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  1. v2.0.3iOS
    Bugfixes and optimizations related to the release of Bellfaire
  2. v2.0.3.1068Android
    The critters of Everdell celebrate in style in a new expansion!
    
    • 15 unique player powers
    • 4 Forest locations
    • 10 Events
    • Special Garland Awards
    • The Market
    • Cardinals and Toads make their arrival
    
    Thank you for playing Everdell!
  3. v1.3.2iOS
    We are happy to push out a new patch for Everdell! While this new build contains many bug fixes, it also has the shiny new Undo functionality!
    
    You asked, and we listened! Undo is now supported in Everdell for actions that haven’t revealed hidden information. To support this feature, you will now be prompted to confirm when you are done with your turn. If you prefer automatic confirmation, you can enable it in Settings under the Gameplay tab but do note it will limit your ability to undo.
    
    Bug Fixes
    
    Gameplay
    * Scurrble Stadium now scores correctly when the discard has been reshuffled back into the deck.
    * Legendary Trials Heroic challenge now draws the correct number of cards after playing a Legendary card.
    * Miner Mole copying Carnival now gives bonuses based on the city Carnival is in.
    * AI can no longer place workers on another player’s Queen.
    * Legendary Trials now gives the AI the correct number of starting workers.
    * Silver Scale Spring correctly counts toward “Ancient Scrolls Discovered” when appropriate.
    * Cards attached to Bridge of the Sky can no longer be discarded by Ruins or University.
    * Forest Locations no longer appear in Tutorial 1 after replaying it.
    UI/UX
    * Updated some incorrect foreign localization.
    * Chat and Action Log no longer overlap; opening one closes the other.
    * Resign confirmation no longer stays on the screen if the player has timed out.
    * Action Log now uses the correct location names when moving or copying workers.
    * Challenges remember the last selected entry even when Glimmergold DLC is owned.
    * Removed redundant Skip or Cancel in several prompts.
    * Adjusted some UI so that Rugwort's Trials displays correctly on all resolutions.
    * Dragging Meadow cards into the player's hand no longer implies a valid play.
    * Adjusted some UI so giving twigs on certain prompts is not obscured on some devices.
    * Fixed a selection issue with Rugwort that led to a softlock.
    * Adjusted some UI that fixed overlapping issues involving Brilliant Marketing Plan on some devices.
    * All tooltips now have congruent text styles.
    * Harvester/Husband in hand no longer shows a free-link icon when Farms are already occupied.
    * Revised some wording to inform players why certain cards can't be played.
    
    Thank you for playing Everdell and submitting your feedback and reporting any bugs you experience!
  4. v1.3.2.933Android
    We are happy to push out a new patch for Everdell! While this new build contains many bug fixes, it also has the shiny new Undo functionality!
  5. v1.3.1iOS
    We are happy to push out a new patch for Everdell! While this new build contains many bug fixes, it also has the shiny new Undo functionality!
    
    You asked, and we listened! Undo is now supported in Everdell for actions that haven’t revealed hidden information. To support this feature, you will now be prompted to confirm when you are done with your turn. If you prefer automatic confirmation, you can enable it in Settings under the Gameplay tab but do note it will limit your ability to undo.
    
    Bug Fixes
    
    Gameplay
    * Scurrble Stadium now scores correctly when the discard has been reshuffled back into the deck.
    * Legendary Trials Heroic challenge now draws the correct number of cards after playing a Legendary card.
    * Miner Mole copying Carnival now gives bonuses based on the city Carnival is in.
    * AI can no longer place workers on another player’s Queen.
    * Legendary Trials now gives the AI the correct number of starting workers.
    * Silver Scale Spring correctly counts toward “Ancient Scrolls Discovered” when appropriate.
    * Cards attached to Bridge of the Sky can no longer be discarded by Ruins or University.
    * Forest Locations no longer appear in Tutorial 1 after replaying it.
    UI/UX
    * Updated some incorrect foreign localization.
    * Chat and Action Log no longer overlap; opening one closes the other.
    * Resign confirmation no longer stays on the screen if the player has timed out.
    * Action Log now uses the correct location names when moving or copying workers.
    * Challenges remember the last selected entry even when Glimmergold DLC is owned.
    * Removed redundant Skip or Cancel in several prompts.
    * Adjusted some UI so that Rugwort's Trials displays correctly on all resolutions.
    * Dragging Meadow cards into the player's hand no longer implies a valid play.
    * Adjusted some UI so giving twigs on certain prompts is not obscured on some devices.
    * Fixed a selection issue with Rugwort that led to a softlock.
    * Adjusted some UI that fixed overlapping issues involving Brilliant Marketing Plan on some devices.
    * All tooltips now have congruent text styles.
    * Harvester/Husband in hand no longer shows a free-link icon when Farms are already occupied.
    * Revised some wording to inform players why certain cards can't be played.
    
