- v0.0.1064Android
- v1.18iOS
- Custom castles return! - Fixed a very rare bug that could cause units to survive with zero or less health when the Courthouse was used.
- v1.14iOS
Pre-loading expansion data.
- v0.0.1031Android
Pre-loading expansion data.
- v1.13iOS
- Fixed a bug allowing double strike to hit the same target twice after it is externally applied. - Misc minor bugs fixes.
- v1.12iOS
You can now view card tooltips in the pack opener by clicking a revealed card. To facilitate this interface, bulk open display now uses the standard 5 card layout instead of the 8 card grid. Fixed a bug causing copy effects to sometimes copy stats incorrectly for units with variable stat bonuses. Return to hand events that affect multiple targets now buffer all subsequent events until all units have been returned, which should prevent Kabuki Assasins from “hitting” units that no longer exist. Fixed a bug causing the effects from equipment to remain on the target when the equipment is returned to hand by a “remove from game” effect (e.g. Courthouse). Fixed a bug causing double application of aura modification spells to not target correctly.
- v1.11iOS
- Shakespeare has gotten lost in time and arrived early from the next expansion! Find him in your mailbox! - Newly earned cards now have a “NEW” indicator in the deck builder and pack opening. - Fixed a bug causing battle feedback to sometimes not display. - Fixed some bugs allowing priority tombstones (that persistently display a ghost) to be stomped in some circumstances.
- v1.10iOS
- Shakespeare has gotten lost in time and arrived early from the next expansion! Find him in your mailbox! - Newly earned cards now have a “NEW” indicator in the deck builder and pack opening.
- v1.0.9iOS
- Added a save and resume system for single player missions. Your game state will automatically save itself while playing Practice or Campaign missions. Selecting the mission again will give the option to resume from where you left off. This means you can play single player content while in the matchmaking queue if you want. (Note: does not apply to the very first tutorial mission) - Player ranks are no longer displayed in the in-game HUD. - Updated text and timing for additional clarity on Northwood Bear (actual game mechanic is unchanged). - Fixed interaction between Meditation and Amplify. - Misc minor bug fixes.
- v1.0.8iOS
Minor Bug Fixes: - Fixed a bug causing newly summoned units to sometimes generate a “stats reduced” event while Angel of Death was in play. - Fixed a bug allowing temporary remove from game to bypass the Mythic unit limitation when the unit returns. - Ice shard damage from a shatter event now correctly removes stealth. - Fixed a multithreading error that could cause a crash during surrender in very rare circumstances. - If a player fails to form an initial connection to a matchmaking battle for any reason, the server will no longer process rank results. Due to gameplay fixes, this version is not compatible in multiplayer with previous versions. We recommend all players update as soon as possible for fast matchmaking.
- v1.0.7iOS
Drawing a curse or supply disruption no longer counts as a friendly spell cast event. Wording on curse cards has been simplified (other mechanics are unchanged). Fixed ordering of castle damage procs. Fixed ordering of destroy procs with aoe spells. Minor bug fixes.This patch cannot matchmake against previous versions. We recommend all players upgrade as soon as possible for fast matchmaking.
- v1.0.6iOS
Minor bug fixes.
- v1.0.5iOS
Fixed several minor gameplay bugs: - Campaign boss characters now have a new effect called BOSS IMMUNITY. This effect confers immunity to instant destroy, transform, return to hand, and remove from game effects. This prevents the player from losing the mission by removing the boss character. - Campaign: Fixed a bug causing units summoned by an event to display the incorrect state. - Fixed a bug causing stomp and teleport to sometimes combine incorrectly. - Fixed a bug allowing Brynjolf knockback damage to destroy tombstones. - Fixed a bug allowing friendly units to stomp each other when an automatic or forced movement effect is used.
- v1.0.4iOS
Greatly improved performance of 3D maps. Fixed a bug with local saved data affecting uses who do not have Game Center connected. If you need help recovering your account, please send us an email through the support link.
- v1.0.3iOS
Greatly improved performance of 3D maps.
- v1.0.2iOS
Added a performance mode for older devices. This mode is automatically selected for lower RAM devices and can be changed in the options menu.
- v1.0.1iOS
Misc improvements.