Getting Over It icon

Getting Over It

Noodlecake

17K ratings

Report updated Apr 2, 2026

What Is Getting Over It?

Getting Over It with Bennett Foddy is a niche, high-difficulty simulation game that leverages frustration as a core mechanic. It challenges players to climb a mountain with a hammer and pot, featuring no save system and philosophical narration. Targeted at hardcore gamers, the game occupies a unique space by rejecting modern design hand-holding. Its primary differentiator is the combination of a punishing physics engine with meta-narrative commentary.

What users think iIndependent intel reports to help builders create better apps or enhance existing ones. Still in beta, accuracy and relevancy get better every day. For informational purposes only.

Mixed
Engaging Challenge
Poor Touch Controls... Show more

What does it look like?

What are the key features?

Punishing Physics-Based ClimbingDifferentiator

A challenging, high-stakes climbing mechanic using only a hammer and a pot.

Philosophical CommentaryDifferentiator

In-game audio narration providing philosophical observations about the struggle.

No Save SystemDifferentiator

A design choice that forces players to risk losing all progress upon failure.

What do users think? iIndependent intel reports to help builders create better apps or enhance existing ones. Still in beta, accuracy and relevancy get better every day. For informational purposes only.

Mixed

Recent user voice shows a mixed sentiment. Users appreciate engaging challenge, but report poor touch controls.

What Users Love

Engaging Challenge

It's so rewarding getting to the next section.

The anger is a great motivation.

Pain Points

Poor Touch Controls

Terrible touch controls.

Mobile controlling is trash.

High confidence · 50 reviews available

What are the pros and cons?

Pros

  • Strong brand identity
  • Unique philosophical narrative
  • Proven addictive gameplay loop

Cons

  • Poorly optimized touch controls
  • Lack of PC feature parity
  • Polarizing user experience

What is the market outlook?

Growth Opportunities

  • Implement external controller support
  • Add mobile-exclusive content
  • Expand into vertical climber mobile trends

Market Threats

  • Mobile-native clones with better touch ergonomics
  • Market saturation of 'rage' games

Who competes with Getting Over It?

The Nemesis

Happy Wheels

Happy Wheels

Jim Bonacci

Utilizes ragdoll physics and intentional, often gruesome failure states to create a similar 'frustration-based' gameplay loop.

Contenders

QWOP for iOS

QWOP for iOS

Bennett Foddy

While same-developer, it is the spiritual predecessor in the 'awkward physics simulation' genre; excluded per rules, but serves as the benchmark for the sub-genre.

What are the key takeaways?

Getting Over It is a divisive simulation app that is a paid app. With a 3.4/5 rating from 17K reviews, it receives mixed feedback from users. Users particularly appreciate engaging challenge, though poor touch controls remains a common concern.

Best for: Hardcore gamers who enjoy high-difficulty, masochistic gameplay experiences and appreciate indie titles with unique, philosophical design philosophies.

How much does it cost?

Model: paid

Tiers:
One-time purchase at $4.99 USD

The game utilizes a premium, one-time purchase model, positioning itself as a niche, high-quality indie experience rather than a service-based or ad-supported game.

Android Version

1.9.13

Release Date

Apr 25, 2018

Android Price

$0.49

Developer

Noodlecake

Independent intel to help builders create better apps.

No publisher influence. No third-party bias. Built with objectivity in mind to serve the builder community. Reports are continuously improved and refined. For informational purposes only.

Hope this helps & keep building! · Found an error?

Cite this report

Marlvel.ai. “Getting Over It Intelligence Report.” Updated Apr 2, 2026. https://marlvel.ai/intel-report/simulation/getting-over-it

Agent Markdown (.md)·

Data licensed under CC-BY-NC 4.0