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  1. v2.4.63.0iOS
    - Speeded up loading of game assets about 2x (only really perceptible on slow devices)
    - Fixed missing fireworks particles texture
    - Slightly reduced fog duration in autumn/winter
    - Compass shows proper direction when held in hand
    - Fixed target block disappearing in the dark
    - Look Sensitivity setting is correctly applied to mice and gamepads, not just to touch input
  2. v2.4.10.8Android
    - Added seasons
    - Added layered fog
    - Manual control of precipitation and fog in Creative mode
    - Added dirt slabs and dirt stairs
    - Added community content search & more filters
    - Updated entire UI style to use rounded shapes
    - Improved and added sound generator sounds
    - New door, chest, dispenser and wooden tools textures
    - Added explosion ground shake
    - Added Android/Chromebook mouse support
    ... and many more: see full list of changes on our website
  3. v2.4.62.0iOS
    - Added seasons
    - Added layered fog
    - Manual control of precipitation and fog in Creative mode
    - Added dirt slabs and dirt stairs
    - Added community content search & more filters
    - Updated entire UI style to use rounded shapes
    - Improved and added sound generator sounds
    - New door, chest, dispenser and wooden tools textures
    - Added explosion ground shake
    ... and many more: see full list of changes on our website
  4. v2.4.61.0iOS
    - Added seasons
    - Added layered fog
    - Manual control of precipitation and fog in Creative Mode
    - Added dirt slabs and dirt stairs
    - Added community content search & more filters
    - Updated entire UI style to use rounded shapes
    - Improved and added sound generator sounds
    - New door, chest, dispenser and wooden tools textures
    - Added explosion ground shake
    ... and many more: see full list of changes on our website
  5. v2.3.61.0iOS
    This is a bugfix release in the 2.3 series:
    - Fixed broken uploading/downloading of 2.3 worlds
    - Crouching deaths in low spaces fixed
    - General crouching behavior improvements
    - Reduced Sparrows spawn rate
    - Different, more varied new world names
    - Fixed glitches and improved wooden ladder
    - Fixed depth clipping when crouching near a wall
    - Hammer makes appropriate material sound when used to make furniture
    - Reduced chance of spawning of many creatures of the same type
    - Reduced number of pickables created by explosions
    - Fixed cairn collision box
  6. v2.3.60.0iOS
    - Added pigeons
    - Added sparrows
    - Added cairns which drop experience and diamonds when mined
    - Crouching allows player to crawl into 1-block-high spaces
    - Compressed terrain file format, up to 100x size reduction of world files
    - Motion detector detects moving blocks, pickables, projectiles
    - Optimizations to reduce stuttering
    - Switch and button blocks are editable (adjust generated voltage)
    - Proper font kerning for nicer looking text
    ... and many more: see full list of changes on our website
  7. v2.2.62.0iOS
    - Terrain height doubled to 256 blocks
    - Increased number of inventory slots to 10
    - Fixed glitches when too many complex blocks in one place
    - Added flat island mode
    - Added Great White Sharks
    - Tools overhaul
    - Terrain generation overhaul
    - New lighting model
    - Food takes longer to rot, rotten food turns into compost
    - Rain drops generate particles when striking ground
    - Added starting location option: Easy, Medium and Hard
    - Added Mimosa trees
    ... and many more: see full list of over 70 changes on our website
  8. v2.2.61.0iOS
    - Terrain height doubled to 256 blocks
    - Increased number of inventory slots to 10
    - Fixed glitches when too many complex blocks in one place
    - Added flat island mode
    - Added Great White Sharks
    - Tools overhaul
    - Terrain generation overhaul
    - New lighting model
    - Food takes longer to rot, rotten food turns into compost
    - Rain drops generate particles when striking ground
    - Added starting location option: Easy, Medium and Hard
    - Added Mimosa trees
    ... and many more: see full list of over 70 changes on our website
  9. v2.2.60.0iOS
    - Terrain height doubled to 256 blocks
    - Increased number of inventory slots to 10
    - Fixed glitches when too many complex blocks in one place
    - Added flat island mode
    - Added Great White Sharks
    - Tools overhaul
    - Terrain generation overhaul
    - New lighting model
    - Food takes longer to rot, rotten food turns into compost
    - Rain drops generate particles when striking ground
    - Added starting location option: Easy, Medium and Hard
    - Added Mimosa trees
    ... and many more: see full list of over 70 changes on our website
  10. v2.1.54.0iOS
    Small bugfix to pistons broken in 2.1.53.0
  11. v2.1.53.0iOS
    Updated for latest Apple devices
    Small changes and tweaks
  12. v2.1.52.0iOS
    Added settings to disable supernatural creatures
    Fixed inventory widgets dismissing with inventory button/e key
    Fixed and improved kill cause messages
    Producing more pistons from the crafting recipe
    Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
    Added 3d models for all food items
    Added 3d models for all chunk items (coal chunks, stone chunk etc.)
