WHO IS AWESOME
For casual gamers and fans of Azamatika's indie titles who enjoy quirky, fast-paced mini-games and minimalist pixel art.
WHO IS AWESOME is a well-regarded games app that is a paid app. With a 4.1/5 rating from 974 reviews, it maintains solid user satisfaction. Users particularly appreciate visuals & art style, though repetitive gameplay remains a common concern.
What is WHO IS AWESOME?
Current Momentum
v1.0.11 · 20mo ago
ZombieThe app is currently in maintenance mode, with no major feature updates released in over 60 months.
Active Nemesis
Dumb Ways to Die 4
By Metro Trains Melbourne Pty
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Features iconic characters from other Azamatika titles like Peace, Death! and DRAW CHILLY.
A variety of fast-paced, singleplayer mini-games focused on quick decision-making.
A non-functional mascot character included for aesthetic and mood-boosting purposes.
How much does it cost?
- $0.99 on iOS
- $1.99 on Android
- Google Play Pass
The app uses a premium upfront model to offer an ad-free experience. There is a notable price discrepancy between platforms, with Android being 100% more expensive than iOS.
Who Built It?
Azamat Bayzulaev
View Publisher Intel →What other apps does Azamat Bayzulaev make?
Peace, Death! 2
Games
Peace, Death!
Games
Sacrifices must be made, but..
Games
Peace, Death! Reaper
Stickers
What do users think recently?
High confidence · 974 reviews analyzed
What is the recent mood?
“Recent user voice shows a excited sentiment. Users appreciate visuals & art style and value for money, but report repetitive gameplay and instruction clarity.”
What Users Love
What Frustrates Users
What is the competitive landscape for WHO IS AWESOME?
How's The Games Market?
Market outlook for this category
Available very soon
The rivals identified
The Nemesis
Head to Head
To compete, the target should leverage its indie IP by adding 'guest' characters from other popular indie titles and consider a 'free-to-start' model on iOS to match the nemesis's acquisition funnel.
What sets WHO IS AWESOME apart
- +
Indie Crossover Appeal: Leverages established characters from 'Peace, Death!' and 'DRAW CHILLY' to attract existing fanbases.
- +
Premium UX: Provides an ad-free, uninterrupted experience for a single low price point, avoiding the 'lives' and 'energy' mechanics found in the nemesis.
What's Dumb Ways to Die 4's Edge
- -
Content Depth: Features a significantly larger library of mini-games and unlockable locations compared to the target's focused four-character setup.
- -
Social Engagement: Includes global leaderboards and seasonal events that drive daily active usage beyond the target's static single-player experience.
Contenders
Local Multiplayer Focus: Optimized for 1-4 players on a single device, whereas the target is strictly a single-player experience against AI.
Aggressive Content Shipping: Averaging nearly 2 updates per month, constantly adding new game modes to prevent user churn.
Single-Mechanic Depth: Focuses on mastering one physics-based action across hundreds of levels, vs. the target's variety of different mini-game mechanics.
Viral 'Shareability': Built-in screenshot/GIF sharing of absurd physics outcomes, a feature the target lacks for organic social growth.
Minimalist UI: Uses a simplified, icon-driven interface for instant game access, contrasting with the target's character-selection and table-sitting premise.
Offline-First Design: Specifically marketed for travel and no-wifi scenarios, positioning it as a utility game for commuters.
Peers
Narrative Strategy: Uses a binary swipe mechanic to drive a branching story, whereas the target uses reaction-based mini-games.
Premium Positioning: High-polish art style and 'cult classic' status that allows for a higher price point and expansion packs.
Fourth-Wall Breaking: Requires players to interact with system settings or hardware (like volume buttons), a level of innovation the target's standard mini-games don't reach.
Atmospheric Tone: Uses a dark, somber aesthetic compared to the target's colorful, arcade-style presentation.
Unique Control Scheme: Features a gesture-based movement system specifically designed for touchscreens, whereas the target uses traditional tap-based mini-game inputs.
Linear Progression: A full adventure with boss fights and world-building, contrasting with the target's repeatable session-based loop.
The outtake for WHO IS AWESOME
SWOT Analysis
Core Strengths
- Established Indie IP crossover
- Ad-free premium user experience
- High-quality pixel art and animations
Critical Frictions
- iOS version not updated since 2020
- Repetitive core gameplay loop
- Poor instruction timing/clarity
Growth Levers
- Add local multiplayer (competitor strength)
- Introduce female characters (user request)
- Implement viral sharing features
Market Threats
- F2P competitors with higher update velocity
- Platform price inconsistency
- User churn due to lack of meta-progression
What are the next best moves?
Synchronize iOS and Android versions
The iOS version has not been updated since 2020, while Android received updates in Aug 2024, creating a platform gap.
Implement 'Tap to Start' for mini-games
Users report that instructions disappear too fast to read, leading to frustration and lower ratings on Android.
Add female character options
Direct user feedback in reviews specifically requested female characters to improve diversity.
Feature Gaps vs Competitors
- Meta-progression/Town-building (available in Dumb Ways to Die 4)
- Local Multiplayer (available in 1 2 3 4 Player Games)
- Viral GIF/Screenshot sharing (available in Bacon – The Game)
Key Takeaways
WHO IS AWESOME is a charming indie crossover that succeeds on style but is currently coasting on its 2020 foundations. To survive against modern F2P rivals like Dumb Ways to Die 4, the PM must address the 'repetitive' complaint by adding meta-progression or local multiplayer, and immediately fix the instruction timing issues that are dragging down Android sentiment.
Where Is It Heading?
Mixed Signals
Android update in Aug 2024 shows active maintenance of the larger user base.
iOS version stagnant since Feb 2020 — indicates potential abandonment of the platform.
Stable frequency of 'repetitive' complaints suggests the core content hasn't expanded enough to drive long-term retention.