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  1. v0.2.3Android
    - Added Diplomacy Lite (war & peace only for now)
    - Added faction behavior
    - Conquering a location lowers relations with neighbors and factions of the same culture as the location conquered
    - You can pay vagrants 5 gold to go away (gives you 1 morale)
    - When defeated the player now loses part of their gold and power
    - Conquered locations' loyalty change now depends on various factors such as culture, tolerance, original owner, etc.
    ... and more.
  2. v0.2.2iOS
    INCOMPATIBLE WITH OLD SAVES
    - The player and other wanderers can now join mid-battle
    - Re-worked the map (replaced small location types with new villages and towns)
    - Added garrisons to locations
    - Added morale and loyalty (that cause desertions and rebellions when low)
    - Added unit upkeep costs
    - Started re-working skills, weapon proficiencies now increase from use
    - New dice roll skill checks
    - Updated wanderer icon appearance on the overworld
    - Added options for autosaving
    - Added more quests to the Aspiring Gladiator scenario
    - Added a new tournament in Castyros
    - New photo mode accessed from the pause menu
    - New unit HUD in battles
    - Added a "deliver item" quest type
    - All merchants and nobles now have random quests
    - Increased speed at which units level up
    (Read full changelogs on dreamonstudios.com)
  3. v0.1.7iOS
    - 3 new kingdoms: Bastilon, Zanna, and Cirdyna
    - New faction leaders
    - New units & equipment
    - New end of battle report menu
    - New menu for managing your faction, giving orders to units, changing emblem, and more
    
    - Locations now also create recruits from their original faction owner's units
    - Rename retinue units
    - Some quality of life changes to inventories
    - Some UI style changes
    - Removed game over, players now instead route for six seconds after defeat
    - Popup for specifying which map object you want to tap on
    - Arena tournaments now only happen on specific days and have minimum and maximum level requirements
    - Trader units can now be recruited
    - Bastilon's arena updated
    - New village in the north east: Brastor
    - Hostile actions affect relations more when not hostile, and less when already hostile
    - NPC wanderers now resume what they were doing when reloading a saved game
    - Aspiring Gladiator scenario character starts at level 3
    - Traveler units removed
    - Boggies can now wear armor in Quick Battle, because why not?
    - Main quest lines can be canceled
    - Decreased frequency of ads
    - Fixed bug where conquering locations was sometimes not working
    - Fixed bug where Noble Javelin could be upgraded to itself forever
    - Fixed bug where you could exit out of the location while selecting a unit to heal
    - Fixed bug where retinue units' health didn't update in interaction menu
    - Fixed bug where javelinman couldn't upgrade to ironstinger
    - Fixed bug where the quest in Bastilon gave relations bonus to the wrong faction
    - Fixed bug where sometimes critical hits did lower damage than normal hits
    - Fixed bug where reinforcements spawned with full health when they shouldn't
  4. v0.1.6iOS
    - Bows, crossbows, and more ranged weapons
    - New ranged units
    - View other characters' retinues in the interaction menu
    - Character skills menu re-worked
    - Surgeons heal either the player or retinue units
    - Potions have number effects instead of percentage
    - Potions can only be used on one character/unit
    - Improved faction colors
    - Changed font (again)
    - Fixed bug where blocking after getting stunned made the player freeze
  5. v0.1.5iOS
    - Enabling the "No Ads" IAP
  6. v0.1.4iOS
    - New monster race: "Boggie"
    - New throwing weapons: javelins, axes, knives, and stones (bows are coming)
    - Added a "No Ads" IAP
    - Ad frequency decreased and ads now only show at appropriate pauses in gameplay
    - New setting for inverted aiming
    - Damage text color now ranges from pink to red depending on amount of damage
    - Sound volume now depends on distance from player
    - Menu icons changed to vector art (most of these are placeholder, probably)
    - Grymguards now wear the correct helmet
    - Fixed bug where unarmed skill didn't increase damage
    - Fixed bug where you could use shield with two-handed weapon in Quick Battle
  7. v0.1.3iOS
    - Added raiding for the player
    - New fonts with better readability
    - Added joining another faction with your own
    - Added leaving factions
    - Added short name and demonym in faction creation
    - Randomly generated quests get removed when completed
    - Fixed bug (hopefully, again) where attacking a location would sometimes make the game unplayable
    - Fixed bug where merchants never refreshed their inventories
    - Fixed bug where wanderers would get stuck in the town of Zanna
    - Fixed bug where attacking a non-hostile faction didn't make it hostile
    - Fixed bug where completing the tracked quest didn't automatically track another quest
    - Fixed bug where the quests menu scrollbar didn't work

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