Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel is a struggling games app that is completely free. With a 4.4/5 rating from 12.4K reviews, it struggles with user retention. Users particularly appreciate engaging visual design and mini-game variety provide a satisfying experience for players, though critical progression blockers prevent users from interacting with essential objects on screen remains a common concern.

What is Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel?

Around the World in 80 Days is a hidden-object adventure game based on the Jules Verne novel, available on iOS and Android.

Users hire this game for low-stakes, literary-themed puzzle solving, but the current technical failures prevent the completion of the job-to-be-done.

Current Momentum

v4.0 · 7mo ago

Maintenance
  • Ships general bug fixes and optimizations.
  • Refined hidden object placement and interface.

Active Nemesis

June's Journey: Hidden Objects

June's Journey: Hidden Objects

By wooga

Other Rivals

Seekers Notes: Hidden Objects
Murder in Alps: Hidden Mystery
Manor Matters: Adventure Game
The Secret Society: Mystery
Adventure Escape Mysteries
Scavenger Hunt-Hidden objects!

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Multi-mode HOPA GameplayStandard

Includes hidden object scenes, spot-the-difference, and pair-matching puzzles across 22 locations

Dual-Perspective NarrativeDifferentiator

Unlocks a secondary campaign as the antagonist, Detective Fix, after completing the primary Phileas Fogg quest

Multi-language LocalizationDifferentiator

Game text and interface translated into 15 languages to support global accessibility

How much does it cost?

Free
  • Full game available for free with no mandatory in-game purchases

Monetization relies on ad-supported inventory rather than direct IAP gates, as the developer explicitly markets the full version as free.

Who Built It?

Microids app icon 1
Microids app icon 2
Microids app icon 3
Microids app icon 4

Microids

(291)

Delivering narrative-driven hidden object and adventure games for casual players. Focused on adapting classic literature and mystery themes into interactive mobile experiences.

Portfolio

13

Apps

Free 8Paid 4
Games92%
Giochi8%

What other apps does Microids make?

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Giochi
Nostradamus:The Four Horsemen

Nostradamus:The Four Horsemen

Games
Syberia (FULL)

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Games·4.3(136)
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The Princess Case - A Royal Scoop - A Hidden Object Adventure

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Deadly Association - A Hidden Object Adventure

Deadly Association - A Hidden Object Adventure

Games·4.3(31)
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Explore the full Microids report

Portfolio breakdown, audience, momentum, and every app published by Microids.

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What do users think recently?

Low confidence · 16 reviews analyzed

How did the latest release land?

Overall
4.4/ 5
(12.4K)
Current version
3.4/ 5
-1.0 vs overall
(16)
Main signal post-update: critical progression blockers prevent users from interacting with essential objects on screen.

What is the recent mood?

Upset

Recent user voice shows a upset sentiment. Users appreciate engaging visual design and mini-game variety provide a satisfying experience for players, but report critical progression blockers prevent users from interacting with essential objects on screen and unresponsive touch controls during interaction sequences break the core gameplay loop.

Limited review volume (16 reviews). Sentiment analysis will deepen as more data lands.

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

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What is the competitive landscape for Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel?

Where is it available?

Localized markets (10)

United StatesBrazilGermanySpainFranceItalyJapanMexicoNetherlandsPortugal

How's The Games Market?

How does it evolve in the Games market?

The app holds a new entry position at #87 in Adventure Games (GH) and #161 (TN), signaling low-volume organic discovery. The 3.44 rating across 12,417 total ratings suggests long-term stability issues that hinder chart growth.

Rank progression

2 active rankings tracked — 30-day window

Which niche is Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel in?

Hidden Object Puzzles

to solve hidden object puzzles

PuzzleHidden ObjectCasual GamersFreeEstablished

Explore the full Hidden Object Puzzles niche

Every app in this space — 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.

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The rivals identified

Nemeses(1)

Dominates the narrative-driven hidden object market with massive scale and a consistent, high-frequency content release cycle.

Differentiators

  • Integrates complex social club mechanics that drive long-term retention through cooperative play and competition.
  • Features a sophisticated episodic narrative structure that keeps players engaged across multiple years of content.
  • Utilizes a high-fidelity art style that sets the industry standard for the hidden object genre.

Head to head

The target app must pivot from a static experience to a live-service model to compete with the narrative depth and social retention loops of this market leader.

Contenders(2)

Murder in Alps: Hidden Mystery icon

Nordcurrent UAB

4.4(996.3K)

Strong competitor in the narrative-heavy mystery sub-genre with a massive, highly engaged user base.

