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- v2.4.63.0iOS
- Speeded up loading of game assets about 2x (only really perceptible on slow devices) - Fixed missing fireworks particles texture - Slightly reduced fog duration in autumn/winter - Compass shows proper direction when held in hand - Fixed target block disappearing in the dark - Look Sensitivity setting is correctly applied to mice and gamepads, not just to touch input
- v2.4.10.8Android
- Added seasons - Added layered fog - Manual control of precipitation and fog in Creative mode - Added dirt slabs and dirt stairs - Added community content search & more filters - Updated entire UI style to use rounded shapes - Improved and added sound generator sounds - New door, chest, dispenser and wooden tools textures - Added explosion ground shake - Added Android/Chromebook mouse support ... and many more: see full list of changes on our website
- v2.4.62.0iOS
- Added seasons - Added layered fog - Manual control of precipitation and fog in Creative mode - Added dirt slabs and dirt stairs - Added community content search & more filters - Updated entire UI style to use rounded shapes - Improved and added sound generator sounds - New door, chest, dispenser and wooden tools textures - Added explosion ground shake ... and many more: see full list of changes on our website
- v2.4.61.0iOS
- Added seasons - Added layered fog - Manual control of precipitation and fog in Creative Mode - Added dirt slabs and dirt stairs - Added community content search & more filters - Updated entire UI style to use rounded shapes - Improved and added sound generator sounds - New door, chest, dispenser and wooden tools textures - Added explosion ground shake ... and many more: see full list of changes on our website
- v2.3.61.0iOS
This is a bugfix release in the 2.3 series: - Fixed broken uploading/downloading of 2.3 worlds - Crouching deaths in low spaces fixed - General crouching behavior improvements - Reduced Sparrows spawn rate - Different, more varied new world names - Fixed glitches and improved wooden ladder - Fixed depth clipping when crouching near a wall - Hammer makes appropriate material sound when used to make furniture - Reduced chance of spawning of many creatures of the same type - Reduced number of pickables created by explosions - Fixed cairn collision box
- v2.3.60.0iOS
- Added pigeons - Added sparrows - Added cairns which drop experience and diamonds when mined - Crouching allows player to crawl into 1-block-high spaces - Compressed terrain file format, up to 100x size reduction of world files - Motion detector detects moving blocks, pickables, projectiles - Optimizations to reduce stuttering - Switch and button blocks are editable (adjust generated voltage) - Proper font kerning for nicer looking text ... and many more: see full list of changes on our website
- v2.2.62.0iOS
- Terrain height doubled to 256 blocks - Increased number of inventory slots to 10 - Fixed glitches when too many complex blocks in one place - Added flat island mode - Added Great White Sharks - Tools overhaul - Terrain generation overhaul - New lighting model - Food takes longer to rot, rotten food turns into compost - Rain drops generate particles when striking ground - Added starting location option: Easy, Medium and Hard - Added Mimosa trees ... and many more: see full list of over 70 changes on our website
- v2.2.61.0iOS
- Terrain height doubled to 256 blocks - Increased number of inventory slots to 10 - Fixed glitches when too many complex blocks in one place - Added flat island mode - Added Great White Sharks - Tools overhaul - Terrain generation overhaul - New lighting model - Food takes longer to rot, rotten food turns into compost - Rain drops generate particles when striking ground - Added starting location option: Easy, Medium and Hard - Added Mimosa trees ... and many more: see full list of over 70 changes on our website
- v2.2.60.0iOS
- Terrain height doubled to 256 blocks - Increased number of inventory slots to 10 - Fixed glitches when too many complex blocks in one place - Added flat island mode - Added Great White Sharks - Tools overhaul - Terrain generation overhaul - New lighting model - Food takes longer to rot, rotten food turns into compost - Rain drops generate particles when striking ground - Added starting location option: Easy, Medium and Hard - Added Mimosa trees ... and many more: see full list of over 70 changes on our website
- v2.1.54.0iOS
Small bugfix to pistons broken in 2.1.53.0
- v2.1.53.0iOS
Updated for latest Apple devices Small changes and tweaks
- v2.1.52.0iOS
Added settings to disable supernatural creatures Fixed inventory widgets dismissing with inventory button/e key Fixed and improved kill cause messages Producing more pistons from the crafting recipe Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.) Added 3d models for all food items Added 3d models for all chunk items (coal chunks, stone chunk etc.) Added creative mode reach setting New food/health bar icons Added WireThroughCobblestone Added support for having multiple players in the world Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split) Herding AI: chasers now break off and return to herd when too far away Runaway AI: fixed spurious running away from a distant attacker Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill Pilot AI tries to avoid other creatures Added UI animations Customizable colors palette and color names per world Health replenished during sleep only when not starving Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks Updated minerals textures Cell door looks improved Added menu music Added gamepad support Biome size setting added Much larger and more crazy mountains Mountain peaks made more rocky Added rivers Added support for island generation with configurable size Generally more loot from animals Reduced egg laying