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- v1.1.6iOS
New Years Update! -New world, Gorria Ultima, added -Endless survival mode added (can only be accessed at the end of a run) -10 new primary weapons to unlock (laser bazookas, shotgun pistols, bayonet rifles, etc) -Fixed an issue where some runs got locked out of upgrades
- v1.1.5iOS
New Years Update! -New world, Gorria Ultima, added -Endless survival mode added (can only be accessed at the end of a run) -10 new primary weapons to unlock (laser bazookas, shotgun pistols, bayonet rifles, etc)
- v1.1.4iOS
New Years Update! -Fire and Pyro core mods now work consistently on primary weapon -Fixed issue where pathing could rapidly zig-zag -Cycler and Splitter shots now benefit from ricochet perks -Drone kills now generate credits -Improved stability for large Command Squad sizes. -Fire deals more damage -Player base health increased -All power cores are now automatically collected if a battle won -Cryo and Pyro Core mods fixed + buffed -Shrapnel mods fixed + buffed -Fixed terrain on Aggro Minor
- v1.1.3iOS
New Years Update! -Fixed issue where pathing could rapidly zig-zag -Cycler and Splitter shots now benefit from ricochet perks -Drone kills now generate credits -Improved stability for large Command Squad sizes. -Fire deals more damage -Player base health increased -All power cores are now automatically collected if a battle won -Cryo and Pyro Core mods fixed + buffed -Shrapnel mods fixed + buffed -Fixed terrain on Aggro Minor
- v1.1.2iOS
New Years Update! -Fixed issue where pathing could rapidly zig-zag -Fire deals more damage -Player base health increased -All power cores are now automatically collected if a battle won -Cryo and Pyro Core mods fixed + buffed -Shrapnel mods fixed + buffed -Fixed terrain on Aggro Minor -Fixed an issue where only 1 cluster rocket would seek its target -Fixed allies sliding on timestop -Fixed issue where supply crates wouldn't spawn
- v1.1.1iOS
-Fixed issue where pathing could rapidly zig-zag -Fire deals more damage -Player base health increased -All power cores are now automatically collected if a battle won -Fixed an issue where only 1 cluster rocket would seek its target -Fixed allies sliding on timestop -Fixed issue where supply crates wouldn't spawn
- v1.0.2iOS
-Fixed an issue that was ending long runs -Improved collision detection for melee attacks -Fixed issue where player paths zig zag unexpectedly
- v1.0.1iOS
-25 endgame items added -New trooper backstories added -Terrain occlusion added