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  1. v1.23iOS
    The largest Adventure To Fate Update ever! Introducing the Paladin Class (A Roguelike Class and System) and so MUCH more!
    
    Now you can explore the Lost Island as a holy crusader! The new Paladin class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    -The Paladin a New Mystical Class-
    Paladins (a Mystical Class) are designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Paladins have certain Advantages and Disadvantages that other classes do not. This allows the Paladin to be challenging yet extremely powerful if played with the right strategy.
    
    -Redeemed Soul Collection / Meta Progression System
    At the end of each run (whether successful or not) you gain redeemed souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    
    The Redeemed Souls you collect automatically unlock new more powerful skills, pets, races, and even classes!
    
    Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Redeemed Souls on each run.
    
    -Redeemed Souls unlock new more powerful skills as well as new pets, races, and even classes!
    
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    -New Content-
    -New Mystical Class - Paladins are holy crusaders with magical and protective abilities.
    
    Paladins are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats.
    
    Each run with the Paladin should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
    
    -35 new skills of all types
    New skills and skill types to make a giant skill pool for the Paladin Class
    -New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
    
    2 New Races
    -Ogre
    Signature Skill - Toughen - A passive skill that grants 1 Block Chance whenever an enemy is killed by Direct Damage.
    -Angel
    Signature Skill -Redeeming Light - A passive skill that grants you 3 Shadow Resistance and 3 HP Restore whenever an enemy is killed by Direct Damage.
    
    3 New Pets
    -Pneuma
    -Inferno Dragon
    -Tempest Dragon (Ultra Rare)
    
    -Other Additions / Changes-
    -Added Indicator for when Paladin, Warrior or Guardian is charged up for 3rd hit attack (in lookover description and image flashes different color)
    
    -New percentage of resource system (uses percent of total resources HP or SP rather than a set amount)
    
    -New sound effects for magic spells. Depending on the dominant element there will be different sounds for Earth, Fire, Water, and Shadow spells.
    
    -New Leaderboards and Achievements-
    -A new leaderboard for the Paladin.
    
    -2 New achievements for the Paladin
    
    -Updated older Mystical Class Achievements to include Redeemed Souls as well.
    
    -Bug Fixes and Improvements-
    -Fixed combat log for smaller phones to display more info.
    
    -Endless arena shop crash fixed.
    
    -For Voiceover users when you die as a Witch or Paladin the voiceover hint for the directional pad is now on the correct square instead of where you died. The death message has been updated as well.
    
    -Various other minor fixes and changes
    
    -The starting boat story should display properly now.
    
    Version 1.22 & 1.23 updates:
    Upped Redeemed Soul Rewards
    Added preorder links for upcoming Core Quest Game**Fixed Voiceover sound type settings that were resetting Redmeed Souls Collection** (You may need to re-set your sound settings)
    Fixed healing on Bash based attacks.
    Upped damage on Lights Judgement and Flash of Fate.
    Added 4-5 NEW skills to Paladin pool.
    Ogres passive skill Toughen now gives 2 block chance (instead of 1).
  2. v1.22iOS
    The largest Adventure To Fate Update ever! Introducing the Paladin Class (A Roguelike Class and System) and so MUCH more!
    
    Now you can explore the Lost Island as a holy crusader! The new Paladin class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    -The Paladin a New Mystical Class-
    Paladins (a Mystical Class) are designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Paladins have certain Advantages and Disadvantages that other classes do not. This allows the Paladin to be challenging yet extremely powerful if played with the right strategy.
    
    -Redeemed Soul Collection / Meta Progression System
    At the end of each run (whether successful or not) you gain redeemed souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    
    The Redeemed Souls you collect automatically unlock new more powerful skills, pets, races, and even classes!
    
    Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Redeemed Souls on each run.
    
    -Redeemed Souls unlock new more powerful skills as well as new pets, races, and even classes!
    
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    -New Content-
    -New Mystical Class - Paladins are holy crusaders with magical and protective abilities.
    
    Paladins are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats.
    
    Each run with the Paladin should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
    
    -35 new skills of all types
    New skills and skill types to make a giant skill pool for the Paladin Class
    -New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
    
    2 New Races
    -Ogre
    Signature Skill - Toughen - A passive skill that grants 1 Block Chance whenever an enemy is killed by Direct Damage.
    -Angel
    Signature Skill -Redeeming Light - A passive skill that grants you 3 Shadow Resistance and 3 HP Restore whenever an enemy is killed by Direct Damage.
    
    3 New Pets
    -Pneuma
    -Inferno Dragon
    -Tempest Dragon (Ultra Rare)
    
    -Other Additions / Changes-
    -Added Indicator for when Paladin, Warrior or Guardian is charged up for 3rd hit attack (in lookover description and image flashes different color)
    
    -New percentage of resource system (uses percent of total resources HP or SP rather than a set amount)
    
    -New sound effects for magic spells. Depending on the dominant element there will be different sounds for Earth, Fire, Water, and Shadow spells.
    
    -New Leaderboards and Achievements-
    -A new leaderboard for the Paladin.
    
    -2 New achievements for the Paladin
    
    -Updated older Mystical Class Achievements to include Redeemed Souls as well.
    
    -Bug Fixes and Improvements-
    -Fixed combat log for smaller phones to display more info.
    
