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- v0.2.3Android
- Added Diplomacy Lite (war & peace only for now) - Added faction behavior - Conquering a location lowers relations with neighbors and factions of the same culture as the location conquered - You can pay vagrants 5 gold to go away (gives you 1 morale) - When defeated the player now loses part of their gold and power - Conquered locations' loyalty change now depends on various factors such as culture, tolerance, original owner, etc. ... and more.
- v0.2.2iOS
INCOMPATIBLE WITH OLD SAVES - The player and other wanderers can now join mid-battle - Re-worked the map (replaced small location types with new villages and towns) - Added garrisons to locations - Added morale and loyalty (that cause desertions and rebellions when low) - Added unit upkeep costs - Started re-working skills, weapon proficiencies now increase from use - New dice roll skill checks - Updated wanderer icon appearance on the overworld - Added options for autosaving - Added more quests to the Aspiring Gladiator scenario - Added a new tournament in Castyros - New photo mode accessed from the pause menu - New unit HUD in battles - Added a "deliver item" quest type - All merchants and nobles now have random quests - Increased speed at which units level up (Read full changelogs on dreamonstudios.com)
- v0.1.7iOS
- 3 new kingdoms: Bastilon, Zanna, and Cirdyna - New faction leaders - New units & equipment - New end of battle report menu - New menu for managing your faction, giving orders to units, changing emblem, and more - Locations now also create recruits from their original faction owner's units - Rename retinue units - Some quality of life changes to inventories - Some UI style changes - Removed game over, players now instead route for six seconds after defeat - Popup for specifying which map object you want to tap on - Arena tournaments now only happen on specific days and have minimum and maximum level requirements - Trader units can now be recruited - Bastilon's arena updated - New village in the north east: Brastor - Hostile actions affect relations more when not hostile, and less when already hostile - NPC wanderers now resume what they were doing when reloading a saved game - Aspiring Gladiator scenario character starts at level 3 - Traveler units removed - Boggies can now wear armor in Quick Battle, because why not? - Main quest lines can be canceled - Decreased frequency of ads - Fixed bug where conquering locations was sometimes not working - Fixed bug where Noble Javelin could be upgraded to itself forever - Fixed bug where you could exit out of the location while selecting a unit to heal - Fixed bug where retinue units' health didn't update in interaction menu - Fixed bug where javelinman couldn't upgrade to ironstinger - Fixed bug where the quest in Bastilon gave relations bonus to the wrong faction - Fixed bug where sometimes critical hits did lower damage than normal hits - Fixed bug where reinforcements spawned with full health when they shouldn't
- v0.1.6iOS
- Bows, crossbows, and more ranged weapons - New ranged units - View other characters' retinues in the interaction menu - Character skills menu re-worked - Surgeons heal either the player or retinue units - Potions have number effects instead of percentage - Potions can only be used on one character/unit - Improved faction colors - Changed font (again) - Fixed bug where blocking after getting stunned made the player freeze
- v0.1.5iOS
- Enabling the "No Ads" IAP
- v0.1.4iOS
- New monster race: "Boggie" - New throwing weapons: javelins, axes, knives, and stones (bows are coming) - Added a "No Ads" IAP - Ad frequency decreased and ads now only show at appropriate pauses in gameplay - New setting for inverted aiming - Damage text color now ranges from pink to red depending on amount of damage - Sound volume now depends on distance from player - Menu icons changed to vector art (most of these are placeholder, probably) - Grymguards now wear the correct helmet - Fixed bug where unarmed skill didn't increase damage - Fixed bug where you could use shield with two-handed weapon in Quick Battle
- v0.1.3iOS
- Added raiding for the player - New fonts with better readability - Added joining another faction with your own - Added leaving factions - Added short name and demonym in faction creation - Randomly generated quests get removed when completed - Fixed bug (hopefully, again) where attacking a location would sometimes make the game unplayable - Fixed bug where merchants never refreshed their inventories - Fixed bug where wanderers would get stuck in the town of Zanna - Fixed bug where attacking a non-hostile faction didn't make it hostile - Fixed bug where completing the tracked quest didn't automatically track another quest - Fixed bug where the quests menu scrollbar didn't work