Age of Revenge: Card Based RPG
For casual mobile gamers interested in retro-style fantasy RPGs and idle progression mechanics.
Age of Revenge: Card Based RPG is an established games app that is free with in-app purchases. With a 4.7/5 rating from 484 reviews, it shows polarized user reception. Users particularly appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, though aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons remains a common concern.
What is Age of Revenge: Card Based RPG?
Age of Revenge is a retro-style idle RPG for mobile, featuring turn-based combat, clan collaboration, and character progression.
Players hire the game for low-stakes fantasy progression and social clan interaction, using the idle mechanics to manage play sessions around daily routines.
Current Momentum
v2.88 · 17mo ago
Zombie- Shipped Black Friday update.
- Maintains stable niche chart position.
Active Nemesis
Idle Heroes - Idle Games
By DHGames
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Are The Key Features?
Collaborative group structure for building citadels, libraries, and sharing loot from dungeon bosses
Competitive combat mode allowing players to test skills and equipment against others
Automated progression and clicker-style gameplay loops for character leveling
How much does it cost?
- Free to play
- In-app purchases for items and currency
Freemium model relies on in-app purchases for character progression and equipment, supported by ad-based monetization.
Who Built It?
Azur Interactive Games
Delivering a diverse range of mobile gaming experiences, from high-speed hyper-casual arcade titles to deep, tactical multiplayer shooters.
Portfolio
13
Apps
What other apps does Azur Interactive Games make?
I, The One - Fighting Games
Rummy Gin
Detective Story: Investigation
Stack Ball 3D
Sky Combat: War Planes Online
Age of Revenge: RPG i Klany
Explore the full Azur Interactive Games report
Portfolio breakdown, audience, momentum, and every app published by Azur Interactive Games.
What do users think recently?
Low confidence · 13 reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, but report aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons.
Limited review volume (13 reviews). Sentiment analysis will deepen as more data lands.
How have ratings & review volume moved?
Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.
Vertical markers = app releases. Hover any release for the post-release impact delta.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Age of Revenge: Card Based RPG?
How's The Games Market?
How does it evolve in the Games market?
Age of Revenge holds #62 Grossing in its category, indicating a loyal but narrow player base. The gap between its niche appeal and the titan-level idle RPGs necessitates a focus on social retention over direct feature competition.
Rank progression
8 active rankings tracked — 30-day window
The rivals identified
Nemeses(1)
Dark Clan directly competes for the same idle-RPG audience by leveraging similar progression loops and fantasy-themed character growth mechanics.
Contenders(4)
Dragon Evil targets our player base by offering a vertical-oriented, accelerated progression model designed for quick mobile sessions.
This app competes by utilizing high-frequency tap mechanics to drive engagement, appealing to the same casual fantasy RPG player base.
Rush Knights targets the same casual idle demographic with a focus on automated squad management and dungeon-crawling loops.
This app competes by offering a more action-oriented, class-based combat experience within the same mobile RPG market segment.
Same space(3)
Lost Realm competes for the same fantasy RPG demographic by focusing on hero collection and elite trial content.
This app serves the same fantasy-loving audience by providing digital tools that facilitate tabletop-style roleplaying experiences.
SOULVARS competes for the same RPG player base by offering a more tactical, deck-building approach to combat.
Compare Age of Revenge: Card Based RPG against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Age of Revenge: Card Based RPG
Strengths to defend, gaps to attack
Core Strengths
- Clan-based social network effects drive daily session frequency
- Deep monster lore offers long-term engagement for casual players
Critical Frictions
- Steep progression walls force spending
- Technical instability and server-side data loss erode user trust
- UI clarity issues detract from professional feel
Growth Levers
- Untapped B2B potential in clan-building mechanics
- Expansion of narrative-driven questing to differentiate from pure idle competitors
Market Threats
- High-frequency update cadence of survival-RPG rivals
- Hyper-casual idle games removing entry barriers
- Technical churn risk from server downtime
What are the next best moves?
Audit server-side data persistence because character loss is a top churn driver → stabilize long-term retention
Players report losing character progress after server downtime incidents.
Trade-off: Push the UI grammar refinement sprint to Q2 — data stability has 5x the retention impact.
Rebalance dungeon difficulty walls because progression speed is described as prohibitively slow → reduce churn from non-paying users
Users report hitting insurmountable difficulty spikes that require gold purchases to bypass.
Trade-off: Pause the new PvP arena skin release — progression balance is critical for the core funnel.
A counter-intuitive read
The game's aggressive monetization is not just a revenue lever but a structural necessity to offset the high server costs of hosting persistent clan-based data for a niche audience.
Feature Gaps vs Competitors
- Multi-layered guild war system (available in Idle Heroes but missing here)
- High-fidelity visual storytelling (available in Epic Seven but missing here)
Key Takeaways
Age of Revenge maintains a loyal core through social clan mechanics but bleeds players due to technical instability and aggressive monetization, so revenue growth hinges on stabilizing data persistence and rebalancing progression walls.
Where Is It Heading?
Mixed Signals
The idle RPG market is consolidating around high-frequency live-ops and accessible entry points, leaving Age of Revenge exposed. The app must transition from its current maintenance-mode posture to a more stable, player-friendly progression model to avoid being displaced by hyper-casual entrants.
Technical instability and server-side data loss erode user trust, which compounds the churn risk already visible in the review sentiment.
Clan-based social interactions provide a sticky retention anchor, which offers a foundation for future collaborative, non-monetized content expansion.