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- v5.3.0iOS
Various bug fixes
- v5.1.0iOS
Various bug fixes
- v5.0.0iOS
Various bug fixes and performance improvements
- v3.0.5iOS
Fix: National flags not displaying some-times. Fix: Update the display of the campaign names in the completed campaigns window. Fix: Some sound effects not playing following the last update. Remove: References to Persian cavalry with spears.
- v3.0.0iOS
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance. Change: Campaign map graphics. It is now clearer which campaigns have been selected and completed. Change: Improved A.I. opponent. Change: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated. Fix: An issue with the image scaling of SD images. Fix: Some screen layout issues.
- v2.7.9iOS
Fix: Some projectile animations were not displayed.
- v2.7.8iOS
Change: Improved A.I. opponent. Update: 'About Game' window. Fix: Invalid font selection on some buttons on some platforms.
- v2.7.7iOS
Improved: The AI has received some updates. Change: Some UI updates.
- v2.7.6iOS
Fix: A rare crash which could occur after charging. Fix: A text error in the campaign lite window. Fix: The information for Agnostic Campaign on the map select screen will now show. Add: Next unit and previous unit buttons in the unit information window.
- v2.7.4iOS
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging. Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed. Fix: Some units were not getting their shock combat bonus in a charge combat. Fix: Some time flank attacks provided no benefit in combat.
- v2.7.1iOS
Fix: Some line of sight issues from high hill hexes across lower hill hexes.
- v2.7.0iOS
Fix: A rare issue with the set side command on some missions.
- v2.6.0iOS
Fix: Minor Ui issue affecting iPhone XR.
- v2.5.0iOS
Change: Updated some unit values. Fix: A bug with selecting the range button when your unit was not in range of another unit has been fixed. Fix: A major update to the game AI. Ranged units that were far from enemy units are now more responsive. Fix: Updated how generals in chariots and on elephants are handled by the engine. Fix: Light Infantry can once again move through other units and other units can move through light infantry. Fix: When a unit kills an apposing unit in melee combat it will once again advance into the defeated units hex.
- v2.4.1iOS
Fix: Some issues locking/unlocking some In-App purchases.
- v2.2.0iOS
Fix: An issue with the scenario Sparks of War in the Agnostos Thule Campaign finishing early.
- v2.1.0iOS
Fix: Improved memory management. Fix: Improved hex tile Positioning accuracy.
- v2.0.0iOS
Fix: Could crash while loading on iPhone Xr. Change: iPhone and iPad: Major improvement to the map zoom feature (use two finger pinch to zoom in/out). Changed: iPhone and iPad: The game is now optimised to used all the available screen space at the best screen resolution for each device. - One some newer devices the game image was stretched. - On some newer devices the game had a black border. Change: Game performance is much faster and graphical execution smoother. Add: The ability to unlock all scenarios in the settings menu. Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission. Add: Change log for all updates in the latest edition of the game. Add: Change log to the help menu. Add: A Change speed option in settings. This has three options standard, slow and fast which effects how fast the game plays.