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  1. v1.0.31iOS
    Kavel is BACK! Better than ever.
    -Fully up to date with latest tech.
    -Newly integrated GameKit for Leaderboards and Achievements to comply with Apple.
    -New languages: French and Korean.
  2. v1.0.28Android
    -Additional Language localization: Korean and French.
    -All achievements are now localized in Japanese, Dutch, Korean and French.
    -Achievements now have individual icons.
  3. v1.0.16iOS
    IMPROVEMENTS
    -Tile dropping behavior is changed to reduce overlap and visual glitches.
    -Distortion effect is tweaked to be more equal across different resolutions and aspect ratios.
    -UI Improvements.
    
    BUG FIXES
    -Score in Continue screen not displaying with the correct formatting.
    -Score shapes in tutorial are displaying wrong (outline that shouldn't be there).
  4. v1.0.15iOS
    SAVE AND CONTINUE
    -When you leave a game of casual or frenzy, the game will now automatically save the state so that you can continue on later. The continue UI will show up if there is a saved game available. Casual and frenzy are saved separately so you can have two ongoing games at once.
    
    LOCALLY SAVED SCORES
    -For those players who don't want to rely on game center to save their scores. Scores are now also saved locally. For now the best/highest score is shown in the in-game UI. In the future his data will be used for a more elaborate score review UI.
    
    NEW COLOR PALETTES
    -Buried Skull
    -Town Crier
    -Vista Cruiser
    -App Unwrap
    -Jay Walk
    
    IMPROVEMENTS
    -Score VFX stay on screen a little longer.
    -High Score is shown in the in-game UI to clearly state what you need to beat. If online scores can't be retrieved, local high score will be used (these can potentially be different).
    
    BUG FIXES
    -Vignette color doesn't match with dark color palettes. Dark color palettes now have their own separate vignette color.
  5. v1.0.14iOS
    BOMB OUTLINES
    -A setting to toggle outlines on bombs. Making them easier to spot and hint at multi-color matching.
    
    NEW COLOR PALETTES
    -Night Vision (Colorblind Noir)
    -Aero Dynamic
    -Dinosaur Egg
    
    IMPROVEMENTS
    -Updated the last board of the tutorial for a better teaching moment.
    -Colorblind palette colors are now swapped to different shapes for a more optimal contrast.
    -Dark Colorblind palette added: Night Vision.
    -Achievements and Leaderboard buttons now have icons and look like proper buttons.
    -Visual tweaks to make shapes and bombs easier to distinguish.
    -Performance improvements to shape shaders.
    -Kavel color palette had slight tweaks to green and yellow for improved contrast.
    -Updated About page.
    
    BUG FIXES
    -Next up no longer can appear on the main menu screen after a quick exit on any game mode.
    -Jelly shape style no longer appears in UI during play.
  6. v1.0.13iOS
    DARK PALETTES
    
    -Three new color palettes with dark background:
    --Kavel Noir
    --Tokyo Drift
    --Power Play
    -UI is completely responsive to dark mode palettes.
    -Should help reduce eye strain in dark environments.
    
    IMPROVEMENTS
    -Sound Effect plays when Tetromino snaps to shapes on the board.
    -Sound Fx toggle now also toggles UI sounds.
    -Support for randomized playing of SoundCues for a single call.
    -Added Languages to app data to accurately represent available languages on the App store.
    -Changed order of screen feedback messages. Score renders first and can be be occluded by other messages.
    
    BUG FIXES
    -Board is now properly set up after pressing "try again". Previously not using the correct state of the randomizing algorithm.
    -Game now gracefully handles incoming notifications by moving the Tetromino when the game is paused. Previously had a chance to completely lose Tetromino and had to start over. (Hard to test all cases but fairly confident)
  7. v1.0.12iOS
    Fixed bug: Missing Achievements.
    Fixed bug: Japanese font rendering for large text.
    Default settings now set to lowest impact on performance (Screen Effects: None, Shape Style: Sharp)

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AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Kavel, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0