By Mytona
Report updated Apr 17, 2026
Ravenhill: Find Hidden Objects
For casual gamers who enjoy mystery, detective-themed narratives, and puzzle-solving experiences.
Ravenhill: Find Hidden Objects is an established games app that is free with in-app purchases. With a 4.5/5 rating from 100.1K reviews, it shows polarized user reception. Users particularly appreciate engaging gameplay and story, though aggressive monetization and energy limits remains a common concern.
What is Ravenhill: Find Hidden Objects?
Current Momentum
v2.41 · 3d ago
MaintenanceRavenhill recently released version 2.41.0 with generic improvements. The app is currently in maintenance mode with no major features documented in recent updates.
Active Nemesis
Hidden Expedition: The Crown of Solomon - Hidden Objects, Adventure & Mystery
By BFG Entertainment
Other Rivals
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
A deep, twisting storyline that unfolds through chapters, placing the player as the main character.
Search for hidden items within beautifully illustrated, mysterious scenes.
Integrated brain-training challenges and logic riddles to break up the search gameplay.
Assemble unique artifacts and evidence to uncover the city's history and earn rewards.
Engage with a cast of enigmatic residents who hold clues to the city's secrets.
How much does it cost?
- Free to play with in-app purchases
- In-app purchases for game currency, energy, or hints
Monetization relies on a free-to-play model utilizing energy mechanics and convenience-based in-app purchases to accelerate progress. Current sentiment indicates this is perceived as overly aggressive by the core player base.
Who Built It?
Mytona
Providing casual gamers with narrative-driven simulation and puzzle experiences that blend deep character customization with immersive storytelling.
Portfolio
4
Apps
Who is Mytona?
Mytona has established a distinct position in the 'premium casual' segment by prioritizing narrative-heavy world-building over simple mechanics. Their strategic moat lies in a 'puzzle-hub' model and the cross-pollination of IP, such as expanding their flagship Cooking Diary universe into new renovation-style titles. A key tension to monitor is their transition toward ad-free monetization models, which differentiates them from aggressive competitors but places higher pressure on technical stability and IAP conversion.
Who is Mytona for?
- Casual mobile gamers interested in time-management challenges
- Mystery narratives
- Creative customization features
Portfolio momentum
Maintains an intense development pace with 13 updates across 4 active titles in the last 6 months, with the most recent major release occurring within the last 11 days.
What other apps does Mytona make?
What do users think recently?
High confidence · Latest 100 of 100.1K total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate engaging gameplay and story and visual quality, but report aggressive monetization and energy limits and technical bugs and stability.
What Users Love
What Frustrates Users
What is the competitive landscape for Ravenhill: Find Hidden Objects?
How's The Games Market?
How does it evolve in the Games market?
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇮🇹 Italy | Adventure | iOSGrossing | #54 | NEW |
| 🇱🇻 Latvia | Adventure | AndroidGrossing | #83 | ▲2 |
The rivals identified
The Nemesis
Head to Head
Hidden City holds the edge in content volume and market longevity, but Ravenhill offers a more modern, narrative-focused experience. Ravenhill's declining sentiment regarding energy limits gives Hidden City a strategic advantage in player retention.
What sets Ravenhill: Find Hidden Objects apart
More cohesive episodic narrative structure that places the player at the center of the story
Higher visual consistency in character art and environmental storytelling
What's Hidden Expedition: The Crown of Solomon - Hidden Objects, Adventure & Mystery's Edge
Significantly larger active player base and brand recognition (150k+ ratings vs 41k)
Deeper content well for late-game players who have exhausted Ravenhill's chapters
Contenders
Deep island-decoration meta-game that provides a long-term progression hook
Superior social integration with competitive 'Detective Leagues'
Recognizable literary IP that lowers user acquisition costs
Unique 'book-based' level structure where players enter classic stories
Peers
Aggregated content from dozens of standalone HOPA titles
Unified energy system across multiple different mystery settings
Heavy emphasis on the 'forensic lab' and 'interrogation' phases of gameplay
Simplified, comic-style art direction compared to Ravenhill's realism
Mystery City: Hidden Objects
Do Games Limited
One of the oldest and most established titles in the space, sharing the 'spooky mansion/city' vibe.
Extremely high number of collection items and crafting recipes
Unique 'monster' banishing mechanics on the map screen
New Kids on the Block
Focuses on large, scrollable maps rather than static scenes
Lower friction gameplay with no complex narrative or energy-heavy story gates
Avatar customization and RPG-lite equipment systems
Combat mechanics against monsters found within the hidden object scenes
The outtake for Ravenhill: Find Hidden Objects
Strengths to defend, gaps to attack
Core Strengths
- Unique episodic narrative structure
- High-quality visual consistency and art direction
- Strong historical brand equity (100k+ ratings)
Critical Frictions
- Severe technical instability (freezing/crashing)
- Critical bugs causing total loss of player progress
- Aggressive monetization friction (energy gates/pop-ups)
Growth Levers
- Implementation of social features like 'Detective Clubs' to match Hidden City
- Introduction of meta-game layers (decoration/renovation) for long-term retention
- Stabilizing the update cycle to prevent legacy player churn
Market Threats
- Hidden City's massive content advantage (6,000+ quests)
- June's Journey's superior social and meta-game integration
- Newer, lower-friction competitors like Find It Out capturing the casual audience
What are the next best moves?
Prioritize a 'Stability & Recovery' sprint to fix freezing and progress loss bugs.
Technical bugs and loss of progress are the top high-frequency complaints, directly leading to 'time to delete' sentiment and a declining trend.
Re-balance energy limits and reduce the frequency of monetization pop-ups.
Users are reporting a 'Frustrated' mood regarding aggressive monetization, which is currently alienating even paying guild members.
Develop a social layer, such as 'Detective Clubs' or collaborative events.
Competitor analysis shows Nemesis (Hidden City) and Contenders (June's Journey) have robust social features that Ravenhill currently lacks.
Feature Gaps vs Competitors
- Detective Clubs/Social features (available in Hidden City)
- Island-decoration meta-game (available in June's Journey)
- Renovation mechanics (available in Manor Matters)
- Character customization/RPG elements (available in Coastal Hill)
Key Takeaways
Ravenhill has a winning narrative core, but it is currently bleeding its most loyal players due to technical instability and over-aggressive monetization. If I were the PM, I would halt new feature development to fix the progress-loss bugs and soften the energy gates to stabilize the declining sentiment before the brand equity is permanently damaged.
Where Is It Heading?
Declining
Frustrated user base reporting total loss of progress (level 167 to 1) — critical retention risk.
Sentiment trend is declining despite v2.41.0 update (April 2026) — indicates updates are not addressing core complaints.
Recent updates focused on stability and episodic flow, but no new competitive features added to counter market leaders.