You guys asked for certain features and now they're here. 2.5 has been submitted.
NIL: NIL has been added into the game. Every player values NIL differently. You can increase or decrease your NIL offer as part of your recruiting pitch for high school prospects. NIL is also built into the transfer portal now.
Offseason NIL: After each season your donors will meet with you and depending on how your program did they'll tell you whether they're increasing or decreasing your NIL budget. Some of your current players might also ask for an increase in their NIL deal and you can accept or decline. Say no and they might not be happy about it.
Postseason Invitational: Didn't make the National Tournament? Your season might not be over yet. The Postseason Invitational has been added for all teams who just missed out on the National Tournament. Full 16-team bracket, all playable, same bracket viewer as the conference and national tournaments.
Impossible Mode: New difficulty tier above Extreme for everyone who's been saying the game is still too easy. Good luck.
Quality of Life: A lot of QOL improvements in this one. You can now filter by overall in the out of conference scheduling screen. Tons of bug fixes across the board. If you posted a bug in the Discord, me and the testing team have addressed it even if I wasn't able to respond to you directly.
Version 2.4 — What's New
Transfer Portal Redesign: Expanded player pool with sign chance percentages, departure reasons, and position filtering for a more strategic portal experience.
Save State Fix: Resolved remaining cases of the 0-0 save glitch. All save and load paths are now fully stable.
Win Probability Chart: Live play-by-play now features an interactive win probability graph that updates on every play.
Extreme Difficulty: New difficulty tier added for experienced players seeking a greater challenge.
Postseason Game Preview: Full matchup previews now available before Conference Tournament and National Tournament games.
AI Roster Intelligence: Improved AI recruiting, transfer portal usage, and roster construction with position-aware decision making across all teams.
Flexible Scholarships: Available scholarship slots now adjust based on projected roster departures, preventing scenarios where recruiting is blocked on a technically full roster.
Scoring Balance: Tuned long-save scoring environment to maintain realistic stat distributions across extended dynasties while preserving elite individual performances.
Conference Invites: Invitations to move up conferences now appear directly on the Dashboard.
Live Sim Indicator: Visual feedback during play-by-play showing which team currently leads.
Player Profiles: Swipe navigation between Stats, Ratings, Game Log, and Bio tabs.
iPad and Mac Improvements: Improved modal presentation, layout spacing, and desktop input support including ESC to close and click-outside dismissal.
Additional Fixes: Community names added. Bracketology logic improvements. Auto-redshirt cap. Over-roster-limit warnings on recruiting and portal screens. iOS long-press highlight fix. Expanded pregame analyst panel with more varied commentary. General polish and stability improvements throughout.
What's New in Version 2.3
Pregame Matchup Screen
Tap your next game from the dashboard to see a full pregame breakdown. Compare both teams side by side with stat bars for PPG, RPG, APG, FG%, and 3P%. See the projected spread, model-projected final score, and stat leaders matched up head to head before you sim or play it out.
Sim Tuning
Overhauled how points, assists, and rebounds are generated. Scoring now runs on a possession-based system tied to team tempo and coaching style. Stat distributions across the roster are more balanced and team averages sit in realistic college basketball ranges.
Coaching Style and Scoring Options
Your playstyle and offensive scoring options now carry more weight in sim results. Run and Gun, Lockdown Defense, System Ball, and Motion Offense each shape pace and tendencies. AI coaches have randomized styles too. First, second, and third scoring options have a bigger impact on shot distribution.
Conference Prestige Bands
Each conference now has a prestige floor, average, and ceiling. Teams near the top gain prestige slower and teams near the bottom are protected from freefall. Tap any conference name in the standings to see its band.
Redshirt Screen
Revamped with OVR and potential visible for every player. Auto-redshirt is smarter about targeting bench guys with high upside. Easier to read across the board.
Team Stats
Check any team's PPG, RPG, APG, steals, blocks, turnovers, and shooting percentages from a new stats tab on the team card.
Additional Updates
Confirmation prompt when switching jobs. More players stay at your old school when you leave. Fixed Opening Four bracket bugs and career log issues. Swapped roster page for lineup page in the bottom bar. Cleaned up the lineup screen. New team color mode replaces the gold accent with your team's color across the app. Fixed crashing bugs. Added more player names.
Thanks to everyone in the Discord and subreddit for the feedback.
