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  1. v26.0.15iOS
    - Fixed issue whereby a champion could not offer a single fight to a fighter who is designated as a mandatory challenger for any organisation.
    - Fixed issue where if a fighter left company after court action the promoter name and gym slots were not updated.
    - Fixed show finance display issue whereby showcase labels were incorrectly displayed in finance screen when a main event.
  2. v26.0.14iOS
    - Fixed issue whereby when rankings were updated, a title could be stripped from a champion due to a duplicate champion being created. This major bug has caused issues with game stability, and we believe that the fix will resolve many downstream game world issues.
  3. v26.0.13iOS
    - Fixed duplicate regional title issue. This runs in background when advancing game.
    - Fixed issue with main event Shows whereby venue cut of ticket revenues was being taken 2-3x resulting in significantly lower profits.
    - Fixed issue whereby fights with mandatory challengers could be made. This was resulting in fights being removed from cards without warning.
    - Mandatory fighter selection modified to fix issues.
    - Fixed issue whereby fights would be removed from cards without warning when a fighter on card is designated as a mandatory challenger subsequent to the fight being made.
  4. v26.0.12iOS
    - Show engine fix for main event PPV bug introduced previously.
  5. v26.0.11iOS
    Title Engine
    - Fix for title stripping when title first won.
  6. v26.0.9iOS
    Title engine
    - Fighters can no longer be mandatory challenger for more than one belt at a time. This removes the gameplay bottleneck and tedium caused by one fighter being mandatory across all titles.
    - Fixed first week title vacation due to a data issue.
    
    Game engine
    - Fixed/improved/simplified PPV calculations. Player cut now 9pc of gross PPV. No more costs killings your share of the PPV loot.
    - Azerbaijan, Cayman Islands, and Hong Kong naming issues fixed.
  7. v26.0.8iOS
    * Main event shows are now easier to profit from as all fights on the card contribute to ticket and sales revenue.
    * The rematch process has been updated for greater realism and enjoyment.
    * The issue of mandatory challengers and some fights disappearing with titles becoming immediately vacant has been resolved.
  8. v26.0.6iOS
    Title engine fixes for quick title vacations and missing fights in record. This will prevent future instances.
  9. v26.0.5iOS
    * Light Flyweight fighters are now fighting.
    * The roster screen no longer crashes.
    * Retirement logic has been improved to exclude auto-retirement for older managed fighters.
    * A warning is now displayed when a manual fighter retirement is attempted, showing the cost to the manager.
    * Negative balances are now reset.
    * The incorrect inflated guaranteed fee for affected fighters has been corrected to prevent negative show balances.
  10. v26.0.4iOS
    * Fixed an issue where a challenger who beat the champion in a voluntary/non-mandatory defence as the new champion inherits the old expired deadline and was stripped the following week if old deadline was not updated correctly.
    * Fixed issue with incorrect weight change forcing movement of title.
    * Fixed issue that caused a rare issue whereby large negative values were created due to show finance issue. These balances are now reset to the previous positive amount.
    * Small title optimisations and adjustments
  11. v26.0.3iOS
    * Removed Manager IP from fighter Potential. This now uses XP as per all other attributes.
    * Fixed (we hope) the empty show bug and advance game loop.
    * Fixed title vacation issue that could not set up vacant title correctly.
* Fixed title management issues when using duplicate champion fix. Duplicate champions now managed automatically.
  12. v26.0.2iOS
    * We’ve resolved the crash that occurred when signing fighters with a scheduled fight.
    * We’ve also fixed a bug where an NPC champion with a rematch clause might sometimes take a voluntary defence and not honour the rematch agreement.
    * We’ve also fixed a bug where a managed fight might end up on a non-existent show and games won’t progress.
    * We’ve also made some fixes for games that had a double fight booking issue from an old save.
  13. v26.0.1iOS
    * Fixed rematch clause issue that occurs when both fighter within the clause are managed. Title fights where both fighters are managed do not have rematches.
    * Fixed rematch clauses getting stuck in an advance game loop.
* Fixed fight delete in game options destroying title integrity. 
* Fixed weight move causing title issues.
* Added title health checks to ensure title integrity in case of game exit/crash.
    * Fixed game options (currency/date format) persistence across sessions.
    * Fixed medal crash in Hall of Fame.
    * Fixed cross-weight potential for title fights.
    * Fixed issue with Junior/Light Flyweights not being created in existing saves. This will be fixed in first advance game in your session.
    * Fixed amateur ranking view crash.
    * Fixed old age fighters. These old timers will rapidly retire in game over coming game weeks.
  14. v26.0.0iOS
    More realism than ever in our huge new update!!!
    
