| Core Identity |
| Developer | Kaarel Kirsipuu | Haiku Games Co | Shenzhen Zhonglian Hudong Technology Co.,Ltd. | WEBELINX GAMES DOO | Rusty Lake | Fireproof Studios Limited | UNICO STUDIO | Casting Networks LLC |
| Category | Games | Games | Games | Games | Games | Games | Games | Entertainment |
| Platform | Android, iOS | iOS, Android | iOS | iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.8 / 5 | 4.5 / 5 | 4.7 / 5 | 4.9 / 5 | 4.8 / 5 | 4.8 / 5 | 3.0 / 5 |
| Ratings Count | 10,749 | 19,893 | 96,199 | 13,657 | 6,242 | 7,493 | 1,417,806 | 2 |
| Price | Free | Free | Free | Free | Free | $0.99 | Free | Free |
| Release Date | Jun 22, 2013 | Dec 21, 2018 | Apr 27, 2016 | Jan 28, 2021 | Mar 11, 2021 | Sep 19, 2012 | Nov 12, 2019 | Oct 27, 2023 |
| Last Updated | Mar 5, 2026 | Apr 15, 2026 | May 30, 2025 | Apr 2, 2026 | Jul 30, 2021 | Feb 23, 2021 | Apr 9, 2026 | Mar 26, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | - | - | - | - | excellent | mixed | - |
| Score | 75/100 | - | - | - | - | 88/100 | 65/100 | - |
| Praises | - Challenging puzzle design provides long-term mental stimulation for returning players
- Nostalgic value keeps long-term fans returning to the series
| - | - | - | - | - Intricate puzzle design and mechanical box interactions create highly immersive and satisfying gameplay sessions
- High production value in graphics and audio sustains long-term appeal across multiple years of play
| - Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
- High replayability and addictive nature keep users engaged during short daily play sessions
| - |
| Complaints | - Technical glitches and unresponsive touch controls prevent level completion
- Aggressive ad frequency and forced review prompts disrupt the gameplay flow
| - | - | - | - | - Excessively dark visual design makes identifying critical puzzle details difficult without manual brightness adjustments
- Limited content volume leads to rapid completion and feelings of dissatisfaction regarding the price
| - Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
- Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
| - |
| Requests | - Improved item interaction clarity through magnification and labeling features
| - | - | - | - | - In-game brightness and display settings to improve visibility during dark atmospheric puzzle sequences
| - Increased level volume to provide more content for long-term dedicated players
| - |
| Strategic Intel |
| Strengths | - 23-adventure content library drives long-term ad-impression inventory
- 2000+ puzzle volume creates a high-barrier content moat
| - | - | - | - | - Tactile 3D mechanics establish category authority
- Editors' Choice badge sustains organic install velocity
- High-fidelity production value holds long-term appeal
| - Editors' Choice badge across five markets sustains organic install velocity
- Offline-first architecture maximizes accessibility in low-connectivity regions
| - |
| Weaknesses | - Unresponsive touch controls in the latest version
- Aggressive ad frequency causing churn
- 0.7★ Android-iOS rating gap
| - | - | - | - | - Premium $0.99 model lacks recurring revenue
- No in-game brightness settings for accessibility
- Limited content volume relative to competitors
| - Ad-to-gameplay ratio is the primary churn driver
- Premium tier weekly subscription cost exceeds casual-puzzle category medians
| - |
| Pricing | free | freemium | freemium | freemium | free | paid | freemium | free |
| Momentum | Maintenance | Active | Maintenance | Intense | Maintenance | Zombie | Active | Intense |
| Update Cadence | 5 versions, 1 majors/6mo, ~82d avg | 5 versions | 5 versions | 5 versions | 4 versions | 2 versions, ~1693d avg | 5 versions, 1 majors/6mo, ~22d avg | 5 versions |