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War and Order icon
War and Order3.9 (586K+)

Hong Kong Ke Mo software Co.

App Store

Report updated May 7, 2026

War and Order is an established games app that is free with in-app purchases. With a 3.9/5 rating from 585.5K reviews, it shows polarized user reception. Users particularly appreciate immersive fantasy world building and real-time combat mechanics keep players engaged for long sessions, though aggressive pay-to-win monetization creates an insurmountable barrier for non-spending players to remain competitive remains a common concern.

What is War and Order?

War and Order is a fantasy-themed empire building game for iOS and Android, structured around real-time alliance warfare and city management.

Players hire the game for high-stakes social competition and the visceral feedback loop of large-scale, animated fantasy battles.

Current Momentum

v3.0 · today

Active
  • Shipped system performance improvements.
  • Applied online connectivity stability fixes.

Active Nemesis

Last Shelter: Survival

Last Shelter: Survival

By LONG TECH NETWORK

Other Rivals

State of Survival: Zombie War
The Walking Dead: Survivors
The Ants: Underground Kingdom
Age of Apes
Burger Please!

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Real-time Alliance BattlesDifferentiator

Multiplayer combat system allowing coordinated attacks and territory expansion with other players.

Fantasy Hero and Unit TrainingStandard

Recruitment and progression of over 50 unique fantasy unit types including Orcs, Elves, and Dragons.

Royal City ConquestDifferentiator

Competitive objective-based gameplay where alliances fight to control a central map location for exclusive bonuses.

How much does it cost?

Freemium
  • Free-to-play with optional in-game purchases
  • Web-based store offering discounted virtual currency and item bundles

Monetization relies on IAP-driven progression speed-ups and a web-based store to capture higher margins by avoiding platform fees.

Who Built It?

Hong Kong Ke Mo software Co., Limited app icon 1
Hong Kong Ke Mo software Co., Limited app icon 2
Hong Kong Ke Mo software Co., Limited app icon 3
Hong Kong Ke Mo software Co., Limited app icon 4

Hong Kong Ke Mo software Co.

(579.6K)

Developing high-stakes strategy MMOs that blend traditional 4X city-building with tactical sub-genres like tower defense.

Portfolio

5

Apps

Free 4
Games100%

What other apps does Hong Kong Ke Mo software Co. make?

Explore the full Hong Kong Ke Mo software Co. report

Portfolio breakdown, audience, momentum, and every app published by Hong Kong Ke Mo software Co..

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What do users think recently?

High confidence · 99 reviews analyzed · Based on 99 reviews. Signal may be noisy.

How did the latest release land?

Overall
3.9/ 5
(585.5K)
Current version
4.5/ 5
+0.6 vs overall
(48.8K)
Main signal post-update: immersive fantasy world building and real-time combat mechanics keep players engaged for long sessions.

What is the recent mood?

Mixed

Recent user voice shows a mixed sentiment. Users appreciate immersive fantasy world building and real-time combat mechanics keep players engaged for long sessions, but report aggressive pay-to-win monetization creates an insurmountable barrier for non-spending players to remain competitive.

What Users Love

Immersive fantasy world building and real-time combat mechanics keep players engaged for long sessions

What Frustrates Users

Aggressive pay-to-win monetization creates an insurmountable barrier for non-spending players to remain competitive

What Users Want

Server mergers are requested to revitalize competitive balance for players in older, low-population realms

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

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What is the competitive landscape for War and Order?

Where is it available?

Localized markets (17)

United StatesAustraliaBrazilCanadaGermanySpainFranceUnited KingdomIndonesiaItalyJapanSouth KoreaMexicoNetherlandsPortugalSingaporeTurkey

How's The Games Market?

How does it evolve in the Games market?

War and Order currently holds the #28 and #16 Grossing positions in US categories. The consistent Grossing performance despite mixed sentiment signals that the alliance-based social loop effectively monetizes the remaining power-user base.

Rank progression

288 active rankings tracked — 30-day window

The rivals identified

Nemeses(1)

Last Shelter: Survival icon

LONG TECH NETWORK LIMITED

4.0(1.6M)

Shares the exact core loop of base-building, resource management, and real-time alliance warfare within a high-stakes survival setting.

Differentiators

  • Features a more complex multi-layered base development system compared to the target's standard empire building.
  • Maintains a significantly higher release cadence, shipping 23 updates in six months to keep engagement high.
  • Focuses on post-apocalyptic survival aesthetics which creates a distinct thematic barrier against the target's fantasy setting.

Head to head

The target app must increase its content release velocity to match the rival's engagement cycle or risk losing its most active alliance-based players.

Contenders(2)

The Walking Dead: Survivors icon

Galaxy Play Technology Limited

4.5(1.2M)

Directly competes for the same alliance-warfare audience using a high-profile licensed IP.

