By Hitcents.com
Draw a Stickman: EPIC 2
For creative-minded gamers and families looking for interactive, puzzle-based adventure content.
Draw a Stickman: EPIC 2 is a challenged games app that is free with in-app purchases. With a 3.8/5 rating from 389.7K reviews, it faces significant user friction. Users particularly appreciate nostalgic gameplay loop provides high entertainment value for returning childhood players, though soft-lock bugs following the latest update prevent progress past the initial drawing phase remains a common concern.
What is Draw a Stickman: EPIC 2?
Draw a Stickman: EPIC 2 is a creative puzzle-adventure game for mobile where users draw their own characters and tools to solve levels.
Users hire this app for creative agency and nostalgic expression, using the drawing mechanic to personalize their gameplay experience.
Current Momentum
v1.6 · 1mo ago
Maintenance- Ships bug-fix updates for soft-locks
- Maintains niche creative puzzle audience
Active Nemesis
Survival Island 2. Dino Ark
By GemJam
Other Rivals
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Users draw their own stickman character which is then animated into the game world
Unlimited saving of custom drawings and assets for use in gameplay
Allows users to send custom drawings to friends for use in their own game adventures
Assortment of drawing pencils and tools (Wires, Eggs, Ice) used to overcome obstacles
How much does it cost?
- First 2 levels free
- Full game access via IAP
Freemium model uses a two-level free trial to drive conversion to the full game experience.
Who Built It?
Hitcents.com
Bridging the gap between creative expression and interactive play by turning user-generated drawings into functional game mechanics.
Portfolio
13
Apps
Who is Hitcents.com?
Hitcents has carved out a distinct niche by centering gameplay on user-generated content, specifically through a proprietary 'draw-to-play' mechanic that turns player sketches into functional game assets. This creates a structural moat where player investment and creativity drive retention, rather than relying on standard content treadmills. Their portfolio demonstrates a strategic expansion from simple creative puzzles into high-fidelity cinematic adventures, signaling a move toward narrative-heavy, premium-quality experiences. The primary challenge lies in scaling their unique drawing tech across more diverse genres while maintaining the accessibility of their flagship IP.
Who is Hitcents.com for?
- Casual gamers
- Creative individuals interested in drawing-based mechanics
- Interactive storytelling
Portfolio momentum
Maintains a 100% active portfolio with 3 updates across all titles in the last 6 months, indicating consistent maintenance of legacy IP.
What other apps does Hitcents.com make?
Draw a Stickman: EPIC
Draw a Stickman: EPIC Free
Ministry of Broadcast
Draw A Stickman: Episode 2 Pro
Draw a Stickman: EPIC 3
Draw a Stickman: AR
What do users think recently?
High confidence · Latest 120 of 590 total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate nostalgic gameplay loop provides high entertainment value for returning childhood players, but report soft-lock bugs following the latest update prevent progress past the initial drawing phase.
What Users Love
What Frustrates Users
What Users Want
What is the competitive landscape for Draw a Stickman: EPIC 2?
How's The Games Market?
How does it evolve in the Games market?
Adventure Category — The app holds a #145 Free position in the US market, but the grossing rank remains volatile compared to the discovery advantage. The monetization wall after two levels creates a conversion friction that limits revenue scaling.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇺🇸 US | Adventure | AndroidFree | #140 | ▲1 |
| 🇨🇦 Canada | Adventure | AndroidFree | #178 | ▼11 |
The rivals identified
The Nemesis
Head to Head
The target app should lean into its creative 'drawing' USP to differentiate from the increasingly crowded survival-sim market. Consider adding a 'survival' mode that utilizes user-drawn tools to bridge the gap between creative play and long-term progression.
What sets Draw a Stickman: EPIC 2 apart
Creative agency: Allows players to draw their own assets, providing infinite replayability compared to static survival assets
Artistic freedom: Hand-drawn aesthetic provides a unique, whimsical brand identity that stands out from generic survival-sim visuals
What's Survival Island 2. Dino Ark's Edge
Offline-first architecture: Provides a robust survival experience without requiring constant connectivity, reducing friction for mobile users
Deep progression systems: Complex crafting and building loops offer a more traditional 'hardcore' survival experience that keeps players engaged longer
New Kids on the Block
Utilizes a live-service model with weekly content drops to maintain player retention
Focuses on detective-themed logic puzzles rather than creative world-building
The outtake for Draw a Stickman: EPIC 2
Strengths to defend, gaps to attack
Core Strengths
- Drawing-to-animation mechanic provides unique creative identity
- Unlimited sketchbook storage drives long-term asset collection
Critical Frictions
- Post-update soft-lock bugs prevent basic gameplay
- Aggressive monetization walls trigger high churn post-trial
Growth Levers
- Expansion into educational partnerships using the drawing toolset
- Wearable integration for creative asset management
Market Threats
- Live-service puzzle competitors with high-frequency content drops
- Technical instability eroding the nostalgic brand value
What are the next best moves?
Rebuild drawing-phase camera logic because soft-locks prevent basic gameplay → restore retention
Soft-lock bugs are the #1 complaint theme in recent reviews.
Trade-off: Push the new color-palette expansion to Q3 — stability is the current priority.
Adjust paywall trigger to level 5 because users flag the 2-level limit as abrupt → increase conversion
User feedback consistently highlights the abrupt transition as a primary churn driver.
Trade-off: Pause the current ad-revenue test — conversion lift has higher long-term value.
A counter-intuitive read
The app's reliance on nostalgic childhood players is a liability, not an asset, because it masks the fact that the core gameplay loop has not evolved to retain modern casual gamers.
Feature Gaps vs Competitors
- Live-service content drops (available in Solve:Crime & Murder Detective but absent here)
Key Takeaways
The app wins on creative agency, but technical regressions in the latest release are actively destroying the user base, so the PM must prioritize stability over new features to prevent total churn.
Where Is It Heading?
Declining
The casual puzzle market is consolidating around live-service models that offer high-frequency content, leaving this app exposed. Maintenance-mode updates are insufficient to defend the user base against modern, content-rich competitors, so the app will continue to lose chart share unless the technical debt is cleared.
Technical regressions in the latest release (soft-locks, camera bugs) drive immediate churn, which compounds the negative sentiment trend on Android.
Aggressive monetization walls after two levels create a conversion ceiling that prevents the app from scaling against live-service puzzle rivals.