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- v1.4.3iOS
- Replaces the momentarily released 1.4.2.0 which had some unnoticed performance issues. - Fixed the sluggish performance momentarily introduced in 1.4.2.0 - Improved & clarified DLC/IAP handling Bugfixes and stability improvements from 1.4.2.0: - Small bugfixes - Removed inaccessible ledge that caught some quest items in Pets & Dungeons questline - Improved graphics asset loading
- v1.4.2iOS
Bugfixes and stability - Small bugfixes - Removed inaccessible ledge that caught some quest items in Pets & Dungeons questline - Improved graphics asset loading
- v1.4.1iOS
Small stability update - Improved stability - Fixed issue where the DLC status didn't update properly at game launch
- v1.4.0.0iOS
ADDED - Night Terrors (after day 24). - Ark Level 4. - Extended Frore and Hibernus regions. - Link Towers can be used to travel to DLC maps and back. - Included improved Chinese translation (thank you to -XYB88-, Luis and YangCongTou) CHANGED - Showing better POI info for tougher enemies and quests. - Damage floaters are scaled down if the camera is farther. - Material drops increase has a chance to affect single material drops as well. - Made the Home Portal effect with Timed Crates a bit clearer. - World map filters button order now matches the tooltip order for gamepads and keyboard. - Misc UI tweaks. - Storage Box can now be built on ground. - Baseball Bat unlock from lvl 15 -> 14 - Wrench unlock from 20 -> 21 - Raised Katana Base DMG 15 -> 25, Damage raised per level 5 -> 6 - Raised Riot Shield Base DMG 18 -> 30, Damage raised per level 4 -> 6, Replaced knockback modifier with damage deflect - Lowered Expert Lockpick cost from 15 Steel, 5 Electronics -> 8 Steel, 4 Electronics - Lowered Master Lockpick Titanium cost from 4 to 2 - Lowered Rift Toolkit Mana Chunk cost from 5 to 3 - Changed “A Leak at the Peak” keycard location so it won’t get lost. - All Search Efficiency Food Recipes modifiers from 11 -> 15 - Last two levels of Scavenger Skill Search Efficiency modifier from 20 -> 25 - Changed Buried Treasure Medal counts to 30/64/98 - Multiple terrain and object fixes and changes across all content. - Multiple terrain and object fixes and changes across all content. - (DLC3) Replaced Lab Guardian boss with a more fitting encounter (thanks to arianna!) - Rotating ? tutorial/help objects are hidden if tutorials are disabled in the options. FIXED - Fixed co-op player 2 special item getting hidden if player 1 has nothing equipped. - Point of Interest Info UI layout fixed for 3 visible buttons. - Showing all the features in inventory screen instead of the first 20. - Link Tower Transmitter UI properly updates the UI after crafting. - Destroyed built objects are instantly reflected in the world map. - Fixed ambience sounds played with tombs objects. - Fixed refiner bug with long pressing the + sign. - Added few validators to prevent audio logs from being destroyed prematurely - Fixed a few small tropic plant not being destroyable - Fixed campfire numbers for achievement + medal -(DLC1) Fixed a main quest bug, where fixing a link tower early locked progression. -(DLC1) Mana spirit now get stunned and killed from mana gun hits. -(DLC1) Mana gun stunned animation -(DLC2) Added a backup marker to raise the bridge to the final platform if it hadn’t been activated by the cutscene. -(DLC2) Added missing death animations to buildable chemistry sets A,B & C -(DLC3) Enemies no longer target lock stunned pets, but change to player when possible -(DLC3) Improved pets' avoidance -(DLC3) Removed collision between player and pet -(DLC3) Fixed Isle of Doom & Isle of Mana questlines -(DLC3) Added additional starting point for DLC1/DLC2 pet dungeon quest -(DLC3) Added failsafe method to progress quests if player is on Isle of Mana/Doom before they completed the related quest phases -(DLC3) Removed 2x Amber Lily (now there's 5 of each of them) -(DLC3) Added a small decal as a hint for Pocket Pet puzzle in main DLC3 island -(DLC3) Moved one DLC3 boss away from VIVARIUM area -(DLC3) Fixed some reflective panels in DLC3 content being marked destructible -(DLC3) Fixed IGNORE_PET_ATTACK tag - Quest widget rendering fix. - Main Quest Search Launchpad Key goal is now not completed until you find the key.
