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- v2.6.6.13Android
Updated libraries and support for Android 16.
- v2.6.6iOS
Patch 2.6 arrives for Baldur's Gate: Enhanced Edition! Venture forth and explore scores of fixes, system upgrades, and new hero customizations... HIGHLIGHTS: - Fixes | Many fixes to quests, menus & more - Hero Options | Customize your hero with new portraits & voice sets - Spell Effects | Refreshed & restored dozens of spell visual effects
- v2.5.17iOS
A fair wind favors the Sword Coast today as the 2.5 update arrives in Baldur’s Gate! After weeks of waiting on becalmed seas, our swashbuckling team of developers have released a patch filled with features and fixes. Find the full details at: http://blog.beamdog.com/2018/08/updates-to-baldurs-gate-enhanced.html
- v1.3.2053iOS
- Added "Font Size" to Graphics Options (changing this during play will empty the combat log) - While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa) - Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay - Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking - Drizzt is now properly equipped with his scimitars, and has been recolored to match his description in the books - All golems in the game now possess appropriate immunities to Poison, Charm, Hold, Fear, Sleep, and Backstab - Luck spell no longer erases character's weapon proficiencies - Improvements to Chinese, Korean, Japanese, Polish, and Turkish languages - Hundreds of general gameplay improvements
- v1.3.2049iOS
* Newly Enhanced User Interface * New unique default colors for every race and class during character creation * Cross-platform Multiplayer Match-Making (Beta) * Custom portraits now only require a large portrait and will scale and resize from resolutions up to 1024 * Spellcasters can now select the same spell to be memorized more than once during character creation * New, sharper fonts * Locked containers will now highlight green for thieves * Movies now offer subtitles (change this option in the Language screen) * Rasaad's kit changed to Sun Soul Monk * Shadowdancer kit rebalanced * New Language support for: Italian, Polish, Czech, Brazilian Portuguese, French, Spanish * Dual-class characters now receive the correct number of hit points when imported * Arriving on the east side of an area now correctly places the party at the edge of the map * Spells that can be written into the mage’s spellbook now display a green overlay * User journal entries created during multiplayer no longer appear as invalid strings when created * Characters that deplete a stack of ammunition will now automatically switch to the next stack if one is available * The game no longer remains paused after resting (this prevents duplicate spawns from appearing in towns or other areas where rest is interrupted)
- v1.2.0.2029iOS
* Dual-class characters now receive the correct number of hit points when imported * Journal entries no longer disappear when scrolling on the Journal screen * All portraits in-game now use the highest-resolution version available * Arriving on the east side of an area now correctly places the party at the edge of the map * Spells that can be written into the mage’s spellbook now display a green overlay * User journal entries created during multiplayer no longer appear as invalid strings when created * Portraits larger than 1024x1024 now display an error message if selected on the Custom Portrait screen instead of crashing the game * Characters that deplete a stack of ammunition will now automatically switch to the next stack if one is available * Combat music no longer cuts off when changing interface screens * Subtitles now display in the correct width during movies * The game no longer remains paused after resting (this prevents duplicate spawns from appearing in towns or other areas where rest is interrupted) * In languages other than English, dual-classed thieves no longer get stuck with x0 backstab multipliers instead of x3