| Core Identity |
| Developer | CGE Digital s.r.o. | MegaJogos | Dave Dyer | Marmalade Game Studio | Grzegorz Dziembowski | Mindwalk Corp. | Thor Teknoloji Dis Ticaret Ltd Sti | Dire Wolf Digital | Twin Sails Interactive | Marmalade Game Studio |
| Category | Games | Card | Games | Board | Games | Board | Board | Games | Games | Games |
| Platform | Android, iOS | Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 3.4 / 5 | 2.6 / 5 | 4.8 / 5 | 4.5 / 5 | 3.9 / 5 | 4.8 / 5 | 4.5 / 5 | 4.9 / 5 |
| Ratings Count | 1,029 | 147,898 | 18 | 67 | 1,814 | 9,179 | 1,122 | 1,224 | 7,352 | 4,593 |
| Price | USD4.99 | Free | Free | Free | Free | Free | Free | $6.99 | $8.99 | $1.99 |
| Release Date | Sep 11, 2024 | Sep 27, 2012 | Mar 14, 2016 | Oct 31, 2024 | Dec 1, 2017 | Mar 21, 2014 | Apr 28, 2020 | Oct 21, 2024 | Dec 3, 2019 | Nov 10, 2021 |
| Last Updated | Apr 29, 2026 | May 13, 2026 | May 8, 2026 | May 13, 2026 | May 4, 2026 | Apr 14, 2026 | May 19, 2026 | Mar 20, 2026 | Apr 7, 2026 | May 19, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | - | mixed | negative | positive | - | - | positive | negative | mixed |
| Score | 45/100 | - | 65/100 | 35/100 | 85/100 | - | - | 75/100 | 25/100 | 65/100 |
| Praises | - Adaptation of the physical board game mechanics provides a refreshing and engaging digital experience
| - | - | - Local couch play functionality allows families to play together using individual mobile devices as controllers
| - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
| - | - | - Digital adaptation of the board game provides a faithful and highly portable experience
| - Core board game mechanics provide deep strategic satisfaction for long-term hobbyist players
| - Core party game mechanics provide high entertainment value for diverse age groups during social gatherings
|
| Complaints | - Frequent server connectivity issues and maintenance downtime disrupt active matches and daily challenge progress
| - | - | - Frequent connection failures between the companion app and the host console prevent players from joining games
- Game state instability and freezing during active turns force players to abandon matches prematurely
- Lack of persistent user profiles causes character and train customization to reset after every single match
| - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
| - | - | - Animations and AI turns consume excessive time even when using the fast mode
| - Frequent application crashes and game state corruption occur during online multiplayer sessions
| - Limited card variety in the base version forces repetitive gameplay after only a few short rounds
|
| Requests | - Implementation of a turn timer would prevent excessive waiting and improve the pace of matches
| - | - | - Implementation of an undo button to prevent accidental train placement caused by minor physical handling errors
- Integration of rule documentation within the companion app to allow mid-game reference without exiting
| - | - | - | - Accessibility options for font scaling would improve readability on smaller mobile devices
| - Implementation of an undo button to correct accidental inputs during complex card actions
| - Customizable house rules and manual score editing features to better match traditional physical board game experiences
|
| Strategic Intel |
| Strengths | - Faithful tabletop-to-digital translation sustains core engagement
- One-time purchase model creates a clean, ad-free environment
- Dual-role mechanics differentiate the title from generic word puzzles
| - | - Ad-free, non-commercial environment sustains a dedicated, purist user base
- 100+ game library provides deep content variety
| - Cross-platform utility layer increases value of core game purchase
- Private hand management solves specific local multiplayer friction
| - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
| - | - | - Faithful digital port of physical board game mechanics
- Cross-platform multiplayer infrastructure for social play
- High-fidelity visual immersion compared to static card rivals
| - Faithful board game adaptation sustains organic install velocity
- Modular DLC strategy increases lifetime value per user
| - In-app video chat enables remote social play
- Multi-language support facilitates global B2B distribution
|
| Weaknesses | - Frequent server downtime disrupts daily challenges
- Forced landscape orientation limits accessibility
- Lack of offline or AI-based play modes
| - | - 0.52 rating gap between iOS and Android platforms
- Interface lacks tablet-optimized responsiveness
| - Persistent lobby connection failures reported in reviews
- Lack of persistent user profiles forces repetitive setup
- 2.87-star rating reflects high-frequency technical instability
| - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
| - | - | - Sluggish animation pacing causing high-frequency complaints
- Cramped interface elements on mobile devices
- Persistent post-match technical instability and crashes
| - Premium $8.99 entry barrier limits casual funnel
- 0-rating Android base indicates critical platform-specific instability
| - Shallow base card pool triggers repetition
- $1.99 iOS price creates entry friction
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| Pricing | paid | freemium | free | free | freemium | free | free | paid | paid | freemium |
| Momentum | Maintenance | - | Maintenance | Maintenance | Zombie | Active | - | Maintenance | Active | Maintenance |
| Update Cadence | 5 versions, ~10d avg | - | 2 versions, ~1d avg | 5 versions, ~38d avg | 2 versions, ~974d avg | 5 versions | - | 5 versions, 1 majors/6mo, ~9d avg | 5 versions, 1 majors/6mo, ~15d avg | 5 versions, 4 majors/6mo, ~38d avg |