    -Endless arena shop crash fixed.
    
    -For Voiceover users when you die as a Witch or Paladin the voiceover hint for the directional pad is now on the correct square instead of where you died. The death message has been updated as well.
    
    -Various other minor fixes and changes
    
    -The starting boat story should display properly now.
    
    Version 1.21 updates:
    Minor Paladin starting class buffs
    Fixed Halfing Race Bonuses
    Fixed Typos on Shield Bash abilities
    Upped Redeemed Soul Rewards
    Added preorder links for upcoming Core Quest Game**Fixed Voiceover sound type settings that were resetting Redmeed Souls Collection** (You may need to re-set your sound settings)
  3. v1.21iOS
    The largest Adventure To Fate Update ever! Introducing the Paladin Class (A Roguelike Class and System) and so MUCH more!
    
    Now you can explore the Lost Island as a holy crusader! The new Paladin class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    -The Paladin a New Mystical Class-
    Paladins (a Mystical Class) are designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Paladins have certain Advantages and Disadvantages that other classes do not. This allows the Paladin to be challenging yet extremely powerful if played with the right strategy.
    
    -Redeemed Soul Collection / Meta Progression System
    At the end of each run (whether successful or not) you gain redeemed souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    
    The Redeemed Souls you collect automatically unlock new more powerful skills, pets, races, and even classes!
    
    Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Redeemed Souls on each run.
    
    -Redeemed Souls unlock new more powerful skills as well as new pets, races, and even classes!
    
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    -New Content-
    -New Mystical Class - Paladins are holy crusaders with magical and protective abilities.
    
    Paladins are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats.
    
    Each run with the Paladin should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
    
    -35 new skills of all types
    New skills and skill types to make a giant skill pool for the Paladin Class
    -New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
    
    2 New Races
    -Ogre
    Signature Skill - Toughen - A passive skill that grants 1 Block Chance whenever an enemy is killed by Direct Damage.
    -Angel
    Signature Skill -Redeeming Light - A passive skill that grants you 3 Shadow Resistance and 3 HP Restore whenever an enemy is killed by Direct Damage.
    
    3 New Pets
    -Pneuma
    -Inferno Dragon
    -Tempest Dragon (Ultra Rare)
    
    -Other Additions / Changes-
    -Added Indicator for when Paladin, Warrior or Guardian is charged up for 3rd hit attack (in lookover description and image flashes different color)
    
    -New percentage of resource system (uses percent of total resources HP or SP rather than a set amount)
    
    -New sound effects for magic spells. Depending on the dominant element there will be different sounds for Earth, Fire, Water, and Shadow spells.
    
    -New Leaderboards and Achievements-
    -A new leaderboard for the Paladin.
    
    -2 New achievements for the Paladin
    
    -Updated older Mystical Class Achievements to include Redeemed Souls as well.
    
    -Bug Fixes and Improvements-
    -Fixed combat log for smaller phones to display more info.
    
    -Endless arena shop crash fixed.
    
    -For Voiceover users when you die as a Witch or Paladin the voiceover hint for the directional pad is now on the correct square instead of where you died. The death message has been updated as well.
    
    -Various other minor fixes and changes
    
    -The starting boat story should display properly now.
    
    Version 1.21 updates:
    Minor Paladin starting class buffs
    Fixed Halfing Race Bonuses
    Fixed Typos on Shield Bash abilities
    Upped Redeemed Soul Rewards
    Added preorder links for upcoming Core Quest Game
  4. v1.20iOS
    The largest Adventure To Fate Update ever! Introducing the Paladin Class (A Roguelike Class and System) and so MUCH more!
    
    Now you can explore the Lost Island as a holy crusader! The new Paladin class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    -The Paladin a New Mystical Class-
    Paladins (a Mystical Class) are designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Paladins have certain Advantages and Disadvantages that other classes do not. This allows the Paladin to be challenging yet extremely powerful if played with the right strategy.
    
    -Redeemed Soul Collection / Meta Progression System
    At the end of each run (whether successful or not) you gain redeemed souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    
    The Redeemed Souls you collect automatically unlock new more powerful skills, pets, races, and even classes!
    
    Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Redeemed Souls on each run.
    
    -Redeemed Souls unlock new more powerful skills as well as new pets, races, and even classes!
    
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    -New Content-
    -New Mystical Class - Paladins are holy crusaders with magical and protective abilities.
    
    Paladins are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats.
    
    Each run with the Paladin should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
    
    -35 new skills of all types
    New skills and skill types to make a giant skill pool for the Paladin Class
    -New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
    
    2 New Races
    -Ogre
    Signature Skill - Toughen - A passive skill that grants 1 Block Chance whenever an enemy is killed by Direct Damage.
    -Angel
    Signature Skill -Redeeming Light - A passive skill that grants you 3 Shadow Resistance and 3 HP Restore whenever an enemy is killed by Direct Damage.
    
    3 New Pets
    -Pneuma
    -Inferno Dragon
    -Tempest Dragon (Ultra Rare)
    
    -Other Additions / Changes-
    -Added Indicator for when Paladin, Warrior or Guardian is charged up for 3rd hit attack (in lookover description and image flashes different color)
    
    -New percentage of resource system (uses percent of total resources HP or SP rather than a set amount)
    
    -New sound effects for magic spells. Depending on the dominant element there will be different sounds for Earth, Fire, Water, and Shadow spells.
    