Differentiators

  • Utilizes a globally recognized IP to lower user acquisition costs and drive immediate brand recognition.
  • Employs a more aggressive monetization strategy centered on character-specific power spikes and limited-time event rewards.
State of Survival: Zombie War icon

FunPlus International AG

4.3(2.3M)

Dominates the survival-strategy niche with massive scale and a proven, aggressive live-ops strategy.

Differentiators

  • Integrates narrative-driven hero progression that adds an RPG layer missing from the target's core loop.
  • Leverages massive scale to sustain high-budget live events that dwarf standard seasonal updates.

Same space(2)

Age of Apes icon
Age of Apesmoat: low

TAP4FUN (HONGKONG) LIMITED

4.6(1.1M)

A 4X strategy game that replaces traditional fantasy tropes with a humorous, primate-led aesthetic.

Differentiators

  • Uses a lighthearted, comedic tone to differentiate from the serious, gritty atmosphere of the target app.
  • Simplifies the early-game onboarding process to reduce friction for players unfamiliar with complex 4X mechanics.
The Ants: Underground Kingdom icon

ChengDu Starunion Interactive Entertainment Technology Co., Ltd.

4.2(1.1M)

Uses the same 4X strategy foundation but applies it to a unique nature-themed niche.

Differentiators

  • Pioneered a unique 'nature-strategy' sub-genre that differentiates it from standard human-centric empire builders.
  • Focuses on colony-wide resource optimization rather than individual unit combat, appealing to a different strategic mindset.

New entrants(1)

Burger Please! icon

Supercent, Inc.

4.4(619.5K)

Rapidly growing idle-management title that captures the casual segment of the strategy-adjacent market.

Differentiators

  • Focuses on hyper-casual management loops that provide instant gratification without the long-term commitment of 4X games.
  • Optimized for short, high-frequency play sessions that compete for the same daily active user time.

Compare War and Order against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for War and Order

Strengths to defend, gaps to attack

Core Strengths

  • Alliance-based social network effects drive high-frequency login habits
  • Web-based purchase center captures higher net margins per transaction

Critical Frictions

  • 0.6★ Android-iOS rating gap indicates poor optimization on majority Android base
  • Misleading advertising creates high new-user churn

Growth Levers

  • Server consolidation in older realms could stabilize retention for the existing community
  • Untapped B2B partnerships for fantasy-themed IP licensing

Market Threats

  • Last Shelter's 23-update cadence outpaces current maintenance-heavy release cycles
  • Aggressive pay-to-win monetization triggers server-wide account purges

What are the next best moves?

highPivot

Pivot monetization strategy to reduce P2W barriers because user reviews flag it as the top churn driver → improve retention

Sentiment analysis identifies P2W as the primary barrier for non-spending players.

Trade-off: Pause the development of new cosmetic unit skins — P2W rebalancing has 3x the impact on server health.

mediumInvest

Align marketing assets with actual gameplay because misleading ad complaints are the #2 frustration theme → reduce acquisition-to-churn friction

Discrepancy between marketing and core experience is a frequent source of one-star ratings.

Trade-off: Deprioritize the next seasonal event launch — fixing the acquisition funnel is required to sustain the player base.

A counter-intuitive read

The game's reliance on aggressive P2W monetization is not a failure of design, but a deliberate strategy to force server consolidation by purging inactive, non-paying users.

Feature Gaps vs Competitors

  • Multi-layered base development system (available in Last Shelter: Survival but missing here)
  • Narrative-driven hero progression (available in State of Survival but missing here)

Key Takeaways

War and Order maintains a strong Grossing position through sticky alliance mechanics, but the reliance on aggressive P2W monetization and misleading ads creates a fragile player base, so the PM must prioritize server-balance and marketing transparency to prevent long-term churn.

Where Is It Heading?

Declining

The strategy market is consolidating around titles with higher update cadences and more transparent gameplay loops. War and Order's maintenance-heavy posture leaves it vulnerable to rivals like Last Shelter, which actively siphon the most active alliance-based players through frequent content drops.

Misleading advertisements regarding core gameplay mechanics drive high churn among new users, which erodes the top-of-funnel acquisition health.

The 0.6★ rating gap on Android indicates technical regressions that disproportionately affect the majority of the user base, leading to long-term sentiment drag.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by War and Order, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The analysis shifted from a basic feature inventory to a critical evaluation of monetization-driven churn and competitive vulnerability.

declined

Emergence of P2W complaints

improved

Feature repositioning

shifted

Outlook downgrade

added

Web-store monetization

Cite this report

Marlvel.ai. “War and Order Intelligence Report.” Updated May 7, 2026. https://marlvel.ai/apps/com-camelgames-superking

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