| Core Identity |
| Developer | Bonzai Games | Dustland Design | Flow Apps LLC | Still57 | Mother Gaia Studio | Spica | VM Mobile Team |
| Category | Games | Puzzle | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.9 / 5 | 4.8 / 5 | 0.0 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.5 / 5 |
| Ratings Count | 780 | 31,596 | 0 | 20,228 | 220 | 18,396 | 741 |
| Price | USD1.99 | Free | Free | Free | $1.99 | Free | Free |
| Release Date | Jul 28, 2020 | Jun 13, 2020 | Nov 24, 2025 | Sep 27, 2017 | May 16, 2018 | Mar 7, 2011 | Apr 21, 2016 |
| Last Updated | Feb 14, 2022 | May 7, 2026 | Apr 23, 2026 | Apr 14, 2026 | May 16, 2018 | May 30, 2021 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | - | positive | positive | positive | positive | - |
| Score | 85/100 | - | 75/100 | 68/100 | 75/100 | 75/100 | - |
| Praises | - Solvable board generation logic removes frustrating guessing and rewards logical deduction skills
| - | - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Classic Gameplay & Customization
- Offline Capability
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for long-term users
| - |
| Complaints | - Unbalanced difficulty scaling creates a steep progression wall between easy and medium modes
| - | - Unbalanced difficulty scaling between medium and hard modes creates an artificial wall for progression
| - Excessive Advertising
- IAP Restoration Issues
| - Inconsistent touch controls lead to accidental mine detonations during flag placement attempts
| - Unbalanced difficulty scaling between game modes creates a frustrating experience for casual players
| - |
| Requests | - Custom board size and mine count settings to allow for personalized difficulty challenges
| - | - Competitive multiplayer or social battle modes would increase replayability for experienced puzzle solvers
| - | - Customizable board settings would allow players to adjust mine counts and grid dimensions
| - Social features including competitive battle modes would increase engagement through friend-based challenges
| - |
| Strategic Intel |
| Strengths | - AI-generated solvable boards eliminate luck-based churn
- Minimalist interface design reduces cognitive load for daily play
| - | - Faithful classic logic loop sustains long-term retention
- Ad-free paid tier provides clear conversion path
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
| - Procedural generator enables infinite replayability
- Offline-first architecture eliminates network-dependency churn
| - Offline-first architecture enables play in low-connectivity environments
- Global leaderboard system creates a competitive retention loop
| - |
| Weaknesses | - Unbalanced difficulty scaling between easy and medium modes
- Accidental input registration on mobile screen edges
| - | - Unbalanced difficulty scaling creates artificial progression walls
- Intrusive ad quality degrades user experience
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
| - Imprecise touch gestures cause accidental detonations
- Rigid difficulty curve creates artificial progression walls
| - Unbalanced difficulty scaling creates a progression wall
- Ad-supported model relies on intrusive creatives that degrade user satisfaction
| - |
| Pricing | freemium | free | freemium | freemium | freemium | freemium | free |
| Momentum | Zombie | - | Maintenance | Steady | Zombie | Zombie | - |
| Update Cadence | 2 versions, ~1323d avg | - | 4 versions, ~69d avg | 5 versions, 4 majors/6mo, ~131d avg | 2 versions, ~2692d avg | 5 versions, ~879d avg | - |