    -New Leaderboards and Achievements-
    -A new leaderboard for the Paladin.
    
    -2 New achievements for the Paladin
    
    -Updated older Mystical Class Achievements to include Redeemed Souls as well.
    
    -Bug Fixes and Improvements-
    -Fixed combat log for smaller phones to display more info.
    
    -Endless arena shop crash fixed.
    
    -For Voiceover users when you die as a Witch or Paladin the voiceover hint for the directional pad is now on the correct square instead of where you died. The death message has been updated as well.
    
    -Various other minor fixes and changes
    
    -The starting boat story should display properly now.
  5. v1.19iOS
    Recent Additions: NEW Witch Class(Rogue-like class), NEW Forge Shop (Access any of your forged items), Endless Arena UPGRADE (battle any monsters from any of the Adventure To Fate games)
    
    -General Fixes-
    
    -Music no longer stops playing when entering a battle if the volume is under 15%.
    
    -Music now correctly changes back to the overworld track after leveling up as a Witch.
    
    -Other minor bug fixes.
    
    -Readying the Mystic Class system for the upcoming Paladin Class!!!
  6. v1.18iOS
    Recent Additions: Witch (Rogue-like class), Forge Shop (Access any of your forged items), Endless Arena Upgrade (battle any monsters from any of the Adventure To Fate games) Update 1.18-General Fixes-
    
    Witches can no longer lose lives or gain death stat bonuses in the endless arena.
    
    In the endless arena, Your material finds are now based on the first NPCs level you add to the fight. This allows you to collect lower-level materials to complete lower-level crafts if you desire.
    New Ranges Tier 1: 1-12. Tier 2: 13-20. Tier 3: 20-24
    
    Fixed a bug where the color of the bestiary and endless arena tabs were incorrect after using shop or crafting tabs.
    
    Added alert when you try to “Use” equipment. Alert suggests you try to “Equip” it instead.
    
    Updated Skill Tree tier list descriptions to match class types (Island, Classic, Mystical)
    
    The double teleport message should be fixed!
    
    Total damage output (displayed after the battle and for achievements) now correctly includes spell/skill all damage.
    
    Fixed bug where if you choose a stat as a witch on a searchable square that search opportunity and image goes away (through level or death).
    
    -VoiceOver Fixes-
    
    When selling an item in the shop VoiceOver now reads out the item name and profit.
    
    Added various focus commands to be applied after VoiceOver alerts so you return to the correct screen location after an action.
    
    Fixed VoiceOver bug where Witch stat gain was reading intelligence instead of leech SP.
  7. v1.17iOS
    *The NEW Endless Arena has arrived*
    -Battle over 300 different monsters from ALL Adventure To Fate games with a NEW easy-to-use interface.
    -An Endgame challenge like never before!
    -Create your own battles and challenges consisting of any of the Adventure To Fate creatures!
    -New detailed info on previous Adventure To Fate monsters. -Detailed info on their skills and loot like never before!
    -A revamped interface similar to the Bestiary.
    -Easier navigation and detailed information on ALL monsters!
    -Streamlined for easier Accessible VoiceOver access!
    
    *New Skills and Skill Changes
*
    -New Passive Skill Searching Stone
    -The Searching Stone passive skill can now be unlocked with Mystic Souls (by playing the Witch Class).
    -The Searching Stone gives ALL characters in the account a 7% better chance to find Ultra Rare Pets and Ultra Rare Items. (This stacks with the Witch's 15% already improved find chance)
    
-Spirit Absorb and Soul Absorb now have more random damage (the average damage is about the same)
    -Recovering Rain - minor buff to HP restore 7 > 10
    
    *Huge overhaul of VoiceOver alert system*
    -Moved most Voiceover popups from info view to system alert for more stable and consistent play. Over 100 interactions were changed and optimized!
    
    *Naming conventions*
    -Restore HP / SP (the amount you restore/recover after each round/battle) has been standardized to HP / SP Restore 

    -Leech HP / SP (the amount you leech when dealing damage to an enemy) has been standardized to HP / SP Leech
    -These should be renamed everywhere in the game (from the skill descriptions to the help files).
    
    *Bug Fixes*
    -Fixed critical death bug that may cause enemies to stop attacking.
    -Fixed a bug for VoiceOver users where you couldn’t swipe correctly to revive after dying.
    -Fixed bug for VoiceOver users that didn’t update HP/SP display after dying
    -Fixed bug when casting a debuff on NPC2 or NPC3 it could display the name as blank.
    -When selecting a class that is not unlocked VO now reads that it is undiscovered and what you must do to unlock the class.
    
-Minor bug fixes for VoiceOver Alerts.
    
-Fixed the discord button that was overlapping on the Help Page in the game.
    
    ***THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!***
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  8. v1.16iOS
    -New Skills and Skill Changes
-
    -New Passive Skill Searching Stone
    -The Searching Stone passive skill can now be unlocked with Mystic Souls (by playing the Witch Class).
    -The Searching Stone gives ALL characters in the account a 7% better chance to find Ultra Rare Pets and Ultra Rare Items. (This stacks with the Witch's 15% already improved find chance)
    
-Spirit Absorb and Soul Absorb now have more random damage (the average damage is about the same)
    -Recovering Rain - minor buff to HP restore 7 > 10
    
    -Huge overhaul of VoiceOver alert system-
    -Moved most Voiceover popups from info view to system alert for more stable and consistent play. Over 100 interactions were changed and optimized!
    
