MARVEL Strike Force: Squad RPG icon

MARVEL Strike Force: Squad RPGv10.6.0 / 10.6.1

Released September 23, 2026Major

iOS

What changed

  • New featureIntroduced automated daily Raid launching for Alliances at 1:00 PM PT.
  • SocialUpdated Alliance joining rules to allow Raid participation after 12 hours.
  • RetentionFixed a progression blocker in the New User Experience on the homepage.
  • UXOptimized ISO-8 Equip All resource list to prioritize highest-value tiers.
  • UXUpdated ISO-8 Upgrade All slider to default to the highest affordable level.
  • UXAdded missing ISO-8 class names to the Upgrade All interface.
  • UXFixed UI dead-end in Danger Room Difficulty 6+ for players without Rental Packs.
  • UXCorrected character defeat marker placement on the Defeat screen.
  • UXFixed the 'Not on Cooldown' filter functionality in Survival Tower.
  • SocialResolved issue where Alliance damage contribution didn't scale with Trepidation Raid difficulty.

Original release notes

New This Release

New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!

Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8  Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.

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