    * Mandatory Challengers Revamped: Each organisation now selects challengers differently, factoring in rankings, money, and influence.
    * Rematches are here: Get that shot back at the title with auto rematches.
    * Vacant Titles: Interim champions are promoted, new mandatory challengers are created, and immediate defences are scheduled.
    * Ranking Changes: World champions are no longer ranked by other organisations.
    * Realistic Scheduling: Popular fighters now fight less often, reflecting real-world boxing.
    * Sanctioning Fees: Managers and promoters now pay fees for title fights; unified bouts accumulate multiple fees.
    * Weekly Title News: New in-game news keeps you updated on title changes.
    * Improved Fight Negotiations: Champions and managers now contact you for title bouts, rematches, and voluntary defences.
    * Response System: All title opportunities and defence requests appear in the new Response screen.
    * Champion Advantage: Champions can more easily create fights, promote shows, and are approached for unification bouts.
    * Be like Bud. Retire at the top!: Managers now have greater input when it comes to fighter retirements. Help your guy retire at the top of the game!
* Signing fighters is now less restrictive and more encouraging than ever.  Your title record still influences who signs with you but boxing talent will now sign based on your win record.  The more wins you achieve the better the fighters will be willing to join your gym.
    * New Flyweight Rankings & Titles: We’ve finally added ‘Light/Junior’ Flyweight rankings and titles, bringing more depth and competition to your gameplay!
    * Enhanced Ageing Process: Enjoy a more realistic experience as fighters attributes such age slower and more realistically. This results in keeping their skills longer, with less severe declines in background and performance.
    * UX/UI improvements.
    * Improved Financial Model: We’ve adjusted show ticket totals to ensure a more accurate and challenging financial experience for each event.
    * Updated Game Start Date: Mark your calendars for 2026! Dive into the future with our updated game start date.
    * Amateur bug fixes! - A vast number of amateur bugs and fixes have been implemented
    * Fixed loads of old game bugs including the legendary judge 1 score repeat bug!!!
    * Show finance fixes. Accurate TV and fight finances.
* Show posters now fixed to work by default on all shows.
  15. v2.10.12iOS
    Small training fix.
  16. v2.10.11iOS
    Small performance fix and product page update.
  17. v2.10.10iOS
    Improved XP purchase options.
  18. v2.10.09iOS
    Updated some city/town names to modern conventions.
  19. v2.10.08iOS
    This fix addresses the issue of fighters not having rankings, preventing managers from scheduling fights for them.
  20. v2.10.07iOS
    This version fixes a crash where the database isn’t enabled in certain conditions when opening the game.
  21. v2.10.06iOS
    This version fixes the crash that occurs on some devices when opening the game.
  22. v2.10.05iOS
    We’ve been squishing a few nasty bugs!
    We’ve fixed bugs and crashes relating to the weight pack and restored purchase performance.
    We’ve also fixed an occasional crash when opening the roster screen.
    Additionally, we’ve improved the Restore Purchase and store performance and UX.
    Finally, we’ve improved the delete fight and result functionality in the game hotfix!
  23. v2.10.04iOS
    Improved Cash Boost performance and UI.
    Cash Boosts are now added to a global cash boost bank and can be used across all save game worlds.
    
    To apply cash boosts to your current game world, simply go to the Options menu in the main dashboard and add Cash Boosts.
  24. v2.10.03iOS
    Fixed crash on some devices running iOS26 when opening fight screen.
  25. v2.10.02iOS
    The performance issues on opening the game and during gameplay have been fixed.
    Additionally, the issue where the app could crash when opened without a network connection has been resolved.
  26. v2.10.01iOS
    MULTIPLE SAVE GAME WORLDS ARE FINALLY HERE!
    Now there’s not just one Boxing Manager game world to become engrossed in! 
Simply go to the dashboard and you’ll find the new extra game worlds waiting for you.
    
    Fix for issue with XP sometimes not being recorded when purchasing.

    Temporarily removed store link from main game dashboard.
  27. v0.888.02Android
    Another round of Bug Fixes.

Disclosure: Independent intel to help mobile builders succeed.

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