    -Naming conventions-
    -Restore HP / SP (the amount you restore/recover after each round/battle) has been standardized to HP / SP Restore 

    -Leech HP / SP (the amount you leech when dealing damage to an enemy) has been standardized to HP / SP Leech
    -These should be renamed everywhere in the game (from the skill descriptions to the help files).
    
    -Bug Fixes-
    -Fixed critical death bug that may cause enemies to stop attacking.
    -Fixed a bug for VoiceOver users where you couldn’t swipe correctly to revive after dying.
    -Fixed bug for VoiceOver users that didn’t update HP/SP display after dying
    -Fixed bug when casting a debuff on NPC2 or NPC3 it could display the name as blank.
    -When selecting a class that is not unlocked VO now reads that it is undiscovered and what you must do to unlock the class.
    

-Fixed the discord button that was overlapping on the Help Page in the game.
    
    ***THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!***
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  9. v1.15iOS
    The largest Adventure To Fate Update ever! Introducing the Witch Class (A Roguelike Class and System) and So much more!
    
    Now you can explore the Lost Island in a whole new way! The new Witch class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    Update 1.15 Notes
    
    -Gameplay Improvements-
    
    Added the Forge Shop (where you can view and buy all forged items created in your account)
    
    The Forge Shop is located in the Infinity Void (once you beat the main game).
    
    The Forge Shop can be found in the top right corner of the map (floor 46 room 4) (This works for ALL characters however only newly created characters will have an updated image or indicator that the shop is there)
    
    Mystic souls can now show up as a reward in the volcanos choose one power mine shrine.
    
    -Death Improvements? -
    
    On the death dialog, it now says which NPC killed you with a little random message.
    
    Death Dialog also shows the NPC picture of who killed you.
    
    Bestiary now shows and can be sorted by “deaths” to monsters (when playing as a mystical class such as Witch)
    
    -Bug Fixes-
    
    When you die from trap or fire damage before going into a battle it no longer starts the battle music and battle.
    
    Voiceover - Fixed issue where trying to equip a passive skill would freeze up play.
    
    -Design Fixes / Improvements-
    
    Colorized the skill types on choose a skill/reward pages (gem turn-in, mystic level-ups, and shrines).
    
    When examining a skill it also has a color for the type.
    
    The combat log now displays when an NPC or Character takes damage from a negative HP or SP debuff.
    
    Added Discord link buttons to Title view and Help views.
    
    Fixed the main Action log from being slightly cut off on small devices
    
    Fixed character list design to show correctly on small devices
    
    Fixed issue on devices with island devices where the top row of classes on character creator would overlap.
    
    Update 1.14 notes:
    
    -The Witch a New Mystical Class-
    
    Witches (a Mystical Class) is designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Witches have certain Advantages and Disadvantages that other classes do not. This allows the Witch to be challenging yet extremely powerful if played with the right strategy.
    
    A Disadvantage of the Witch is that they only have 5 lives. After their 5th death, the character is permanently deleted. However, an Advantage might be that after each death they get to choose from a pool of bonuses that can help on their adventure.
    
    -New Mystical Class Systems (Works like Roguelike)-
    
    -Death Reward System
    Each death that does not result in permadeath gains a bonus. Note: Mystic Classes have 5 lives until permadeath.
    
    -Mystic Soul Collection / Rewards System
    At the end of each run (whether successful or not) you gain mystic souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    The Mystic Souls you collect automatically unlock new more powerful skills, pets, races, and even classes! Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Mystical Souls on each run.
    -Mystic Souls unlock new more powerful skills as well as new pets, races, and even classes!
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  10. v1.14iOS
    The largest Adventure To Fate Update ever! Introducing the Witch Class (A Roguelike Class and System) and So much more!
    
    Now you can explore the Lost Island in a whole new way! The new Witch class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
    
    -The Witch a New Mystical Class-
    
    Witches (a Mystical Class) is designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
    
    Witches have certain Advantages and Disadvantages that other classes do not. This allows the Witch to be challenging yet extremely powerful if played with the right strategy.
    
    A Disadvantage of the Witch is that they only have 5 lives. After their 5th death, the character is permanently deleted. However, an Advantage might be that after each death they get to choose from a pool of bonuses that can help on their adventure.
    
    -New Mystical Class Systems (Works like Roguelike)-
    
    -Death Reward System
    Each death that does not result in permadeath gains a bonus. Note: Mystic Classes have 5 lives until permadeath.
    
    -Mystic Soul Collection / Rewards System
    At the end of each run (whether successful or not) you gain mystic souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
    The Mystic Souls you collect automatically unlock new more powerful skills, pets, races, and even classes! Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
    
    -Collects Mystical Souls on each run.
    -Mystic Souls unlock new more powerful skills as well as new pets, races, and even classes!
    -Playing as a Mystic Class can unlock features for all the characters in the game!
    
