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- v100.1.615iOS
Resolved a cloud save syncing issue.
- v100.1.615Android
Fixed the cloud save syncing issue. Fixed the gradual slowdown introduced in version 100.1.612 The game now supports keyboard and mouse input and x86_64 devices.
- v100.1.600iOS
Added Korean Language
- v100.1.594iOS
Bug fix: The "Haunting" quests for The Demon Speeb storyline have been fixed so they can't be accidentally skipped, resulting in a block. Full patch notes available at https://bscotch.net/games/crashlands-2/patchnotes
- v100.1.592iOS
Bug fix: recipes that drop from resources and creatures will now always drop to a location the player can reach. Update 1.3: The Overflow - Five new side bosses, complete with new storylines and new loot - A new 'Juiceforging' system to customize and upgrade your armor and weapons - Hunt down Strange Creature minibosses to get powerful new items and Juice Shards for Juiceforging - Two new playstyles: Beastmaster and Frostbiter, bringing dozens of new combat items - More gadgets and trinkets to round out the existing playstyles - A new secret pet. WHAT COULD IT BE? - New FANCY building kits - QOL updates and more! Full patch notes available at https://bscotch.net/games/crashlands-2/patchnotes
- v100.1.588iOS
Update 1.3: The Overflow - Five new side bosses, complete with new storylines and new loot - A new "Juiceforging" system to customize and upgrade your armor and weapons - Hunt down Strange Creature minibosses to get powerful new items and Juice Shards for Juiceforging - Two new playstyles: Beastmaster and Frostbiter, bringing dozens of new combat items - More gadgets and trinkets to round out the existing playstyles - A new secret pet. WHAT COULD IT BE? - New FANCY building kits - QOL updates and more! Full patch notes available at https://bscotch.net/games/crashlands-2/patchnotes
- v100.1.525iOS
Fixed minor bugs. Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.522iOS
Fixed minor bugs. Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.517iOS
Fixed minor bugs. Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.515iOS
Fixed an issue that caused the Trunkle pet's life lesson to visit the destroyed JAR to not be completable in Scramble. Swoggle's Blistering Burns mastery no longer causes you to make resources bleed. Increased the drop rate of the defective FL1T, and fixed an issue that could prevent it from dropping in Scramble mode. The door to Cheeki's pen in Mushopolis now unlocks when Cheeki leaves, allowing you to enter that space in case a recipe drops there. Virtual keyboard enter key press should now submit the text input instead of adding new lines. Scramble Seeds no longer allow new line characters. Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.513iOS
Swoggle's Blistering Burns mastery no longer causes you to make resources bleed. Increased the drop rate of the defective FL1T, and fixed an issue that could prevent it from dropping in Scramble mode. The door to Cheeki's pen in Mushopolis now unlocks when Cheeki leaves, allowing you to enter that space in case a recipe drops there. Virtual keyboard enter key press should now submit the text input instead of adding new lines. Scramble Seeds no longer allow new line characters. Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.502iOS
Minor hotfixes for Update 1.2 Full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.499iOS
Update 1.2: The Hardcore Scramble + Go Roguelike, Godmode, or Creative with the new Mutators and Custom Modes + New creature in the Aquadunes, plus robotic pets + New docks, dockable garden plots, Bureau Buildings, and creature statues + Armor crafting skill-ups to increase your RNG power + Recipes auto-craft needed compounds, and better display craftability when tracked + Map expanded and game intro streamlined See the full patch notes at https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.476iOS
Optimized the game to be more memory efficient.
