| Core Identity |
| Developer | Waqas Majeed | Kwalee Ltd | JLabs Games | Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi | Muhammad Irfan | Codigames |
| Category | Games | Games | Simulation | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.2 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.3 / 5 | 4.6 / 5 |
| Ratings Count | 1,994 | 433,749 | 8,558 | 36,034 | 193 | 86,672 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 29, 2021 | Oct 28, 2021 | Sep 15, 2024 | Apr 30, 2022 | Feb 11, 2022 | Jun 10, 2020 |
| Last Updated | Apr 22, 2026 | Mar 25, 2026 | Mar 12, 2026 | Jan 14, 2026 | Apr 26, 2022 | Apr 29, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | negative | - | negative | negative | negative |
| Score | 25/100 | 35/100 | - | 25/100 | 25/100 | 25/100 |
| Praises | - Core gameplay loop provides an enjoyable experience for players who appreciate the basic premise
| - Core airport security simulation loop provides an engaging and entertaining experience for casual players
| - | | - Core gameplay loop provides an engaging experience for casual players during short sessions
| - Core tycoon mechanics provide an addictive and relaxing experience for casual simulation players
|
| Complaints | - Excessive ad frequency interrupts gameplay and makes the application feel unplayable for many users
- Forced internet connectivity requirements prioritize ad delivery over offline functionality and performance stability
| - Excessive ad frequency disrupts the core gameplay loop and forces frequent session abandonment
| - | - Excessive Advertising
- Broken 'Remove Ads' Purchase
- Lack of Content/Longevity
| - Excessive ad frequency interrupts the core gameplay loop and creates a predatory experience
- Technical performance issues including lag and crashes hinder the user experience
| - Frequent application crashes and freezing during gameplay sessions render the experience unplayable for many
- Aggressive pay-to-play monetization walls prevent progression through new prison levels without real currency
|
| Requests | - Offline play mode requested to remove the requirement for constant internet connectivity
| - Offline play mode requested to remove forced internet connectivity and ad interruptions
| - | - | - Offline play capability to remove the requirement for constant internet connectivity
| - Additional prison levels and content updates are requested to extend the long-term playability
|
| Strategic Intel |
| Strengths | - Roleplay narrative identity sustains initial user engagement
- Core loop provides immediate gratification for casual players
| - Core simulation loop drives high initial engagement
- Accessible mechanics facilitate pick-up-and-play sessions
| - | - High historical rating volume and brand recognition in the idle space
- Unique security and luggage screening differentiator
- Strong core loop that successfully hooks players in the early game
| - K9-officer roleplay niche differentiates the inspection loop
- X-ray scanner mechanic provides repeatable ad-impression triggers
| - Inmate rehabilitation mechanics drive high-stakes retention
- Idle progression loops sustain ad-supported revenue
|
| Weaknesses | - Ad-frequency interrupts gameplay loop
- Forced internet connectivity triggers negative sentiment
- High crash rate during ad-loading
| - Excessive ad frequency drives session abandonment
- Technical lag degrades active play sessions
- No offline mode limits accessibility
| - | - Aggressive and intrusive ad frequency (every 60 seconds)
- Broken 'Remove Ads' in-app purchase causing trust issues
- Lack of late-game content and additional levels
| - 0.2★ rating gap between iOS and Android platforms
- High ad-frequency complaints in reviews
- Technical instability during active gameplay
| - 0.32 rating gap between Android and iOS
- Aggressive paywalls trigger negative sentiment
|
| Pricing | freemium | freemium | free | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | Active | - | Zombie | Maintenance |
| Update Cadence | 5 versions, ~100d avg | 3 versions, ~2d avg | 5 versions | - | 4 versions, ~502d avg | 4 versions, ~46d avg |