Gameplay
Free throw volume increased to realistic levels
Assist totals now scale with team passing ability
Turnover frequency tuned down
Improved rebound tracking on missed shots
Injury rate increased so injuries actually impact seasons
Late-game possessions now run through the final buzzer
Scheduling
Fixed extra OOC games repeatedly scheduling the same opponent
Fixed issue where backing out of an MTE could prevent games from simulating
Conference tournament history tab correctly labeled
Postseason
Other teams' schedules now show conference and national tournament results
Play-in bracket display improvements
Coaching
Job offers now include a wider variety of programs including rebuild opportunities
More total offers per offseason
UI
Player offensive and defensive ratings display correctly on roster screen
What's New in 2.1
Gameplay
Multi-Team Events added to offseason schedule builder for tougher non-conference matchups
Scouting is more realistic — potential ranges are wider and harder to predict
Star rating now affects potential ceiling — low-star recruits rarely reach elite ratings
Overall game difficulty increased for a more competitive experience
Reduced blowouts between similarly rated teams for more realistic scores
Late-game pacing and score gaps adjusted for closer finishes
Fixed rare box score bug where guards could post extreme rebound totals
More coaching job offers each offseason, including rebuild opportunities at smaller programs
Rankings & Postseason
Bottom-150 team power rankings are more accurate
Improved Selection Sunday seeding and committee logic
Bracket seeds now always match the Selection Show reveal
Fixed play-in tournament bracket display glitches
Recruiting
Fixed commit chance calculations for more predictable recruiting
You can now remove a target from the recruiting board
Recruit interest and commitment pacing feels more balanced
UI & Polish
Replaced all emoji with clean matching icons across the entire app
Analyst takes have more variation and personality
Transfer stats no longer display incorrectly
Morale toggle works more reliably when turned off
Former player history tracking fixed
Player of the Year award logic improved
Added more player names to the name pool
Stability
Fixed scheduling for conferences with an odd number of teams
Fixed conference tournament bracket crash
Expanded offseason autosave checkpoints to prevent progress loss
NEW FEATURES
OOC Schedule Builder: pick all 10 non-conference opponents, set home/away, choose a rival with series tracking.
Bracketology tab: live projected 68-team field with regions, First Four, bubble watch, and quadrant records.
Analyst Opinions on team sheets with dynamic resume breakdowns.
Selection Sunday show: animated broadcast with seed reveals, bubble teams, and full bracket reveal.
Quadrant system: every game tagged Q1-Q4. Quad record drives bracketology, seeding, and prestige.
Simulation Difficulty: Easy, Normal, and Hard modes in Settings.
Recruit decision timing shown: "Deciding now" vs "Decides at Signing Day."
BALANCE
3PT shooting: more game-to-game variance, slightly lower ceiling, diminishing returns when stacking shooters.
Prestige gains now tied to quadrant quality. Need Q1 wins for big jumps. Soft cap for low prestige programs.
Draft board: potential rating weighted slightly higher. High-ceiling freshmen rise.
Job offers: small chance of offers from slightly worse programs.
Player potential is now a hard ceiling across all growth paths.
Recruiting rebalanced: user blue blood gravity matches AI.
Transfer portal: elite players at small schools now transfer up realistically.
UI
Redesigned player cards for recruits and rosters.
SPG/BPG added to stat leaders. STL/BLK added to game logs.
Bracket logos, team sheets, and recruiting displays improved.
General polish pass for spacing and readability.
BUG FIXES
Conference tournament bracket, Selection Sunday, and championship logic fixes.
Recruiting interest, contract extensions, and redshirt exploits fixed.
NaN guards on all stat paths. Prove It Deal button visibility fixed.
STABILITY
Save data pruned each season to prevent late-dynasty crashes.
Crash recovery and checkpoint saves improved.
General stability and performance improvements.
Recruiting System Overhaul
Completely rebuilt how recruiting commit decisions work. Now there's even less variation across if you're leading and whether or not a player commits.
For those of you who want recruiting to feel more forgiving, Easy mode now gives you a real advantage when you're the clear leader on a recruit. Not a reroll, an actual probability boost. If you're ahead by a big margin on Easy, you're landing that guy. Easier mode is easier.
Transfer Portal Visibility
When the new season starts, the News tab now shows exactly where each of your former players transferred to. The player's name is clickable and opens their player card on their new team. These are real roster moves, the player actually exists on that team, not just a text notification.
Scholarship / Portal Bug
Fixed an issue where the portal could show you as maxed out on scholarships even when you had open spots from players leaving for the draft. The portal now correctly reflects your true available roster slots.
Player Development + Coach Impact
Dev coach impact has been significantly increased for both in-season and offseason growth. A maxed development coach now gives a clear advantage in player progression that you'll actually feel over a season. Redshirt freshmen with high potential will make noticeably bigger jumps.
Also tuned potential distribution so extreme potentials are rarer and more exciting when you find one. Hidden gems still exist but finding a 99 POT sleeper actually means something now.
Lineup / Minutes Bug
Fixed an issue where swapping players in the lineup could break the minutes display or make the minute bar disappear.
Record Mismatch (Coach of the Year)
Fixed the Coach of the Year award to use regular season record consistently so your record in the awards tab matches what you see at the top of the screen.
