Loading...
- v3.0.1iOS
Bug fixes and improvements.
- v3.0.1Android
Bug fixes and improvements.
- v3.0.0iOS
Venture into the pyramids of the Ancients in Clank! - The Mummy's Curse! A new expansion, improvements, and bug fixes await!
- v2.2.2iOS
Bug fixes and improvements.
- v2.2.1iOS
Bug fixes and improvements.
- v2.2.0iOS
Bug fixes and improvements.
- v2.1.4iOS
Bug fixes and improvements.
- v2.1.3iOS
Bug fixes around undo.
- v2.1.2iOS
Bug fixes and improvements.
- v2.1.1iOS
Bug fixes and improvements.
- v2.1.0iOS
Bug fixes and improvements. Introducing multiplayer Draft Mode! Free for all players, select the Draft Mode toggle on the create game screen to play the variant rules with your friends and rivals.
- v2.0.3iOS
Bug fixes and improvements.
- v2.0.2iOS
Patch to address bug fixes.
- v2.0.1iOS
Bug fix for leaderboard badge display.
- v2.0.0iOS
Go deeper than ever before in Clank! Sunken Treasures! The dungeons have flooded, offering daring thieves two new underwater maps to explore – enter The Pirate Ship and Seaside Castle! This patch also includes fixes to several community bugs and quality of life improvements.
- v1.3.1iOS
This fixes some community bugs.
- v1.3iOS
If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck! New Features & Improvements Introducing the Skip Replay feature! * Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away. Bug Fixes * Players in Live lobbies should now be removed when they accept an invite to another live game. * Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks. * Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever. * Improved visibility of gold values on cards in the Gold Fever Challenge. * Tutorial prompts should no longer be overlapped by cards in the dungeon row. * The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold. * Fixed non-English localization for inventory tool tip. * Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores. * Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving. * Discard pile’s title should now display correctly if automatically selected by trash modal. * Enabling Fast Mode should no longer affect tutorial games. * Clarified hinting of the wraparound tunnel in the tutorial. * Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on. * Removed redundant tutorial prompt explaining minus Clank! * In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn. * Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores. * Heist modifier descriptions are now easier to read. * Fixed an overlap with the card purchase glow in the mini dungeon row.