    -New Content-
    
    -New Mystical Class - Witches are masters of the dark arts. The witch's greatest strength is her variation. Witches are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats. Each run with the Witch should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
    
    -40 new skills of all types
    New skills to make a giant skill pool for the Witch and Paladin Classes
    -New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
    
    2 New Races
    -Leprechaun
    Signature Skill - ReRoll - The passive ability for Mystical Classes to reroll their given level-up skills and stats.
    
    -Zombie
    Signature Skill -Feed! The passive ability to gain 1 strength and 1 intelligence for every kill they make!
    
    3 New Pets
    -Vibrant Parrot
    -Jade Cobra
    -Fruit Bat
    
    -Design And Layout Changes-
    
    Redesigned character creation page to better include Skill trees, Skill List and the New Mystic Souls Bonus Unlocks.
    
    New View for classic classes so they can view their possible skills at any time in-game (found in the skill book section at the bottom)
    
    New Mystic Souls view so you can track your unlock progress when creating a character or during play (found in the skill book section at the bottom)
    
    The Bestiary now shows if and how many times a monster has killed you (as a Mystical Class)
    
    Additional Skillbook slots to accommodate the new Mystical Classes (Witch & Paladin)
    
    Minor sound additions and improvements
    
    -New Leaderboards and Achievements-
    
    A new more competitive leaderboard for Mystical-only classes (Witch and Paladin)
    
    A new competitive scoring system based on how far you make it and how many lives are left.
    
    A new total leaderboard for Mystic Souls collected
    
    5 new Mystical and Witch Achievements
    
    THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  11. v1.13iOS
    Swipe Movement Added! Enhanced Battle Interface! Sound Type Toggles for Voiceover users. Added and Improved Music/SFX! + More!
    
    Update 1.12 / 1.13 Notes
    
    Gesture Controls
    -Swipe controls for movement between rooms added to the Main Screen
    -Double tap to search on the Action Log or Movement background section
    -Updated Help pages to include these new optional movements.
    
    Battle View Interface
    -Enlarged name labels in battle for easier reading

    -The name of who is attacking now blinks as an indicator of whose turn it is during the battle.
    -When your HP or SP goes under 20% it now blinks as a warning.
    
    VoiceOver Improvements
    -VoiceOver users can now toggle between using system sounds and app sounds for sound effects (found on the Title/Start page)
    -VoiceOver object focus now automatically targets a new enemy after you kill one.\n\
    -Various SFX fixes
    -Fixed bug that may have caused crashing in Volcano Zone
    
    Music / SFX
    
-Added battle start sound effect

s
    -Added battle won sound effects
    -Added battle rewards music
    -Adjusted all SFX and music levels to be balanced with each other. 

    -Fixed missing sound on character creator that may have caused crash (when using secret codes to unlock classes)
    -Fixed bug where if music is off when the game loads then the slider on the character menu is at the top instead of the bottom
    -Fixed a bug where music / sfx buttons were not turning off if you dragged the slider too far.
    
    THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  12. v1.12iOS
    Swipe Movement Added! Enhanced Battle Interface! Added and Improved Music/SFX! + More!
    
    Update 1.12 Notes
    
    Gesture Controls
    -Swipe controls for movement between rooms added to the Main Screen
    -Double tap to search on the Action Log or Movement background section
    -Updated Help pages to include these new optional movements.
    
    Battle View Interface
    -Enlarged name labels in battle for easier reading

    -The name of who is attacking now blinks as an indicator of whose turn it is during the battle.
    -When your HP or SP goes under 20% it now blinks as a warning.
    
    Music / SFX
    
-Added battle start sound effect

s
    -Added battle won sound effects
    -Added battle rewards music
    -Adjusted all SFX and music levels to be balanced with each other. 

    -Fixed missing sound on character creator that may have caused crash (when using secret codes to unlock classes)
    -Fixed bug where if music is off when the game loads then the slider on the character menu is at the top instead of the bottom
    -Fixed a bug where music / sfx buttons were not turning off if you dragged the slider too far.
    
    THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!
    If you have a moment please rate/review the game! Rating the game helps soo MUCH!
  13. v1.11iOS
    Audio Slider Controls and New SFX Added! Boosted Damage for Higher Stamina Skills, New Forge Stats. Tons of QoL improvements!
    
    Update 1.11 Notes
    
    Sound / Music Updates
    
    -Added volume sliders for music and sound effects on the character page.
    -Revamped how sound effects work throughout the game (no more missing or extra loud sounds).
    -Audio quality improved on all sound effects at minimal impact on file size.
    -20+ New sound effects (new morphing sounds!)
    
    Damage Formula Update
    
    -Adjusted how damage for 2 stamina and higher skills/spells works. (Overall more damage for these)
    -Elemental damage for 2, 3, and 4 stamina skills/spells buffed
    -2 Stamina skills now get 1.5x elemental damage
    -3 Stamina skills now get 2x elemental damage
    -4 Stamina skills now get 2.5x elemental damage

    
    Forge Updates
    
    -Added SP leech stat to item forges
    -When opening the weapon forge the item type now defaults to what your class uses. 

    
    QoL adjustments and Bug Fixes
    
    -Potions now auto sort in inventory and vault by type (buffing potions first), then highest Healing HP, then highest Healing SP
    This should mean buffing potions are at the top. Then the strongest healing HP potions, then the strongest healing SP potions.
    -When attacking as a morphed Druid it will now show a claw as the skill pic for the whole battle.
    -Spirit Wolf (Hunter Pet Summon) now only takes 1 stamina to use but 50hp/50sp.