Tournament Game Log Numbering
Fixed tournament games all showing the same game number in player game logs. Game numbers now increment correctly through the postseason.
Award Spam
Fixed an issue where player bios could show the same award dozens of times in a single season. Awards now only appear once per season.
Tournament Autobids (Custom Files)
For those of you using custom conference files, every conference now gets an actual tournament simmed so autobids come from real conference tournament winners regardless of your setup.
Tournament UX
The button to advance to the next tournament game is now a big gold pulsing "NEXT GAME" button that's impossible to miss.
Close Button Issues
The bracket close button hitbox has been enlarged so you're not fighting with the battery icon area anymore. Also fixed close buttons across the app to work on the first tap every time.
AD Firing Logic
Added hard floors so dominant seasons are properly protected. A 29-1 coach cannot be on the hot seat anymore.
AI Recruiting Class Sizes
AI teams now recruit realistic class sizes based on actual roster openings instead of stacking 5-10 players per year. AI also considers positional needs when recruiting so they build balanced rosters.
Career / Job Market
The job market now always includes some rebuild opportunities so you're not limited to only elite programs when looking for a new job.
Roster Construction
Fixed a position distribution issue that was causing too many players to end up as Small Forwards. Position generation is now balanced across all five positions. AI teams also maintain proper guard and big coverage so you won't see teams with zero point guards anymore.
Turnover Realism
Tuned turnover generation to produce realistic college basketball numbers with varied turnover types across bad passes, lost balls, traveling, and shot clock violations. Steals are properly attributed. Both played and simmed games now produce the same turnover environment.
v1.6 Patch Notes
Tournament Brackets
Added a real bracket viewer for both conference and national tournaments. You can now see the full bracket layout with matchups, scores, seeds, records, and logos round by round. Your team is highlighted so you can follow your path through the tournament.
Rebounding Fix
Rebuilt how rebounds are calculated. Team and individual totals should look a lot more realistic now. Also fixed an issue where the play-by-play and box score could show different rebound numbers for the same game.
Player Ratings
Fixed an issue where player overalls could get out of sync with their actual attributes over time. Growth now goes into real ratings so what you see on the player card matches their OVR.
Job Offers
Top programs are pickier now. Blue bloods won't come knocking after one good season. You need to build a track record, win consistently, and make tournament runs before elite jobs open up.
Save System
Added crash protection for saves. If the app closes unexpectedly during a save your file won't get corrupted. Automatic backup recovery if anything goes wrong.
small bug fixes
Recruiting Overhaul
Points and investment matter more — big leads now convert reliably
Home state, pipeline, and fit bonuses are stronger
Better recruit distribution across the league
Transfer portal now shows balanced positions instead of all SF/PF
Tap any portal player to see their full stats, ratings, and game log
New Recruiting Difficulty setting: Easy, Realistic, or Hard
Dynasty History
Fixed national champion repeating or showing the wrong team across seasons
Every completed season now stores the correct champion
Bug Fixes
Fixed duplicate lineup bug where one player filled all 5 starter slots
Fixed injuries not counting down when simming one game at a time
Fixed conference schedule using old conference after realignment
Fixed contract display showing conflicting year counts
Fixed redshirt freshmen declaring for the draft
Improved team logo persistence across app restarts
In-Season Player Development
Players can now improve during the season based on performance, minutes, and potential
Toast notification when a player levels up mid-season
Hot and Cold Streaks
Players get hot or cold based on shooting efficiency
Fire and ice indicators visible on the lineup screen
Good shooters get hot, bad shooters get cold — no more fake streaks
Offseason Growth Timing
Natural development now shows before the training step
Green banner displays each player's growth so you can plan training around it
Bug Fixes
Fixed player stats not tracking correctly during game sims
Fixed streak and breakout events not firing on the main sim path
Improved save stability
his update focuses on major stability improvements, deeper player development, and new features based on community feedback.
Save System
Fixed progress not saving after games
Added autosave after sims, app backgrounding, and errors
Backup save system with recovery if data is corrupted
Player Development
Overhauled growth system (training + natural development now stack)
High-potential players develop more realistically over time
Playing time and coaching style now impact growth
Added diminishing returns at high OVR to keep elite players rare
Team History
New History tab for all teams with year-by-year results, records, and achievements
Postseason Improvements
Clear Selection Sunday results and tournament entry
Full bracket simulation even if eliminated
Added tournament viewing options
Recruiting
Fixed unrealistic recruit decision outcomes
Added ability to withdraw offers
Additional Fixes
Fixed disappearing team logos
Fixed scheduling inconsistencies (all teams now play 30 games)
Fixed OVR mismatches across screens
Fixed redshirt and morale bugs
Improved crash handling and overall stability
- Fixed live game box score stats matching post-game summary
- Full roster available when making substitutions
- Improved live game play-by-play visuals
- Bug fixes and stability improvements