7 years from now vs its rivals

Side-by-side comparison against 7 years from now's closest competitors: identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
Developermafumi yoshidaSwift Games GmbHSQUARE ENIX Co.,Ltd.COZY ORCHARDS, LLCZitgaSQUARE ENIXVision NetSQUARE ENIX Co.,Ltd.Quest PortalDROIDHEN LIMITED
CategoryGamesGamesRole PlayingGamesGamesGamesRole PlayingRole PlayingSocial NetworkingGames
PlatformiOSiOS, AndroidAndroid, iOSiOS, AndroidiOSiOSAndroidAndroidiOS, AndroidiOS, Android
Store Metrics
Rating4.9 / 54.8 / 54.5 / 54.5 / 54.8 / 54.3 / 54.4 / 54.5 / 54.8 / 54.8 / 5
Ratings Count66432,1941571,7011,407195675213327112
PriceFreeFree$27.99FreeFree$14.99Free$11.99FreeFree
Release DateAug 4, 2017Sep 23, 2022May 26, 2022Oct 9, 2024Jan 23, 2024Nov 25, 2013Apr 2, 2026Mar 22, 2023Jan 5, 2023Dec 22, 2023
Last UpdatedJun 29, 2018May 18, 2026Mar 26, 2025May 26, 2026Jan 28, 2026Mar 3, 2025Mar 18, 2026Jan 28, 2026Mar 24, 2026Feb 17, 2025
Sentiment & Reviews
Sentimentpositivemixedmixed-mixedmixed--mixedmixed
Score90/10055/10065/100-45/10055/100--45/10045/100
Praises-
  • Addictive core gameplay loop provides satisfying entertainment for casual time-killing sessions
  • Nostalgic RPG narrative and depth of block-building mechanics
-
  • Vertical screen orientation allows for convenient one-handed gameplay during short daily sessions
  • The core narrative and character-driven storytelling provide a deep experience for long-term franchise fans
--
  • AI assistant provides helpful creative support for dungeon masters during unexpected player actions
  • Unique art style and character design provide a visually engaging experience for new players
Complaints-
  • Aggressive monetization and pay-to-win mechanics gate progress for non-paying players
  • Crashes on non-recommended devices and lack of cloud-save
-
  • Frequent application crashes and freezing during gameplay sessions disrupt the user experience
  • Lack of controller support creates significant friction for players accustomed to traditional console-style input methods
--
  • Aggressive paywalling locks users out of previously accessible information after subscription cancellation
  • Aggressive monetization and high cost of in-game items create a pay-to-win environment
Requests-
  • Improved balance for hero and weapon shard acquisition to reduce reliance on spending
--
  • Implementation of a dash feature would improve combat engagement and tactical dodging
  • Implementation of cloud saving functionality to allow progress synchronization across multiple mobile devices
--
  • Offline access to campaign data and character sheets for use during live sessions
  • Implementation of localized language support to improve narrative comprehension for international players
Strategic Intel
Strengths
  • Emotionally resonant narrative hook sustains organic interest
  • Minimalist design avoids feature bloat common in RPGs
  • High-frequency live-ops calendar sustains install velocity
  • Guild-based social network effects increase switching costs
  • Strong intellectual property heritage provides immediate nostalgic appeal
  • Premium model avoids predatory monetization fatigue
  • Barcode-scanning mechanic provides a tactile entry point for new users
  • Experimental AI-driven character creation offers high variety
  • Vertical-orientation UI enables high-frequency, one-handed session engagement
  • Pixel-art aesthetic provides visual differentiation from high-fidelity idle RPGs
  • Franchise legacy sustains organic install velocity
  • Tactical depth of Lunar Phases mechanic retains veteran RPG players
--
  • AI-powered storytelling tools provide a creative layer static character sheets lack
  • Cross-platform VTT capabilities facilitate live group play
  • High-fidelity art style sustains organic install velocity
  • Guild-based Areopagus trials drive social retention
Weaknesses
  • Static narrative structure lacks daily retention loops
  • Limited monetization surface area restricts revenue
  • Mid-game pay-to-win wall triggers high churn
  • Technical instability erodes trust in reward delivery
  • Premium tier at $27.99 exceeds the mobile RPG median
  • No cloud-save despite user requests
  • 0.17 rating gap between iOS and Android
  • Lack of guild-based social infrastructure limits long-term retention
  • Monetization relies on external Patreon support rather than integrated gacha loops
  • Frequent freezing and movement bugs drive negative sentiment
  • Aggressive monetization gates critical progression for non-paying users
  • Premium tier at $14.99 above category median
  • No cloud-save despite recurring user requests
  • Technical instability including save-data loss
--
  • Subscription cancellation locks users out of their own data
  • Mobile instability and login failures prevent campaign access
  • Premium hero acquisition costs exceed category median
  • Gear-swapping fees discourage tactical experimentation
Pricingfreemiumfreemiumpaidfreemiumfreemiumpaidfreemiumpaidfreemiumfreemium
MomentumZombieActiveIntenseActiveActiveZombie--MaintenanceMaintenance
Update Cadence1 versions5 versions, 5 majors/6mo, ~15d avg5 versions5 versions, 1 majors/6mo, ~6d avg5 versions1 versions--2 versions, ~1d avg3 versions, 2 majors/6mo, ~213d avg

Compare 7 years from now head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by 7 years from now, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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