Differentiators

  • Focuses heavily on interactive storytelling and character-driven dialogue choices that influence the game's progression.
  • Provides a cinematic, noir-inspired presentation that appeals to fans of classic mystery novels and films.

A long-standing, high-performing title that excels in dark, atmospheric mystery storytelling.

Differentiators

  • Employs a dark, gothic aesthetic that differentiates it from the brighter, travel-themed visuals of the target.
  • Features complex inventory management and crafting systems that add depth beyond simple hidden object discovery.

Same space(3)

Adventure Escape Mysteries icon

Haiku Games Co

4.6(201K)

Focuses on puzzle-heavy, escape-room style gameplay rather than traditional hidden object lists.

Differentiators

  • Prioritizes complex logic puzzles and inventory-based escape mechanics over simple item-finding lists.
  • Delivers episodic, self-contained mystery stories that allow for lower barrier-to-entry for casual players.
The Secret Society: Mystery icon

G5 Entertainment AB

4.4(895.1K)

A veteran title in the genre that maintains a large, stable player base through consistent updates.

Differentiators

  • Offers a vast array of unique game modes beyond standard hidden object scenes to prevent player fatigue.
  • Provides a long-running, multi-year content roadmap that ensures high levels of legacy player retention.

A top-tier competitor that blends hidden object mechanics with extensive home-renovation meta-gameplay.

Differentiators

  • Combines hidden object search tasks with a robust room-renovation meta-game that drives daily session frequency.
  • Utilizes aggressive, high-production-value marketing assets that consistently capture new user interest in the category.

New entrants(1)

Scavenger Hunt-Hidden objects! icon

ENJOY GAMES

4.7(43.5K)

Rapidly growing title with a high release cadence, focusing on modern, minimalist hidden object design.

Differentiators

  • Utilizes a vibrant, modern art style that contrasts sharply with the traditional, cluttered hidden object aesthetic.
  • Implements a fast-paced, level-based progression system that is optimized for short, mobile-first play sessions.

Compare Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel

Strengths to defend, gaps to attack

Core Strengths

  • 15-language localization functions as a B2B distribution barrier into international markets
  • Dual-perspective narrative increases total content depth

Critical Frictions

  • Critical progression blockers on the first level
  • Unresponsive touch controls during interaction sequences
  • No cloud-save functionality

Growth Levers

  • Implement a recurring live-ops event calendar
  • Add a meta-game layer for room renovation

Market Threats

  • High-frequency content cycles from June's Journey
  • Modern minimalist competitors like Scavenger Hunt
  • Persistent negative sentiment driving refund requests

What are the next best moves?

highInvest

Audit touch-interaction logic because progression blockers are the #1 complaint → reduce refund surge

Progression blockers prevent users from completing the first level, leading to direct refund requests.

Trade-off: Pause the localization expansion to new languages — stability is the immediate churn risk.

mediumPivot

Ship cloud-save functionality because it is a top-requested feature → unlock data-loss frustration

Users report being unable to maintain progress, which is a key retention barrier.

Trade-off: Push the secondary Detective Fix campaign polish to Q4 — core progression stability is the priority.

A counter-intuitive read

The app's biggest risk is not its lack of social features, but its static nature in a market where players now expect high-frequency content updates.

Feature Gaps vs Competitors

  • Social club mechanics (available in June's Journey but missing here)
  • Room-renovation meta-game (available in Manor Matters but missing here)
  • Crafting systems (available in Seekers Notes but missing here)

Key Takeaways

The app provides a high-quality literary adventure, but critical interaction bugs render it non-functional for new users, so the PM must prioritize stability fixes over content additions to stop the refund surge.

Where Is It Heading?

Declining

The hidden-object market is consolidating around live-service titles with high-frequency content updates, leaving static games like this one exposed. Without a pivot to a recurring retention model and immediate stability fixes, the app will continue to lose market share to competitors like June's Journey.

Persistent progression blockers in the latest release prevent first-level completion, which directly accelerates churn and refund requests.

The lack of a recurring live-ops loop leaves the app vulnerable to high-frequency competitors, eroding the long-term player base.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app shifted to an ad-supported free model and is currently experiencing a decline in user sentiment due to game-breaking technical bugs.

shifted

Monetization Model

declined

Progression Stability

shifted

Market Stance

added

Content Depth

added

Technical Weaknesses

Cite this report

Marlvel.ai. “Around the World in 80 Days – Extended Edition - Based on a Jules Verne Novel Intelligence Report.” Updated May 28, 2026. https://marlvel.ai/apps/around-the-world-in-80-days-extended-edition-based

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