    Thank you for playing Everdell and submitting your feedback and reporting any bugs you experience!
  6. v1.3.0iOS
    We are happy to push out a new patch for Everdell! While this new build contains many bug fixes, it also has the shiny new Undo functionality!
    
    You asked, and we listened! Undo is now supported in Everdell for actions that haven’t revealed hidden information. To support this feature, you will now be prompted to confirm when you are done with your turn. If you prefer automatic confirmation, you can enable it in Settings under the Gameplay tab but do note it will limit your ability to undo.
    
    Bug Fixes
    
    Gameplay
    * Scurrble Stadium now scores correctly when the discard has been reshuffled back into the deck.
    * Legendary Trials Heroic challenge now draws the correct number of cards after playing a Legendary card.
    * Miner Mole copying Carnival now gives bonuses based on the city Carnival is in.
    * AI can no longer place workers on another player’s Queen.
    * Legendary Trials now gives the AI the correct number of starting workers.
    * Silver Scale Spring correctly counts toward “Ancient Scrolls Discovered” when appropriate.
    * Cards attached to Bridge of the Sky can no longer be discarded by Ruins or University.
    * Forest Locations no longer appear in Tutorial 1 after replaying it.
    UI/UX
    * Updated some incorrect foreign localization.
    * Chat and Action Log no longer overlap; opening one closes the other.
    * Resign confirmation no longer stays on the screen if the player has timed out.
    * Action Log now uses the correct location names when moving or copying workers.
    * Challenges remember the last selected entry even when Glimmergold DLC is owned.
    * Removed redundant Skip or Cancel in several prompts.
    * Adjusted some UI so that Rugwort's Trials displays correctly on all resolutions.
    * Dragging Meadow cards into the player's hand no longer implies a valid play.
    * Adjusted some UI so giving twigs on certain prompts is not obscured on some devices.
    * Fixed a selection issue with Rugwort that led to a softlock.
    * Adjusted some UI that fixed overlapping issues involving Brilliant Marketing Plan on some devices.
    * All tooltips now have congruent text styles.
    * Harvester/Husband in hand no longer shows a free-link icon when Farms are already occupied.
    * Revised some wording to inform players why certain cards can't be played.
    
    Thank you for playing Everdell and submitting your feedback and reporting any bugs you experience!
  7. v1.2.4iOS
    General bug fixes and compatibility updates.
  8. v1.2.3iOS
    Update for internal reporting.
  9. v1.2.2iOS
    Bug fixes and improvements:
    
    - Corrected instance of being allowed to play more than one Ranger into your city.
    - Legendary card effects can no longer be copied.
    - Cirrus Windfall should now be playable into a full city.
    - Fixed issue with Steam Deck not selecting cards correctly.
    - Fixed a softlock instance related to Pass and Play.
  10. v1.2.1iOS
    We've got a hotfix coming your way to tidy up a few things and keep your adventures running smoothly!
    
    Bug Fixes:
    
    * Legendary cards overlapping with cards in hand when holding 8 cards should now be resolved.
    * A  'Restore Purchases' button so players can reactivate any purchased DLC should now be visible.
    * The game should now properly switch to the next player after Silver Scale Springs in Pass and Play.
    * The AI Infinite loop occurring during Heroic Legendary Challenge should now be fixed.
    * Oleander's Opera House should only count Unique Critters for additional VP.
    
    Thank you so much for your support and happy playing!
  11. v1.2.0iOS
    - Added Glimmergold DLC
    - Fixed several instances of softlocks
    - Fixed several instances of notifications not sending
    - Fixed several visual bugs
    - Fixed several camera-related issues
    - Fixed multiple gameplay issues
  12. v1.1.9iOS
    Fixed an issue where Harvester/Gatherer would not appear to not be selectable
        Fixed an issue where a player could not play a Fool if they had a Fool in their city
        Fixed an issue where cards in settings were not tap to view when tap to view is enabled
  13. v1.1.8iOS
    Features
    We're excited to introduce a change aimed at enhancing the card viewing experience for mobile players. In response to player feedback, we've added a new option in the gameplay section of settings called "Tap to View Card." When activated, this feature brings several improvements to the game to make reviewing cards more user-friendly:
    
    Tap to Zoom: Say goodbye to the tap-and-hold method for zooming in on cards in your hand, city, meadow, or pop-ups. With "Tap to View Card" enabled, simply tap on a card to zoom in.
    
    Center-Screen Zoom: Zoomed-in cards will now appear front and center on your screen, providing a clear and immersive view. To dismiss the card, just tap anywhere outside of it.
    
    Streamlined Interactions: We've optimized various interactions that used to require clicking on a card to prevent any conflicts with the new tap-to-zoom functionality.
    
