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- v1.0.7iOS
A few tiny bug fixes: -Best time record will now save properly -Magazine popup displays correctly now -Contract effect applies to existing enemies when player picks it up (mainly only relevant for shopkeep fight)
- v1.0.6iOS
I found a few more minor bugs, so I fixed them! Here's a list of the fixed bugs/tweaks for those of you that are interested: -fixed a bug preventing player's stats from saving when beating the boss -fixed a bug with final boss's hard mode attack if player had Contract item -Clone Pod will now synergize properly with Asclepius and Totem -Asclepius + Totem no longer prevents player from dying -enemy damage popup x values now stay where they should be -fixed bug where Crank would sometimes not fire in the direction the player originally aimed -Trick Chest explosions no longer only create 1 hit effect if spawned when no enemies are around -player turn animation fixed when picking up an item from shopkeep if they didn't also pick up an item in the same turn that they defeated the shopkeep enemy -critical hit popups are now clamped to stay within view border -Gun Oil no longer triggers Totem or Bubble (my reasoning being that it's not a full reload, so it doesn't really count) -Infernal enemy flames are now white if spawned on a dark background -Beehive initial shot deals 4 damage now instead of 3
- v1.0.5.2iOS
Okay, turns out there was one more tiny bug (Dark Cloak wasn't removed on defeat, so it made the player invincible), lol. Now enjoy a beautiful, bug-free Gun Rounds time!
- v1.0.5.1iOS
There were 2 tiny bugs that I missed in that last update, so I fixed them!
- v1.0.5iOS
This update introduces a huge amount of performance improvements and bug fixes, as well as some balancing tweaks! In a few months I'm hoping on releasing the 2.0 update, which will introduce 4 new worlds, as well as a bunch of new weapons, skills, and a new shop type. Here are a few of the more significant changes in this update: -Reduced screenshake for piercing-type projectiles (so things like Beam don't trigger massive amounts of shaking) -Reworked particle system, so it shouldn't heat up your phone anymore and the game should use less battery -Asclepius reloads the player's ammo entirely instead of just a portion of it -Droplet now costs 3 ammo -Changed how Crank works, so it no longer requires rapid tapping of the screen to use -Clone Pod now summons an additional familiar -Critical hits are updated significantly: weapons that fire multiple shots at once will ALL be critical now if a crit is triggered -Added Italian localization! Thanks for playing:)
- v1.0.4iOS
This update is primarily bug fixes and balance changes: -Added cute animated title screen -Singularity is larger, and deals 5 damage instead of 6 -Prism beam deals more damage -Sweep deals more damage -Trick Chest explosions spread out randomly, making it easier to hit enemies -Reduced cooldown on Familiar after being hit -Removed Crystal from pool of possible starting weapons -Asclepius restores more ammo -Various other bug fixes and balancing changes
- v1.0.2iOS
- Increased difficulty of Easy Mode. It should give a decent challenge now:) - Slightly increased damage of Solar Beam - Snake now fires one extra projectile, making it easier to hit multiple enemies - Slightly increased range of Blast - Removed low-tier weapons from starting weapon pool (Minigat, Zap, etc.) - Ghost enemy no longer has attack formations that are impossible to block - Critical hits from Sharp Ammo now work better with attacks that fire multiple projectiles in a row (like Snake or Quetzalcoatl) - Various other minor tweaks and bug fixes
- v1.0.1iOS
-Added Easy Mode -Added quick restart button on game over screen. Get back into the action more quickly! -Various other minor tweaks and bug fixes