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- v1.0.31iOS
Kavel is BACK! Better than ever. -Fully up to date with latest tech. -Newly integrated GameKit for Leaderboards and Achievements to comply with Apple. -New languages: French and Korean.
- v1.0.28Android
-Additional Language localization: Korean and French. -All achievements are now localized in Japanese, Dutch, Korean and French. -Achievements now have individual icons.
- v1.0.16iOS
IMPROVEMENTS -Tile dropping behavior is changed to reduce overlap and visual glitches. -Distortion effect is tweaked to be more equal across different resolutions and aspect ratios. -UI Improvements. BUG FIXES -Score in Continue screen not displaying with the correct formatting. -Score shapes in tutorial are displaying wrong (outline that shouldn't be there).
- v1.0.15iOS
SAVE AND CONTINUE -When you leave a game of casual or frenzy, the game will now automatically save the state so that you can continue on later. The continue UI will show up if there is a saved game available. Casual and frenzy are saved separately so you can have two ongoing games at once. LOCALLY SAVED SCORES -For those players who don't want to rely on game center to save their scores. Scores are now also saved locally. For now the best/highest score is shown in the in-game UI. In the future his data will be used for a more elaborate score review UI. NEW COLOR PALETTES -Buried Skull -Town Crier -Vista Cruiser -App Unwrap -Jay Walk IMPROVEMENTS -Score VFX stay on screen a little longer. -High Score is shown in the in-game UI to clearly state what you need to beat. If online scores can't be retrieved, local high score will be used (these can potentially be different). BUG FIXES -Vignette color doesn't match with dark color palettes. Dark color palettes now have their own separate vignette color.
- v1.0.14iOS
BOMB OUTLINES -A setting to toggle outlines on bombs. Making them easier to spot and hint at multi-color matching. NEW COLOR PALETTES -Night Vision (Colorblind Noir) -Aero Dynamic -Dinosaur Egg IMPROVEMENTS -Updated the last board of the tutorial for a better teaching moment. -Colorblind palette colors are now swapped to different shapes for a more optimal contrast. -Dark Colorblind palette added: Night Vision. -Achievements and Leaderboard buttons now have icons and look like proper buttons. -Visual tweaks to make shapes and bombs easier to distinguish. -Performance improvements to shape shaders. -Kavel color palette had slight tweaks to green and yellow for improved contrast. -Updated About page. BUG FIXES -Next up no longer can appear on the main menu screen after a quick exit on any game mode. -Jelly shape style no longer appears in UI during play.
- v1.0.13iOS
DARK PALETTES -Three new color palettes with dark background: --Kavel Noir --Tokyo Drift --Power Play -UI is completely responsive to dark mode palettes. -Should help reduce eye strain in dark environments. IMPROVEMENTS -Sound Effect plays when Tetromino snaps to shapes on the board. -Sound Fx toggle now also toggles UI sounds. -Support for randomized playing of SoundCues for a single call. -Added Languages to app data to accurately represent available languages on the App store. -Changed order of screen feedback messages. Score renders first and can be be occluded by other messages. BUG FIXES -Board is now properly set up after pressing "try again". Previously not using the correct state of the randomizing algorithm. -Game now gracefully handles incoming notifications by moving the Tetromino when the game is paused. Previously had a chance to completely lose Tetromino and had to start over. (Hard to test all cases but fairly confident)
- v1.0.12iOS
Fixed bug: Missing Achievements. Fixed bug: Japanese font rendering for large text. Default settings now set to lowest impact on performance (Screen Effects: None, Shape Style: Sharp)