Sensitive category or subject. Aggregated from public sources, for information only, not a recommendation at all. .

Report updated May 20, 2026

Age of Revenge: Card Based RPG is an established games app that is free with in-app purchases. With a 4.7/5 rating from 484 reviews, it shows polarized user reception. Users particularly appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, though aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons remains a common concern.

What is Age of Revenge: Card Based RPG?

Age of Revenge is a retro-style idle RPG for mobile, featuring turn-based combat, clan collaboration, and character progression.

Players hire the game for low-stakes fantasy progression and social clan interaction, using the idle mechanics to manage play sessions around daily routines.

Current Momentum

v2.88 · 17mo ago

Zombie
  • Shipped Black Friday update.
  • Maintains stable niche chart position.

Active Nemesis

Idle Heroes - Idle Games

Idle Heroes - Idle Games

By DHGames

Other Rivals

State of Survival: Zombie War
Last Shelter: Survival
Hearthstone
Yu-Gi-Oh! Duel Links
Epic Seven
Burger Please!

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Are The Key Features?

Clan SystemDifferentiator

Collaborative group structure for building citadels, libraries, and sharing loot from dungeon bosses

PvP ArenaStandard

Competitive combat mode allowing players to test skills and equipment against others

Idle RPG MechanicsStandard

Automated progression and clicker-style gameplay loops for character leveling

How much does it cost?

Freemium
  • Free to play
  • In-app purchases for items and currency

Freemium model relies on in-app purchases for character progression and equipment, supported by ad-based monetization.

Who Built It?

Azur Interactive Games Limited app icon 1
Azur Interactive Games Limited app icon 2
Azur Interactive Games Limited app icon 3
Azur Interactive Games Limited app icon 4

Azur Interactive Games

(5.8M)

Delivering a diverse range of mobile gaming experiences, from high-speed hyper-casual arcade titles to deep, tactical multiplayer shooters.

Portfolio

13

Apps

Free 12
Games58%
Card8%
Arcade8%

What other apps does Azur Interactive Games make?

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Sky Combat: War Planes Online

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Age of Revenge: RPG i Klany

Age of Revenge: RPG i Klany

App

Explore the full Azur Interactive Games report

Portfolio breakdown, audience, momentum, and every app published by Azur Interactive Games.

Go deeper

What do users think recently?

Low confidence · 13 reviews analyzed

How did the latest release land?

Overall
4.7/ 5
(484)
Current version
4.7/ 5
0.0 vs overall
(484)
Main signal post-update: community-driven social interactions within clans provide the primary retention anchor for long-term players.

What is the recent mood?

Mixed

Recent user voice shows a mixed sentiment. Users appreciate community-driven social interactions within clans provide the primary retention anchor for long-term players, but report aggressive monetization and steep progression walls force spending to maintain competitive advancement in dungeons.

Limited review volume (13 reviews). Sentiment analysis will deepen as more data lands.

How have ratings & review volume moved?

Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.

Rating over time

Vertical markers = app releases. Hover any release for the post-release impact delta.

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

Go deeper

What is the competitive landscape for Age of Revenge: Card Based RPG?

How's The Games Market?

How does it evolve in the Games market?

Age of Revenge holds #62 Grossing in its category, indicating a loyal but narrow player base. The gap between its niche appeal and the titan-level idle RPGs necessitates a focus on social retention over direct feature competition.

Rank progression

8 active rankings tracked — 30-day window

The rivals identified

Nemeses(1)

Dark Clan directly competes for the same idle-RPG audience by leveraging similar progression loops and fantasy-themed character growth mechanics.

Contenders(4)

Dragon Evil targets our player base by offering a vertical-oriented, accelerated progression model designed for quick mobile sessions.

This app competes by utilizing high-frequency tap mechanics to drive engagement, appealing to the same casual fantasy RPG player base.

Rush Knights targets the same casual idle demographic with a focus on automated squad management and dungeon-crawling loops.

AVABEL LITE icon

Asobimo, Inc.

2.4(671)

This app competes by offering a more action-oriented, class-based combat experience within the same mobile RPG market segment.

Same space(3)

Lost Realm competes for the same fantasy RPG demographic by focusing on hero collection and elite trial content.

This app serves the same fantasy-loving audience by providing digital tools that facilitate tabletop-style roleplaying experiences.

SOULVARS competes for the same RPG player base by offering a more tactical, deck-building approach to combat.

Compare Age of Revenge: Card Based RPG against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Age of Revenge: Card Based RPG

Strengths to defend, gaps to attack

Core Strengths

  • Clan-based social network effects drive daily session frequency
  • Deep monster lore offers long-term engagement for casual players

Critical Frictions

  • Steep progression walls force spending
  • Technical instability and server-side data loss erode user trust
  • UI clarity issues detract from professional feel

Growth Levers

  • Untapped B2B potential in clan-building mechanics
  • Expansion of narrative-driven questing to differentiate from pure idle competitors

Market Threats

  • High-frequency update cadence of survival-RPG rivals
  • Hyper-casual idle games removing entry barriers
  • Technical churn risk from server downtime

What are the next best moves?

highInvest

Audit server-side data persistence because character loss is a top churn driver → stabilize long-term retention

Players report losing character progress after server downtime incidents.

Trade-off: Push the UI grammar refinement sprint to Q2 — data stability has 5x the retention impact.

mediumPivot

Rebalance dungeon difficulty walls because progression speed is described as prohibitively slow → reduce churn from non-paying users

Users report hitting insurmountable difficulty spikes that require gold purchases to bypass.

Trade-off: Pause the new PvP arena skin release — progression balance is critical for the core funnel.

A counter-intuitive read

The game's aggressive monetization is not just a revenue lever but a structural necessity to offset the high server costs of hosting persistent clan-based data for a niche audience.

Feature Gaps vs Competitors

  • Multi-layered guild war system (available in Idle Heroes but missing here)
  • High-fidelity visual storytelling (available in Epic Seven but missing here)

Key Takeaways

Age of Revenge maintains a loyal core through social clan mechanics but bleeds players due to technical instability and aggressive monetization, so revenue growth hinges on stabilizing data persistence and rebalancing progression walls.

Where Is It Heading?

Mixed Signals

The idle RPG market is consolidating around high-frequency live-ops and accessible entry points, leaving Age of Revenge exposed. The app must transition from its current maintenance-mode posture to a more stable, player-friendly progression model to avoid being displaced by hyper-casual entrants.

Technical instability and server-side data loss erode user trust, which compounds the churn risk already visible in the review sentiment.

Clan-based social interactions provide a sticky retention anchor, which offers a foundation for future collaborative, non-monetized content expansion.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Age of Revenge: Card Based RPG, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app has transitioned to a maintenance-free zombie state with no updates in 18 months, leading to increased focus on technical churn and competitive obsolescence.

shifted

Development Status

added

UI and Localization Weakness

added

Competitive Threat

shifted

Clan System Positioning

Cite this report

Marlvel.ai. “Age of Revenge: Card Based RPG Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/apps/age-of-revenge-card-based-rpg

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