Report updated Apr 17, 2026

Overview · Full Intel report in progress

Play Store →

I am Bread is an established games app that is a paid app. With a 4.1/5 rating from 1.3K reviews, it shows polarized user reception.

What is I am Bread?

I am Bread is a physics-based adventure game where players control a slice of bread with the goal of becoming toast. Developed by Bossa Studios, the game features 8 levels that span from a kitchen to a garden, challenging players to navigate obstacles using a unique control system.

Current Momentum

v1.5 · 122mo ago

Zombie

Last updated 3660d ago. 5 versions tracked.

AI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.

Competition

Rivals identification in progress

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

What makes this app unique?

What Does It Look Like?

How Is The App's Momentum Right Now?

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What Are The Key Features?

Physics-based MovementStandard

Players navigate environments using a unique control system designed specifically for mobile touchscreens.

Multi-stage AdventureStandard

The game spans 8 distinct levels, progressing from a kitchen setting to outdoor environments like gardens.

Objective-driven GameplayStandard

The primary goal is to reach various heat sources to transform the bread slice into toast while avoiding unsavory obstacles.

How much does it cost?

Paid

Who Built It?

tinyBuild LLC app icon 1
tinyBuild LLC app icon 2
tinyBuild LLC app icon 3
tinyBuild LLC app icon 4

tinyBuild

(611.9K)

Delivering high-stakes stealth horror and physics-driven experiences to mobile gamers through established cross-platform franchises.

Portfolio

13

Apps

Free 9Paid 3
Games100%

Who is tinyBuild?

tinyBuild has carved out a distinct position by successfully porting high-fidelity PC stealth-horror titles to mobile, leveraging the 'Hello Neighbor' IP as a central pillar. Their moat is the integration of adaptive AI, which provides a level of mechanical depth rarely seen in mobile-native horror games. The current trajectory shows a strategic shift toward mobile-first development, moving beyond direct ports to sustain their ecosystem against rising social-deduction competitors.

Who is tinyBuild for?

  • Fans of stealth
  • Horror
  • Social deduction games who enjoy challenging AI-driven experiences
  • Narrative-rich environments
Steady

Portfolio momentum

Released 2 updates in the last 6 months while maintaining a core group of 5 active titles within a larger legacy portfolio.

Last release · 75d agoActive apps · 5Abandoned · 12

Analysis in progress, available soon

What do users think recently?

Analysis in progress, available soon

Analysis in progress, available soon

What is the competitive landscape for I am Bread?

How's The Games Market?

How does it evolve in the Games market?

ChartRankChange
iOSPaid#763
iOSPaid#79

Strategic analysis coming soon

SWOT, key takeaways & outlook

The outtake for I am Bread

Key Takeaways

While the game is praised for its charm and unique concept, users frequently report that the mobile control scheme is difficult to master.

Where Is It Heading?

Trend analysis

Available very soon

Disclosure

Independent intel to help builders create better apps.

AI-powered analysis with editorial review, built from publicly available sources. See methodology.

Marlvel.ai is not affiliated with, endorsed by, or sponsored by I am Bread, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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Cite this report

Marlvel.ai. “I am Bread Intelligence Report.” Updated Apr 17, 2026. https://marlvel.ai/intel-report/games/i-am-bread

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