    -Silent Focus now gives 7 critical chance (+2) and 10 water damage (wasn’t adding correctly previously)
    -Bow users (Hunter, Archer) regular attack FX image now is a small circle (like an arrow hitting) rather than the default slash.
    -Standardized to Skill Points to Spell Points in all of the game (this is because skill points are used to refer to points you can use to get skills in the skill tree).
    -Standardized Elemental Power to Elemental Damage for easier understanding (earth power is earth damage)
    -Fixed Tomb Raider not showing in the Bestiary
  14. v1.10iOS
    New Creature Bestiary + More!
    
    The Bestiary is a list and reference guide to all the creatures on the Lost Island. This list allows you to track your progress, research, and strategize! Initially, The Bestiary shows limited information about each creature but as you kill more of the creatures more information is unlocked! Once you have enough kills you can view all the creature's stats, skills, and even loot!
    
    Other New Additions and Fixes
    -Added unlock progress amounts to the character creator.
    -Revamped VoiceOver features on the character page.
    -Fixed various bugs and Voiceover issues.
  15. v1.09iOS
    Enhanced all Image Resolutions. Added Skill Tree To Character Creator & More...
    
    Update 1.09 Notes:
    Fixed VoiceOver bug where you could not get pet in graveyard.
    

Fixed Voiceover bug where the story image was reading the image file instead of the set title readout describing the image itself.
    
    Update 1.08 Notes:
    Added Skill Tree to the Character Creator (now you can preview all the class skills!)
    -All classes including classic classes have a preview on the character creator!
    
    
Added info on unlocking the locked Classes and Races on the Character Creator.
    -Now you know what tasks must be completed to unlock everything in the game.
    
    Doubled ALL Item, NPC, Skill, Effect, and UI interface resolutions for a better-looking game!
    -Everything should be much sharper and better looking, especially on iPads, Macs, and larger phones.

    -Only a 15% increase in file size for double the resolution/sharpness!

    
    Bug Fixes
    -Fixed VO bugs that might cause a soft crash
    -Fixed skills that would soft crash the game in the endless arena.
    -Other minor fixes and QoL improvements.
    
    Thanks as always for supporting indie and accessible game development! if you love the game please leave a review!
  16. v1.08iOS
    Enhanced all Image Resolutions. Added Skill Tree To Character Creator & More...
    
    Update 1.08 Notes:
    
    Added Skill Tree to the Character Creator (now you can preview all the class skills!)
    -All classes including classic classes have a preview on the character creator!
    
    
Added info on unlocking the locked Classes and Races on the Character Creator.
    -Now you know what tasks must be completed to unlock everything in the game.
    
    Doubled ALL Item, NPC, Skill, Effect, and UI interface resolutions for a better-looking game!
    -Everything should be much sharper and better looking, especially on iPads, Macs, and larger phones.

    -Only a 15% increase in file size for double the resolution/sharpness!

    
    Bug Fixes
    -Fixed VO bugs that might cause a soft crash
    -Fixed skills that would soft crash the game in the endless arena.
    -Other minor fixes and QoL improvements.
    
    Thanks as always for supporting indie and accessible game development! if you love the game please leave a review!
  17. v1.07iOS
    NEW Class: Ancient Archer! NEW Race: Dwarf! NEW Pets! Ability to Reset Skills! Ultra Rare Pets and Items Added! New Achievements! + MORE!
    
    Version 1.07 Updates
    New Class Ancient Archer!
    -New skill types and abilities
    -When looking over NPCs with an Archer you always see their elemental stats.
    -Added more bow drops around the world
    
    New Dwarf Race!
    -Unlocked by forging 20 items (if you already have forged 20+ items you’ll need to forge 1 more to unlock)
    -This race gets 1 bonus stat on ALL forged items!
    
    Ability to reset skill tree!
    -Starting at level 10 you can reset your skill tree up to 2 times!
    -500 gold the first time then 1500 the second time!
    
    New Pets!
    -5 new pets to find!
    -Ultra rare pets added! These have a small chance to be found whenever you find a pet.
    
    New Ultra Rare Items!
    -Ultra-rare items can now drop after any battle (higher chance on higher-level monsters and bosses).
    -These are usually heirloom-type items that are lower-level but much higher in power! Perfect for passing on to your alts!
    
    New Leaderboard and Achievements!
    -New leaderboard for Ancient Archers
    -New Achievements for finding an ultra-rare pet and ultra-rare item.
    
    Final boss balancing!
    -Added more hints on how to defeat them and what tricks they may have.
    -Added more useful potion drops before the boss encounter
    -Added hints after the death to the final boss.
    -Added mercy system where the final boss gets easier after so many failed attempts.
    