frequency of flightless birds Piston duplication bug fixed Added overhead player name display Added possibility to flip screen upside down Added female players, female players are weaker but faster and need less food Different default clothing for all player variants Increased whistle summoning range Temperature is lower at night Cows/bulls textures changed to better match other animals Added brown instead of yellow by default Increased attack resilience of most creatures Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish Improved leather jerkin texture Added Bullshark/Tigershark Wildboar texture improved Sneak movement is slower Added player levels Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities Added collectable experience orbs Dragging items on top of controls/buttons to drop them works Added more players stats Tweaked creature spawn ratios to have more dangerous animals Added leopards and jaguars Added experience to graves Fixed broken graves treasure generation Added sickness from food poisoning Added puking Cannot eat the same food all the time Added pumpkin soup/rotten pumpkin soup Added flu from cold Added coughing attacks/sneezing Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley. Allowing longer visibility range: 320 blocks iOS 7.0 now required due to gamepad support Fixed aiming circle offset for left-handed setup Fixed model orientation when walking sideways/backwards Campfires burn for longer and produce more heat Increased campfire animals avoidance range Player requires level 2 to use diamond tools/weapons/armor Players made slower, only speed up on gaining experience/wearing shoes Fixed and overhauled environment temperature system Increased musket and crossbow strength/durability Added one-led blocks Increased large and medium keg explosion power Improved zebra texture Added bestiary with animals parameters displayed Cotton clothes give 10% protection (absorb 10% of attack damage) Running backwards made slower Improved donkey texture Added Multicolored LEDs Increased precipitation particle system range when visibility range is large Added iron ore chunks that need to be smelted instead of iron ore blocks Added germanium ore chunks that need to be smelted instead of germanium ore blocks Added death records to player stats
- v2.1.50.0iOS
Added settings to disable supernatural creatures Fixed inventory widgets dismissing with inventory button/e key Fixed and improved kill cause messages Producing more pistons from the crafting recipe Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.) Added 3d models for all food items Added 3d models for all chunk items (coal chunks, stone chunk etc.) Added creative mode reach setting New food/health bar icons Added WireThroughCobblestone Added support for having multiple players in the world Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split) Herding AI: chasers now break off and return to herd when too far away Runaway AI: fixed spurious running away from a distant attacker Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill Pilot AI tries to avoid other creatures Added UI animations Customizable colors palette and color names per world Health replenished during sleep only when not starving Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks Updated minerals textures Cell door looks improved Added menu music Added gamepad support Biome size setting added Much larger and more crazy mountains Mountain peaks made more rocky Added rivers Added support for island generation with configurable size Generally more loot from animals Reduced egg laying frequency of flightless birds Piston duplication bug fixed Added overhead player name display Added possibility to flip screen upside down Added female players, female players are weaker but faster and need less food Different default clothing for all player variants Increased whistle summoning range Temperature is lower at night Cows/bulls textures changed to better match other animals Added brown instead of yellow by default Increased attack resilience of most creatures Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish Improved leather jerkin texture Added Bullshark/Tigershark Wildboar texture improved Sneak movement is slower Added player levels Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities Added collectable experience orbs Dragging items on top of controls/buttons to drop them works Added more players stats Tweaked creature spawn ratios to have more dangerous animals Added leopards and jaguars Added experience to graves Fixed broken graves treasure generation Added sickness from food poisoning Added puking Cannot eat the same food all the time Added pumpkin soup/rotten pumpkin soup Added flu from cold Added coughing attacks/sneezing Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley. Allowing longer visibility range: 320 blocks iOS 7.0 now required due to gamepad support Fixed aiming circle offset for left-handed setup Fixed model orientation when walking sideways/backwards Campfires burn for longer and produce more heat Increased campfire animals avoidance range Player requires level 2 to use diamond tools/weapons/armor Players made slower, only speed up on gaining experience/wearing shoes Fixed and overhauled environment temperature system Increased musket and crossbow strength/durability Added one-led blocks Increased large and medium keg explosion power Improved zebra texture Added bestiary with animals parameters displayed Cotton clothes give 10% protection (absorb 10% of attack damage) Running backwards made slower Improved donkey texture Added Multicolored LEDs Increased precipitation particle system range when visibility range is large Added iron ore chunks that need to be smelted instead of iron ore blocks Added germanium ore chunks that need to be smelted instead of germanium ore blocks Added death records to player stats