    Bug Fixes
    Now, only online games add to Competitor and Seasoned Competitor Achievements.
    We fixed some issues with layering and clipping when dragging cards or workers around the playmat.
    We increased the hitbox for your city when dragging a card to it and releasing the card near the city’s edge.
    Community Bug Fixes
    Our gratitude goes out to the Everdell community for helping us identify the following bugs which are now resolved:
    
    We fixed a bug where the player gains Shopkeeper's berry when playing the Fool to another player’s city.
    We fixed a bug so that Crane and all other cards properly reset their occupied status when discarded.
    We fixed a bug so that 2 Rangers cannot occupy a city when Dungeon is played.
    We appreciate your continued support and dedication to making Everdell a place with fewer bugs than critters. Keep the feedback coming, and happy gaming!
  14. v1.1.7iOS
    Dragging cards is now more easily canceled without playing the card.
    Zooming cards over the city no longer accidentally plays the card.
  15. v1.1.6iOS
    In this patch, we're introducing an optional new method for placing workers on mobile devices, along with a range of bug fixes to enhance your gaming experience.
    Additions
    Added support for an optional new method of placing workers on mobile devices. Users can now place workers in two taps instead of using drag functionality (which is still supported).
    Bug Fixes
    Fixed an issue where occupied constructions remained occupied when discarded, shuffled, and drawn again.
    Improved the accuracy of timer tooltips.
    Fixed an issue where skipping the "Discard cards to draw 2 per" Forest location caused the placement to be undone.
    Users can no longer accidentally drop workers in locations they couldn't see behind their player HUD.
    Fixed an issue where cards could be played to the city without being dragged to the correct drop area.
    Resolved a softlock that occurred when simultaneously pressing the right and left mouse buttons.
    Fixed visual issues that could occur when Rugworts played too many cards.
    Cancel option is now available when making a selection of paired Harvester and Gatherers.
    Various fixes for non-English localization translations.
  16. v1.1.5iOS
    Players now have the option to switch back and forth between using the Harvester/Gather and Husband/Wife with the “Everdell for Everyone” option now found in gameplay settings.
    Text in the front-end menus has been enlarged in some areas to improve visibility.
  17. v1.1.4iOS
    Everdell’s 1.1.4 patch is about to go live and addresses a variety of bugs and feedback reported by the community. The full list of patch notes can be seen below:
    
    Patch Notes
    * Players can now select which worker they want to use before the start of the game!
    
    Bug Fixes:
    * Removed some instances where players were prompted that they could spend additional resources even when they had no more to spend.
    * Fixed a bug where Rugwort wasn’t calculating his point total correctly in some situations.
    * Players can no longer play cards out of Rugwort’s city after playing a Teacher.
  18. v1.1.3iOS
    Everdell’s 1.1.2 patch is about to go live and addresses a variety of bugs and feedback reported by the community. The full list of patch notes can be seen below:
    
    Patch Notes:
    * Leaderboards now display information about how points are accumulated.
    * The previous hidden achievement has now been made into a real one, allowing players to complete the entire achievement set.
    * A warning prompt is displayed to players who attempt to take 0 resources while using Haven.
    * A change was made to the Judge prompt to better communicate how the card works.
    
    Bug Fixes:
    * Prompts that alert the player that there is an update available are now skinned and localized correctly.
    * Players are no longer able to play a 2nd ranger.
    * Fixed a number of issues revolving around selections when a Harvester and Gatherer are paired together.
    * You can no longer steal workers from your opponent if they place a worker on your location that you’ve destroyed with Ruins.
    * Traveler cards now only activate production cards once when played in the New Frontier Challenge.
    * Workers are now returned at the end of a season when University is used on a location with a Worker on it.
    * You can no longer play to a Queen with a full city when you have a Crane.
    * Opponents should now get their workers back the following season if a construction card is discarded.
    * The Ranger now allows players to move workers in the Late Start Challenge.
    * Fixed a number of issues around the Ancient Scrolls event not working correctly when there were less than 5 cards in the draw deck.
    * Fixed a number of issues around longer messages and usernames not displaying correctly in some interfaces.
  19. v1.1.1iOS
    Patch Notes:
    
    Bug Fixes:
    
    * Fixed a bug where the discard deck was not being ordered correctly.
    * Fixed a bug where players weren’t earning certain achievements ingame. Players will need to complete a single tutorial to retrigger the Graduate achievement and complete a single challenge to retrigger the Challenger and Ultimate Challenger achievements.
    * Fixed a bug where Rugwort’s name in the action log was difficult to read.
    * The Meadow button tooltip was shortened.
  20. v1.1.0iOS
    Bug fixes, localization updates, and optimizations.
  21. v1.0.2iOS
    Bug fixes, localization updates, and optimizations
  22. v1.0.1iOS
    Bug fixes, localization updates, and optimizations

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Everdell, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0