- v1.3.1.0iOS
- Added 2-player Co-Op mode when two controllers are connected to the device - Stability improvements
- v1.3.0.1iOS
- Added the new DLC3: Pets & Dungeons in app purchase. - (DLC1) New content if you have DLC3 Pets & Dungeons. - (DLC2) New content if you have DLC3 Pets & Dungeons. - Pause menu background doesn't show the game screen to reduce memory footprint. - Showing star in front of all DLC related quests to make them stand out better. - General gameplay balancing and tweaks. - Memory usage and performance optimizations.
- v1.2.2.1iOS
-Fixed crash issues on some older iPad and iPhones.
- v1.2.1iOS
- Doomsday DLC - New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad". - New game+ for those who reach the Ark level 3. - Surreal door can be opened. - Paint Brush tool can be used to color walls and built objects. - Portable Monster scanner. - Rubber Duck trinket that stops you from drowning by teleporting you back to shore. - Gameplay balancing and tweaks - Misc bug fixes
- v1.1.4iOS
-Optimized memory usage. -Using compressed textures (sharper textures with lower memory consumption). -Added automatic save game backup functionality. -Stability improvements.
- v1.1.3iOS
-Fixed a crash issue near the Underworld Sinister campfire.
- v1.1.2iOS
-Stability improvements -GameCenter fix
- v1.1.1iOS
ADDED - Underworld DLC. - Builder's Isle added to the main island north of the evac site. - New building related inventions and objects, unlocked after Builder's Isle progression. - Added "Wrench" as a tool to fill the gap between Baseball Bat and Sledgehammer. - Built object names are now shown in the map. - Added quick key access for Builder's Kit. - Now remembering your previously selected buildable between sessions. - Delete function for "Builder's Kit". - All headgear besides gas mask are now upgradable. - Showing the map sector (like K23) in big map for the cursor location. - UI navigation now works with any bound movement keys. - Inner Walls buildable pack. - Added Home Portal Long Range recipe. - One small location and POI to Sunburn Desert. CHANGED - Large metal objects now drop additional scrap metal when destroyed. - Changed around "Combat" side of the invention tree to accommodate Wrench and shuffled some trinkets around. - Buffed the build limit modifier on all "Builder's Kit" upgrade levels and on food recipes giving build limit. - Quests now visible in build mode. - Fisher skill now gives better fishing speed bonuses early on and rewards more XP for fishing. - Tweaks to temperatures in areas with extreme temperatures. - Nerfed items and food recipes giving enemy aggro range decrease so that maximum cap is now at most 70% - Buffed the "Riot Shield" damage, shield hp and knockback distance. - Buildable selection screen shows up faster and consumes less memory. - Protagonist movement stopped and fall landing animation not played if falling small distances. FIXED - Rare crash related to entering the pause menu. - Destroyed built objects are now instantly updated in the big map. - Usual open world glitch & terrain fixes. - The survivor does not fall through built structures anymore when throwing knives. - Fixed showing of negative numbers for item uses, now capped at 0. - Inner "Fortress" doors van now be destroyed only after outer doors have been opened. - Link tower achievement had incorrect number of link towers associated with it. - Multiple crash fixes. - Multiple terrain fixes in both DLC and Island. - "Construction Work" now accepts all kinds of doors. - Fixed an issue where the player would turn invisible at a campfire after using a bed. - Prevented saving while materials "are flying" to fix a material duplication bug. - Potential fix for bugs where the player can fall through platforms. - Partial fix to rectangular black voids in the world. - Teleporter getting stuck. - It is now possible to take materials from built storage boxes. - Fix to hoe issue. - Fix to main quest showing up weird in the quest tab after completion. - No longer possible to build a new door on a doorframe that already has an existing door. - Myth tablets now work even when the primary coop player is dead. - Player does not get stuck to buildables in cutscene mode anymore. - POI Info screen now shows location correctly. - Enter build mode quick access button now works only if the same button has not been bound to some other action. - Fixed home portal entering getting stuck right after resuming save. - Properly unlocking buildable pillar if you had invented the recipe before certain game version. - Fixed map unlock notification getting delayed and preventing player from moving while the monsters tear the protagonist apart.
- v1.0.427iOS
-Game Center achievements. -Fixed map filters menu. -Fixed fabricator UI right side panel. -Fixed a crash related to screen inset detection. -Performance improvements. -Misc minor bug fixes.
- v1.0.424iOS
-Better auto-detection of initial graphics detail levels. -Performance tuning. -Fixed overall quest progress indicator. -UX improvements.
- v1.0.422iOS
UX improvements.