    Other Additions / Fixes
    -A new immersive boss battle theme from Aaron Cloutier!
    -Fixed music problem on floor 39
    -Add in a revised better-looping battle song in the Crypt.
    -Smite updated to 33% Stun Chance (initially had 25% but was written as 50% by error)


    -Polar Bear form should give 12 str (initially 10) and 5 to each resistance (was just 5 to water)
    -Bloody Strike should correctly give 25% extra shadow damage instead of water damage.
    -Fixed bug Where poison damage from passive skills was not added correctly.
    -Fixed help page to correctly show new shop info
    -Fixed bug where enemies might try to copy a pet morph skill and freeze up.
    -Lots MORE to discover!Thanks so much to the testers and fellow developers in the game's discord! Join the discussion and help grow the game here:
    https://discord.com/invite/tksWbSnThu
  18. v1.06iOS
    Added unlockable Races: Vampire, Draco, and Moon Elf! Plus More Content and VoiceOver UpdatesUpdate 1.06
    Content Updates
    -Added the ability unlock the Draco Race (Hint: Molten Lava destroyer?) 


    -Added the ability to unlock the Moon Elf Race (Hint: How high can you heal in 1 round?)
    -Added the ability to unlock the Vampire Race (Hint: Monster Slayer?)

    Bug Fix-Fixes bug on some iPads where the menu buttons cannot be selected.
    -Map Updates
    -Added some earth resistance potions to drop from searchable plants in the jungle area towards the later floors (to help combat some of the harder monsters there). Note: These will only start appearing to characters created after you have updated.
    
    General Improvements
    -Changed wording on attacking enemies with taunt first. 
You must attack the enemy who is Taunting you first. (they have a shield over their head)
    
-Slightly adjusted player score for leaderboards to account for beating the game at level 21 and 22. (Tip: The lower level you beat the game at the higher score. Note: The amount of deaths you have is the main factor in player score.)
    -Slightly upped text size on larger devices for main stats, action log, and combat log.
    -Updated Achievements code.
    Voiceover Updates 1.06
    
    Rewrite of the movement and directional pad system for VoiceOver users! Should be a lot more accurate and helpful!
    
    -You now get a message when moving from one floor to another floor "You moved to a different floor X"
    -When moving to a new floor and then moving back to the previous it no longer says the wrong direction. 


    -Added hints on the direction pad for the stone walkway (since it's an elevated platform) letting you know you cannot reach it from floors 5 or 6.
    -VoiceOver directional pad preview hints are updated for walls, ocean, and elevated platforms like the stone walkway to be more descriptive and let you know you cannot go that way or you need to reach it from a different floor.
    -When trying to move into a wall, ocean, locked door, open to pass or elevated platforms like the stone walkway it no longer sets your direction pad location as inside that wall or ocean.
    -Lookopen rooms that have objects in them and need searched to activate now read out as searchable
    -Updated object rooms to read as Object: name. Details info (rather than object says)

    -The directional pad hint now mentions if a room is elevated and out of your reach
    -The directional pad hint now mentions if a room in that direction has a locked door.
    

-Direction pad hints now say if the next room leads to a different floor and what floor that is.


    -You walked has been replaced with you moved (to account for portals etc)
    -You moved to a different floor now properly says if it’s been visited or not. (you moved North! To an unexplored different Floor 8)
    -Search button Hint for searching a room that has a warp to a different floor now reads as: Searching this room will move you to floor 4! Your current location is floor 3 room 10.
    -When trying to move out of the bounds of the map it now tells you that you are at the northern, southern, eastern, or western bounds. 

    -Fixed bug where if you battled on a square it wouldn’t count as explored until you walked on it again.


    -Direction Pad hints should update when you load the game rather than after you have moved once.


    -After speaking to NPCs their second dialog will now be auto-read instead of having to tap them again each time to get their dialog.Thanks so much for the support! More up great updates to come!
  19. v1.05iOS
    Added unlockable Races: Vampire, Draco, and Moon Elf! Plus More Content and VoiceOver UpdatesUpdate 1.05

    Content Updates
    -Added the ability unlock the Draco Race (Hint: Molten Lava destroyer?) 


    -Added the ability to unlock the Moon Elf Race (Hint: How high can you heal in 1 round?)
    -Added the ability to unlock the Vampire Race (Hint: Monster Slayer?)

    
    -Map Updates
    -Added some earth resistance potions to drop from searchable plants in the jungle area towards the later floors (to help combat some of the harder monsters there). Note: These will only start appearing to characters created after you have updated.
    
    General Improvements
    -Changed wording on attacking enemies with taunt first. 
You must attack the enemy who is Taunting you first. (they have a shield over their head)
    
-Slightly adjusted player score for leaderboards to account for beating the game at level 21 and 22. (Tip: The lower level you beat the game at the higher score. Note: The amount of deaths you have is the main factor in player score.)
    -Slightly upped text size on larger devices for main stats, action log and combat log.
    -Updated Achievements code.
    Voiceover Updates 1.05
    
    Rewrite of the movement and directional pad system for VoiceOver users! Should be a lot more accurate and helpful!
    
    -You now get a message when moving from one floor to another floor "You moved to a different floor X"
    -When moving to a new floor and then moving back to the previous it no longer says the wrong direction. 


    -Added hints on the direction pad for the stone walkway (since it's an elevated platform) letting you know you cannot reach it from floors 5 or 6.
    -VoiceOver directional pad preview hints are updated for walls, ocean, and elevated platforms like the stone walkway to be more descriptive and let you know you cannot go that way or you need to reach it from a different floor.
    -When trying to move into a wall, ocean, locked door, open to pass or elevated platforms like the stone walkway it no longer sets your direction pad location as inside that wall or ocean.
    -Lookopen rooms that have objects in them and need searched to activate now read out as searchable
    -Updated object rooms to read as Object: name. Details info (rather than object says)

    -The directional pad hint now mentions if a room is elevated and out of your reach
    -The directional pad hint now mentions if a room in that direction has a locked door.
    

