| Core Identity |
| Developer | BoomBit, Inc. | iWare Designs Ltd. | SUPERSONIC STUDIOS LTD | MOBILE SOCCER | playus soft | Real Free Soccer | Miniclip.com |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 | 4.5 / 5 | 4.7 / 5 | 4.7 / 5 |
| Ratings Count | 37,951 | 5,050 | 4,311 | 25,484 | 127,834 | 241,041 | 202,052 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 27, 2018 | Oct 28, 2013 | May 15, 2022 | Jun 26, 2023 | May 24, 2018 | Mar 25, 2021 | Sep 22, 2020 |
| Last Updated | Apr 21, 2026 | Dec 6, 2025 | Apr 15, 2026 | Apr 16, 2026 | Apr 10, 2026 | Apr 13, 2026 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | - | - | positive | positive | positive | mixed |
| Score | 35/100 | - | - | 74/100 | 75/100 | 75/100 | 55/100 |
| Praises | - Fast-paced dart matches provide an addictive and engaging core gameplay loop for casual players
- Realistic physics and visual presentation create an immersive experience for fans of the sport
| - | - | - Offline Accessibility
- Engaging Gameplay
| - Deep baseball simulation mechanics provide a rewarding challenge for long-term players
| - Offline Accessibility
- Engaging Gameplay
| |
| Complaints | - Excessive ad frequency and intrusive pop-ups disrupt the flow of gameplay for active users
- Aggressive monetization and matchmaking imbalances create a pay-to-win environment for competitive players
| - | - | - Licensing and Realism
- Gameplay Mechanics
| - Unfair CPU performance and fielding logic create frustration during competitive matches
| - Intrusive Advertising
- Lack of Player Control
| - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
|
| Requests | - Improved matchmaking logic to ensure fair competition between players of similar skill levels
| - | - | - | - Real-time online multiplayer mode to facilitate competitive play against friends
| - | - |
| Strategic Intel |
| Strengths | - Collectible-gear progression loop drives daily session frequency
- Arcade-style PvP interface lowers barrier to entry
| - | - | - Robust offline play support
- Massive 40k player database
- High rating volume (1.7M+ Android)
| - Customization-driven identity creates high switching costs
- Offline-first architecture captures low-bandwidth segments
- Non-intrusive ad model sustains long-term retention
| - Market-leading offline functionality
- Massive social proof (3.3M+ ratings)
- Low-friction 'jump-start' UX
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
|
| Weaknesses | - 0.15 rating gap between Android and iOS platforms
- Excessive ad-frequency reported as top churn driver
- Matchmaking imbalances favor spenders over skill-based play
| - | - | - Limited official licensing for major clubs
- Intrusive ad frequency
- Technical flaws in goalkeeper AI
| - CPU-fielding bias in latest build triggers negative sentiment
- High currency grind creates progression friction
- Absence of real-time multiplayer limits competitive appeal
| - High ad frequency in free tier
- Aggressive weekly subscription pricing
- Perceived 'on-rails' gameplay limiting player agency
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
|
| Pricing | freemium | freemium | free | freemium | freemium | freemium | freemium |
| Momentum | Active | Steady | - | Active | Maintenance | Intense | Active |
| Update Cadence | 5 versions, 4 majors/6mo, ~4d avg | 5 versions | - | 5 versions, 4 majors/6mo, ~15d avg | 5 versions, 5 majors/6mo, ~36d avg | 5 versions, 4 majors/6mo, ~8d avg | 5 versions, 2 majors/6mo, ~7d avg |