    Added creative mode reach setting
    New food/health bar icons
    Added WireThroughCobblestone
    Added support for having multiple players in the world
    Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
    Herding AI: chasers now break off and return to herd when too far away
    Runaway AI: fixed spurious running away from a distant attacker
    Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
    Pilot AI tries to avoid other creatures
    Added UI animations
    Customizable colors palette and color names per world
    Health replenished during sleep only when not starving
    Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
    Updated minerals textures
    Cell door looks improved
    Added menu music
    Added gamepad support
    Biome size setting added
    Much larger and more crazy mountains
    Mountain peaks made more rocky
    Added rivers
    Added support for island generation with configurable size
    Generally more loot from animals
    Reduced egg laying frequency of flightless birds
    Piston duplication bug fixed
    Added overhead player name display
    Added possibility to flip screen upside down
    Added female players, female players are weaker but faster and need less food
    Different default clothing for all player variants
    Increased whistle summoning range
    Temperature is lower at night
    Cows/bulls textures changed to better match other animals
    Added brown instead of yellow by default
    Increased attack resilience of most creatures
    Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
    Improved leather jerkin texture
    Added Bullshark/Tigershark
    Wildboar texture improved
    Sneak movement is slower
    Added player levels
    Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities
    Added collectable experience orbs
    Dragging items on top of controls/buttons to drop them works
    Added more players stats
    Tweaked creature spawn ratios to have more dangerous animals
    Added leopards and jaguars
    Added experience to graves
    Fixed broken graves treasure generation
    Added sickness from food poisoning
    Added puking
    Cannot eat the same food all the time
    Added pumpkin soup/rotten pumpkin soup
    Added flu from cold
    Added coughing attacks/sneezing
    Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
    Allowing longer visibility range: 320 blocks
    iOS 7.0 now required due to gamepad support
    Fixed aiming circle offset for left-handed setup
    Fixed model orientation when walking sideways/backwards
    Campfires burn for longer and produce more heat
    Increased campfire animals avoidance range
    Player requires level 2 to use diamond tools/weapons/armor
    Players made slower, only speed up on gaining experience/wearing shoes
    Fixed and overhauled environment temperature system
    Increased musket and crossbow strength/durability
    Added one-led blocks
    Increased large and medium keg explosion power
    Improved zebra texture
    Added bestiary with animals parameters displayed
    Cotton clothes give 10% protection (absorb 10% of attack damage)
    Running backwards made slower
    Improved donkey texture
    Added Multicolored LEDs
    Increased precipitation particle system range when visibility range is large
    Added iron ore chunks that need to be smelted instead of iron ore blocks
    Added germanium ore chunks that need to be smelted instead of germanium ore blocks
    Added death records to player stats
  13. v2.1.50.0iOS
    Added settings to disable supernatural creatures
    Fixed inventory widgets dismissing with inventory button/e key
    Fixed and improved kill cause messages
    Producing more pistons from the crafting recipe
    Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
    Added 3d models for all food items
    Added 3d models for all chunk items (coal chunks, stone chunk etc.)
    Added creative mode reach setting
    New food/health bar icons
    Added WireThroughCobblestone
    Added support for having multiple players in the world
    Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
    Herding AI: chasers now break off and return to herd when too far away
    Runaway AI: fixed spurious running away from a distant attacker
    Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
    Pilot AI tries to avoid other creatures
    Added UI animations
    Customizable colors palette and color names per world
    Health replenished during sleep only when not starving
    Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
    Updated minerals textures
    Cell door looks improved
    Added menu music
    Added gamepad support
    Biome size setting added
    Much larger and more crazy mountains
    Mountain peaks made more rocky
    Added rivers
    Added support for island generation with configurable size
    Generally more loot from animals
    Reduced egg laying frequency of flightless birds
    Piston duplication bug fixed
    Added overhead player name display
    Added possibility to flip screen upside down
    Added female players, female players are weaker but faster and need less food
    Different default clothing for all player variants
    Increased whistle summoning range
    Temperature is lower at night
    Cows/bulls textures changed to better match other animals
    Added brown instead of yellow by default
    Increased attack resilience of most creatures
    Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
    Improved leather jerkin texture
    Added Bullshark/Tigershark
    Wildboar texture improved
    Sneak movement is slower
    Added player levels
    Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities
    Added collectable experience orbs
    Dragging items on top of controls/buttons to drop them works
    Added more players stats
    Tweaked creature spawn ratios to have more dangerous animals
    Added leopards and jaguars
    Added experience to graves
    Fixed broken graves treasure generation
    Added sickness from food poisoning
    Added puking
    Cannot eat the same food all the time
    Added pumpkin soup/rotten pumpkin soup
    Added flu from cold
    Added coughing attacks/sneezing
    Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
    Allowing longer visibility range: 320 blocks
    iOS 7.0 now required due to gamepad support
    Fixed aiming circle offset for left-handed setup
    Fixed model orientation when walking sideways/backwards
    Campfires burn for longer and produce more heat
    Increased campfire animals avoidance range
    Player requires level 2 to use diamond tools/weapons/armor
    Players made slower, only speed up on gaining experience/wearing shoes
    Fixed and overhauled environment temperature system
    Increased musket and crossbow strength/durability
    Added one-led blocks
    Increased large and medium keg explosion power
    Improved zebra texture
    Added bestiary with animals parameters displayed
    Cotton clothes give 10% protection (absorb 10% of attack damage)
    Running backwards made slower
    Improved donkey texture
    Added Multicolored LEDs
    Increased precipitation particle system range when visibility range is large
    Added iron ore chunks that need to be smelted instead of iron ore blocks
    Added germanium ore chunks that need to be smelted instead of germanium ore blocks
    Added death records to player stats

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Survivalcraft 2, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0