 'Pay-to-Win' sentiment. To maintain its #13 Grossing position, the PM must bridge the social feature gap with rivals like Netmarble while addressing the technical lag that threatens its competitive PvP core.
Where Is It Heading?
Stable
Maintains #13 Grossing rank in Category 7001 (US) — strong monetization resilience.
v6.22.0 (Mar 2026) focused on bug fixes — active maintenance but no recent major feature expansion.
Mixed user sentiment with high-frequency P2W and lag complaints — significant retention risk for F2P players.