By NEOCRAFT
Report updated May 5, 2026
Tree of Savior: NEO
For mMORPG players who prioritize social interaction, character customization, and long-term community-based progression.
Tree of Savior: NEO is a challenged games app that is free with in-app purchases. With a 4.4/5 rating from 21.8K reviews, it faces significant user friction. Users particularly appreciate cute and relaxing aesthetic design provides a calming experience for casual daily play sessions, though aggressive pay-to-win mechanics and server-wide power gaps discourage free-to-play progression and guild participation remains a common concern.
What is Tree of Savior: NEO?
Tree of Savior: NEO is a social-focused MMORPG for mobile, featuring class-based progression and housing systems.
Users hire the game for low-stakes social interaction and aesthetic relaxation, but the current design forces them into high-friction competitive raids that conflict with the 'healing' brand promise.
Current Momentum
v1.1 · 3mo ago
Maintenance- Fixed localization issues in latest release
- Maintains seasonal cross-server event cadence
Active Nemesis
Ragnarok Origin: ROO
By Gravity Game Vision
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Diverse character roles including combat, healing, and support classes.
Personalized housing system using materials gathered from the game world.
Team-based dungeons requiring coordination for 150+ scenarios.
How much does it cost?
- Free to play
- In-app purchases for currency and items
Freemium model relies on IAP-driven progression and cosmetic monetization.
Who Built It?
NEOCRAFT
Delivering immersive MMORPG and ARPG experiences to global mobile audiences. Focused on high-fidelity combat and social-driven fantasy worlds.
Portfolio
13
Apps
Who is NEOCRAFT?
Neocraft Limited operates as a specialized publisher of mid-core fantasy RPGs, leveraging a consistent aesthetic and social-heavy gameplay loop to retain players in a competitive genre. Their strategic focus centers on cross-regional distribution, evidenced by their multi-language support and localized portals for major titles. The primary tension lies in their reliance on high-production-value RPGs, which requires constant content updates to maintain engagement against larger, more diversified competitors.
Who is NEOCRAFT for?
- Mid-core mobile gamers who enjoy fantasy aesthetics
- Character progression
- Competitive social multiplayer modes
Portfolio momentum
With 17 releases in the last 6 months and a majority of their portfolio remaining active, the publisher maintains a high-frequency development and update cadence.
What other apps does NEOCRAFT make?
What do users think recently?
High confidence · Latest 100 of 117 total reviews analyzed · Based on 117 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate cute and relaxing aesthetic design provides a calming experience for casual daily play sessions, but report aggressive pay-to-win mechanics and server-wide power gaps discourage free-to-play progression and guild participation.
What Users Love
What Frustrates Users
What Users Want
What is the competitive landscape for Tree of Savior: NEO?
How's The Games Market?
How does it evolve in the Games market?
The app holds the #84 Grossing position in the US category, but the 0.35★ rating gap between Android and iOS indicates that technical instability on the Android base is suppressing the potential revenue ceiling.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇨🇭 Switzerland | Role Playing | AndroidGrossing | #114 | ▲61 |
| 🇸🇳 Senegal | Games | AndroidGrossing | #190 | NEW |
The rivals identified
The Nemesis
Ragnarok Origin: ROO
★3.8 (30K)Gravity Game Vision Limited
⚡Directly competes for the 'cute anime MMORPG' audience with nearly identical class-based progression and social systems.
Head to Head
Tree of Savior: NEO should lean into its 'healing' narrative differentiator to capture the casual-social segment that finds ROO's competitive environment too taxing. Defend against ROO by emphasizing non-combat social activities while avoiding a direct feature-for-feature war on guild-siege mechanics.
What sets Tree of Savior: NEO apart
Healing/Soul-focused narrative branding offers a softer, less competitive entry point than ROO's aggressive PvP focus
Lower barrier to entry for casual players seeking social bonds over hardcore guild-siege mechanics
What's Ragnarok Origin: ROO's Edge
Deeply entrenched social systems and guild-warfare infrastructure that drive long-term retention
Proven IP longevity that provides a sense of security and community stability for high-spending players
Contenders
2D side-scrolling nostalgia-driven social loops
High-frequency content update cadence
Industry-leading open-world exploration depth
High-fidelity narrative-driven character gacha
Non-violent, social-first cooperative gameplay
Unique 'candle-light' social interaction mechanics
Tower of Fantasy
★3.5 (173.5K)Perfect World Games
⚡A high-budget anime open-world MMO that competes for players looking for more action-oriented combat.
Sci-fi/Cyberpunk thematic departure from fantasy tropes
Action-heavy combat with weapon-swapping mechanics
Peers
Polished ARPG combat feel
High-production value dungeon crawling
Lineage 2: Revolution
★3.9 (250.7K)Netmarble Corporation
🚀A classic mobile MMORPG focused on guild-based sieges and large-scale social structures.
Large-scale open-field PvP and siege warfare
Deep guild-based social hierarchy
New Kids on the Block
High-fidelity combat with parry/dodge focus
Aggressive content release schedule
Highly stylized urban-fantasy aesthetic
Fast-paced, expressive combat animations
The outtake for Tree of Savior: NEO
Strengths to defend, gaps to attack
Core Strengths
- Healing narrative branding differentiates from aggressive PvP rivals
- Cottage-decoration system provides a non-combat retention loop
Critical Frictions
- 0.35★ rating gap between Android and iOS
- In-app download bottlenecks cause frequent freezing
- Aggressive P2W mechanics drive churn
Growth Levers
- Untapped solo-friendly progression paths
- Controller support to improve combat precision
Market Threats
- Ragnarok Origin's entrenched guild-warfare infrastructure
- Technical instability causing negative sentiment trends
What are the next best moves?
Rebuild in-app download logic because download-loop freezes are the #1 technical complaint → reduce churn
Users report being stuck in loops waiting for map data, which is a primary driver of negative sentiment.
Trade-off: Push the new seasonal event content to next month — technical stability is the prerequisite for event participation.
Ship solo-progression paths for dungeons because forced co-op is the top frustration for inactive servers → increase retention
Players report being unable to complete basic tasks on dying servers, leading to forced abandonment.
Trade-off: Deprioritize the new guild-siege map — solo-progression addresses the immediate churn risk on older servers.
A counter-intuitive read
The 'healing' aesthetic is not just a visual choice but a strategic moat that allows the app to capture casual players who find the competitive intensity of Ragnarok Origin too taxing.
Feature Gaps vs Competitors
- Controller support (available in competitors but missing here)
Key Takeaways
The app succeeds as a social-first aesthetic experience, but technical instability and forced co-op requirements are actively alienating the casual base, so the PM must prioritize solo-progression paths to prevent further churn on older servers.
Where Is It Heading?
Declining
The casual MMORPG market is consolidating around titles that offer more flexible, solo-friendly progression. Tree of Savior: NEO remains exposed due to its reliance on forced co-op and technical bottlenecks, so revenue growth will stall unless the team pivots to support solo-play loops.
Persistent download-loop freezes in the latest release erode the daily active habit, which compounds the rating drag already visible on Android.
Forced co-op requirements for dungeons create frustration on inactive servers, accelerating churn pressure on the casual base into the next quarter.