-Direction pad hints now say if the next room leads to a different floor and what floor that is.


    -You walked has been replaced with you moved (to account for portals etc)
    -You moved to a different floor now properly says if it’s been visited or not. (you moved North! To an unexplored different Floor 8)
    -Search button Hint for searching a room that has a warp to a different floor now reads as: Searching this room will move you to floor 4! Your current location is floor 3 room 10.
    -When trying to move out of the bounds of the map it now tells you that you are at the northern, southern, eastern, or western bounds. 

    -Fixed bug where if you battled on a square it wouldn’t count as explored until you walked on it again.


    -Direction Pad hints should update when you load the game rather than after you have moved once.


    -After speaking to NPCs their second dialog will now be auto-read instead of having to tap them again each time to get their dialog.Thanks so much for the support! More up great updates to come!
  20. v1.04iOS
    Improved VoiceOver Features, Bug Fixes, and QOL improvements!Update 1.04
    
    -When dying X amount of times you should now correctly unlock the Undead Race instead of the Gnome Race. For those who unlocked the Gnome race already that will stay. The next time you die it will also unlock the undead race correctly.
    
    

-Fixed bug in Sacred Gem Room where you would get reward view / reward skills multiple times when tapping an idol of fire/water/earth that was already active. 


    
    -Inventory Slots and Combat log moved up slightly for iPad Air/Pro models since there was a slight cutoff on some models
    
    -Fixed bug where tutorial text might pop up in between every round (after completing the game)
    
    VoiceOver Fixes
    
    -Fixed unexplored bug on floors warped that were warped too. Now all rooms should correctly read if you have visited them or not (both when walking to the room and using the directional pad to preview room before walking to it)
    
    VoiceOver Addition - Added Rotor Headers for easier navigation!
    
    Added multiple headers for easy rotor usage. (More to come once we identify the best places for these headers!)
    
    Headings added to character creator
    
    

-Character creator - Elementalist (the first class), Current Class, Current Race, Current Profession, Name field, Create character.
    
    Headings added to main game
    
    -Main - Menu, Floor Name, Room 0(the first room on the 5x5 grid map), player location on map, stats, movement pad, action log
    
    -Arena - Location, stats, skills, combat log
    
    -Battle Rewards - You won the battle Title, Pickup Items
    
    -Skillbook / Petbook - Equipped skills/pets, Stats, Skillbook/petbook, Portals/pet tips, Skill Tree
    
    -Character Stats - Stats Label, stat section 1,2,3, Rank Game Center leaderboards, Help, sfx, Music, collected gems, Quit game
    
    -Vault - Heros vault label, first item slot, info, use, add, remove

SkillTree - skill tree top label, tier 1,2,3,4,5, Done
    
    -Equipment / Inventory - Equipment label, Equipped potions, Info, use, equip, unequip, destroy, Inventory
    
    -Item Shop - Item Shop heading label, weapons, armors, potions
    

    -Crafting - weapons, armors, potions.Thanks for the support! More improvements and new content coming soon!
  21. v1.03iOS
    Thanks for making Adventure To Fate a success and supporting indie and accessible gaming!
    Update 1.03
    Gameplay Improvements
    
    Trap Improvements
    
    -Each Luck point now lowers or reduces the chance to hit a trap by 3% (up from 2% reduction) (Example 5 luck means a 15% less chance to trigger a trap).
    
    
-Once you have hit a trap it has a 50% less chance to trigger again
    
    

-Rogues and Hunters always disarm traps (even if they are hit initially)
    
    -Slightly lowered world potion drop to balance out taking less damage from traps.


    
    VoiceOver Improvements
    
    -Added a message to turn on VoiceOver hints to play this game in the starting VoiceOver help message
    
    -Moved room number to read right after the room name for quicker exploration
    
    -Added a message saying if the room is unexplored (when arriving at it for the first time)
    
    -When using a directional pad the VoiceOver hint now reads if the room is been explored/visited yet.
    
    Thanks for the feedback and suggestions!
  22. v1.02iOS
    Update 1.02


    
    Gameplay
    
Slightly lowered HP restore after battles to encourage potion use.
    
Slightly lowered potion drops in the first zone.
    Added multiple hints in the story dialog, notification when your inventory is close to full or full, and in the help section where you can find shops/traders to buy and sell. 

    Fixed minor a issue with text size on iPads for known skills on the skill tree.
    Fixed typo on Druid skill
    Fixed typo of Stamina on game hints
    
    Character Creation
    
When first entering the blank character list it now says “New Character” on the Create a Character button at the top of the character list. 


    Removed annoying undiscovered popups from class and race selector on the character creator. 

    Undiscovered races and classes are now greyed out when selecting. If you try to create a character with them it will only then give you an indicator.
    

    Made accessibility updates for these changes as well.
  23. v1.01iOS
    Updates to accessibility features and added minor content updates.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Adventure To Fate Lost Island, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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