- v100.1.437iOS
Patch 1.1: The Compendium OH HI THERE! It's been a few weeks since the launch of Crashlands 2, and it has been a REAL WHIRLWIND! Tons of players have gotten their hands on the game, and they've left us LOTS of feedback. We've read nearly every comment and review, everywhere people are talking about the game, and found a bunch of fair critiques (and some super mean ones :( some of y'all need a stress ball or pile of kittens or something). After all of this time working on Crashlands 2 we'd be silly not to take some additional time to address those, and so we are! ### Major Additions - The Compendium. Like in the original Crashlands, there is now a sort of in-game encyclopedia for all the stuff you find in the world. Plus game stats! - Praise RNGesus! Armor now rolls random stats when crafted, and you can salvage old armor pieces! - Pet redesign! Pets now constantly attack in combat, and have a 20-second cooldown "Special Ability." - Funner, quicker. You now unlock 3 kinds of weapons right away instead of just one, and there are a bunch of new trinkets and gadgets you can get VERY early on. - There's any place like Home. You can now set any teleporter as your "Home". - Legend Mode! Some people said that Challenge Mode was too easy. Time to put your money where your mouth is. - Exploration Mode! It turns out that "Chill Mode" wasn't all that chill. Instead of making it chiller, we just added an Exploration Mode for people who want combat to be almost completely stress-free! - Boneless terrain. Tired of building around bones, ship debris, and other stuff in the way of the base of your dreams? Now you can BLAST that crap out of existence with your Space Wrench! - Underfoot Pets, GONE. Tired of your pets getting in the way while you're trying to pull up docks or place workstations? They'll now teleport out of the way. - Right Triggered. Some players REALLY didn't like how Right Trigger was set as the keybind for default interactions throughout the game. We swear it's better that way. But now you can decide for yourself: choose A or RT as your default action button! Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.434iOS
Patch 1.1: The Compendium OH HI THERE! It's been a few weeks since the launch of Crashlands 2, and it has been a REAL WHIRLWIND! Tons of players have gotten their hands on the game, and they've left us LOTS of feedback. We've read nearly every comment and review, everywhere people are talking about the game, and found a bunch of fair critiques (and some super mean ones :( some of y'all need a stress ball or pile of kittens or something). After all of this time working on Crashlands 2 we'd be silly not to take some additional time to address those, and so we are! ### Major Additions - The Compendium. Like in the original Crashlands, there is now a sort of in-game encyclopedia for all the stuff you find in the world. Plus game stats! - Praise RNGesus! Armor now rolls random stats when crafted, and you can salvage old armor pieces! - Pet redesign! Pets now constantly attack in combat, and have a 20-second cooldown "Special Ability." - Funner, quicker. You now unlock 3 kinds of weapons right away instead of just one, and there are a bunch of new trinkets and gadgets you can get VERY early on. - There's any place like Home. You can now set any teleporter as your "Home". - Legend Mode! Some people said that Challenge Mode was too easy. Time to put your money where your mouth is. - Exploration Mode! It turns out that "Chill Mode" wasn't all that chill. Instead of making it chiller, we just added an Exploration Mode for people who want combat to be almost completely stress-free! - Boneless terrain. Tired of building around bones, ship debris, and other stuff in the way of the base of your dreams? Now you can BLAST that crap out of existence with your Space Wrench! - Underfoot Pets, GONE. Tired of your pets getting in the way while you're trying to pull up docks or place workstations? They'll now teleport out of the way. - Right Triggered. Some players REALLY didn't like how Right Trigger was set as the keybind for default interactions throughout the game. We swear it's better that way. But now you can decide for yourself: choose A or RT as your default action button! Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.407iOS
Fixes: Added a device input clearing command to equipping and unequipping items as well as closing the in-game menu, as an experimental means of preventing the stuck touch inputs on mobile and the double-equipping issue on iOS. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.402iOS
Fixes(Visuals): Fixed an issue that would cause some ability animations to get cut short and not properly play their full follow through. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.398iOS
fix(Saves): Added a save recovery mechanism that looks through your Saves folder on boot-up for save files that the game is unaware of. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.395iOS
Fixes: Added a workaround to resolve an issue where the game sometimes receives a continuous "ghost input" in the top left corner on some mobile devices during gameplay, causing Flux to constantly spam attack up and to the left. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.394iOS
fix(Gameplay): Fixed a rare issue that could cause creatures or bosses to stop performing combat behaviors at the conclusion of casting an ability. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.389iOS
Fix UI: Fixed an issue that was causing the low health indicator to be WAY too intense. Check out the full patch notes at: https://www.bscotch.net/games/crashlands-2/patchnotes
- v100.1.384iOS
1.0.9-rc.2
- v100.1.377iOS
1.0.7-rc.1
- v100.1.372iOS
1.0.5-rc.1
- v100.1.368iOS
1.0.3-rc.4