Report updated Apr 2, 2026
Getting Over It
Hardcore gamers who enjoy high-difficulty, masochistic gameplay experiences and appreciate indie titles with unique, philosophical design philosophies.
What Is Getting Over It?
Launched Apr 25, 2018
Updated Feb 2026
What users think iIndependent intel reports to help builders create better apps or enhance existing ones. Still in beta, accuracy and relevancy get better every day. For informational purposes only.
What does it look like?
What are the key features?
A challenging, high-stakes climbing mechanic using only a hammer and a pot.
In-game audio narration providing philosophical observations about the struggle.
A design choice that forces players to risk losing all progress upon failure.
What do users think? iIndependent intel reports to help builders create better apps or enhance existing ones. Still in beta, accuracy and relevancy get better every day. For informational purposes only.
“Recent user voice shows a mixed sentiment. Users appreciate engaging challenge, but report poor touch controls.”
What Users Love
It's so rewarding getting to the next section.
The anger is a great motivation.
Pain Points
Terrible touch controls.
Mobile controlling is trash.
High confidence · 50 reviews available
What are the pros and cons?
Pros
- Strong brand identity
- Unique philosophical narrative
- Proven addictive gameplay loop
Cons
- Poorly optimized touch controls
- Lack of PC feature parity
- Polarizing user experience
What is the market outlook?
Growth Opportunities
- Implement external controller support
- Add mobile-exclusive content
- Expand into vertical climber mobile trends
Market Threats
- Mobile-native clones with better touch ergonomics
- Market saturation of 'rage' games
Who competes with Getting Over It?
The Nemesis
Happy Wheels
Jim Bonacci
Utilizes ragdoll physics and intentional, often gruesome failure states to create a similar 'frustration-based' gameplay loop.
Contenders
QWOP for iOS
Bennett Foddy
While same-developer, it is the spiritual predecessor in the 'awkward physics simulation' genre; excluded per rules, but serves as the benchmark for the sub-genre.
What are the key takeaways?
Getting Over It is a divisive simulation app that is a paid app. With a 3.4/5 rating from 17K reviews, it receives mixed feedback from users. Users particularly appreciate engaging challenge, though poor touch controls remains a common concern.
Best for: Hardcore gamers who enjoy high-difficulty, masochistic gameplay experiences and appreciate indie titles with unique, philosophical design philosophies.
How much does it cost?
Model: paid
The game utilizes a premium, one-time purchase model, positioning itself as a niche, high-quality indie experience rather than a service-based or ad-supported game.