DOOM
For mobile gamers interested in action-oriented, skill-based roguelike shooters with post-apocalyptic themes.
DOOM is an established games app that is free with in-app purchases. With a 4.4/5 rating from 167.8K reviews, it shows polarized user reception. Users particularly appreciate high-fidelity port of the original game delivers authentic fast-paced action on mobile devices, though fixed touch control layout lacks customization and creates significant friction for movement and aiming remains a common concern.
What is DOOM?
DOOM is a top-down roguelike shooter for mobile devices that adapts the classic PC franchise experience for touch and controller inputs.
Fans hire the app to experience the authentic, high-intensity action of the original franchise in a portable format.
Current Momentum
v2.9 · 3mo ago
Active- Resolved device-specific crashes.
- Enhanced sound effects.
- Improved compatibility with older devices.
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Randomly generated abilities and environments for each game run
Customization and leveling of characters with equipment and unique perks
Tactical dodge controls and auto-attack systems for combat encounters
How much does it cost?
- Free-to-play with ad support
- In-app purchases for gear and upgrades
Freemium model monetizes via ad-supported sessions and in-app purchases for progression items.
Who Built It?
Bethesda
Extending established AAA gaming franchises to mobile through high-fidelity simulation and action experiences for a global community.
Portfolio
4
Apps
What other apps does Bethesda make?
DOOM II
Fallout Shelter
The Elder Scrolls: Legends CCG
Explore the full Bethesda report
Portfolio breakdown, audience, momentum, and every app published by Bethesda.
What do users think recently?
High confidence · 49 reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate high-fidelity port of the original game delivers authentic fast-paced action on mobile devices and optional add-on content library provides extended replay value for long-term fans of the series, but report fixed touch control layout lacks customization and creates significant friction for movement and aiming and inability to adjust ui opacity or button size hinders visibility during intense combat sequences.
Limited review volume (49 reviews). Sentiment analysis will deepen as more data lands.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for DOOM?
Where is it available?
Localized markets (6)
How's The Games Market?
DOOM operates as a premium-priced title on iOS ($4.99) and a freemium title on Android, targeting long-term fans of the franchise and action-oriented roguelike players. The Android version currently holds a #78 rank in the Indian category, while the iOS version fluctuates significantly across European markets, signaling that the brand name drives initial discovery but fails to maintain consistent chart positions against modern, live-ops-heavy competitors.
How does it evolve in the Games market?
DOOM maintains a presence across global markets, but its ranking volatility (e.g., #78 in India, #49 in Iceland) suggests the brand name drives initial discovery rather than sustained engagement. The lack of consistent top-tier chart performance relative to the massive review count indicates a failure to convert legacy fans into long-term active users.
Rank progression
133 active rankings tracked — 30-day window
Which niche is DOOM in?
Explore the full Zombie Shooters niche
Every app in this space — 54 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Archero is the definitive market leader in the top-down roguelike shooter niche, maintaining a massive user base and high-frequency content updates that define the genre's standard.
Differentiators
- Maintains a massive, active player base that enables faster matchmaking and more robust social features.
- High-frequency content release cycle with 20 updates in six months keeps the meta-game constantly evolving.
- Deeply integrated monetization loops that have become the industry benchmark for the Archero-style sub-genre.
Head to head
The target app must leverage its unique IP to differentiate its core loop, as it cannot compete with Archero's sheer scale and content velocity through direct feature parity.
Contenders(2)
Directly targets the same top-down roguelike audience with a focus on idle progression mechanics.
Differentiators
- Integrates idle RPG progression systems that allow for passive growth alongside active combat sessions.
- Focuses on dungeon-crawling progression paths that offer a different pacing structure than standard roguelike shooters.
A direct genre competitor that successfully mirrors the roguelike shooter loop with a consistent update cadence.
Differentiators
- Utilizes a distinct, lighthearted art style that contrasts with the target app's gritty, dark aesthetic.
- Features a consistent, reliable update schedule that keeps the core gameplay loop fresh for long-term players.
Same space(4)
A spin-off of the Archero ecosystem that applies roguelike progression to a physics-based puzzle combat system.
Differentiators
- Replaces traditional shooter mechanics with physics-based projectile puzzles, requiring a different set of player skills.
- Leverages the same publisher's ecosystem to cross-promote and maintain a consistent, high-quality UI/UX standard.
An established action-adventure title that occupies the same broader category with a retro-inspired aesthetic.
Differentiators
- Employs a distinct retro-pixel art style that appeals to a different visual preference than modern 3D shooters.
- Combines rhythm-based combat elements with traditional RPG progression, creating a unique hybrid gameplay experience.
Shares the top-down action RPG space but leans heavily into character class depth and loot-based progression.
Differentiators
- Provides significantly deeper character customization and class-based skill trees compared to standard roguelike shooters.
- Focuses on long-form loot grinding and gear optimization rather than purely session-based roguelike runs.
An adjacent roguelike hit that redefined the 'bullet heaven' sub-genre, influencing player expectations for combat density.
Differentiators
- Pioneered the 'reverse bullet hell' mechanic, focusing on massive enemy counts rather than precision dodging.
- Offers a minimalist, high-impact combat experience that prioritizes screen-clearing power fantasies over tactical cover-based movement.
New entrants(1)
A rapidly growing title with high update frequency that is aggressively capturing market share in the idle-action space.
Differentiators
- Uses a 'reverse-protagonist' narrative hook that differentiates it from standard hero-slayer tropes.
- Aggressive live-ops strategy with 11 updates in six months, rapidly iterating on player feedback and seasonal events.
Compare DOOM against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for DOOM
Strengths to defend, gaps to attack
Core Strengths
- Authentic IP-based action delivers high-fidelity combat experience
- Optional classic content packs drive long-term fan retention
- Bluetooth controller support mitigates touch-input friction
Critical Frictions
- Fixed touch controls lack customization options
- No native support for modern aspect ratios
- Android-iOS rating gap indicates inconsistent cross-platform performance
Growth Levers
- Implement customizable UI controls to reduce churn
- Expand classic content library to increase LTV
- Add gyroscope aiming to improve precision
Market Threats
- Archero's 20-update-per-six-month cadence outpaces current development
- Legend of Slime's aggressive live-ops strategy captures casual-action market share
- Modern display standards make the app feel dated
What are the next best moves?
Ship customizable control mapping because user reviews cite non-configurable buttons as top churn risk → improve retention
Top complaint theme in sentiment analysis is fixed touch control friction.
Trade-off: Pause the classic map pack expansion — control usability has a higher impact on new-user conversion.
Implement native aspect ratio support because black bars on modern devices are a recurring visibility complaint → improve brand perception
User requests for full-screen support on newer hardware models.
Trade-off: Deprioritize sound effect enhancements — visual immersion is a higher priority for modern device users.
A counter-intuitive read
The app's reliance on legacy IP is a liability, not an asset: the brand name attracts users who expect modern mobile-native polish, and the resulting disappointment creates a higher churn rate than a new, unbranded title would face.
Feature Gaps vs Competitors
- Idle progression mechanics (available in Combat Quest but missing here)
- Reverse-protagonist narrative hooks (available in Legend of Slime but missing here)
- Physics-based puzzle combat (available in PunBall but missing here)
Key Takeaways
- Prioritize UI and control customization to reduce churn among mobile-only players.
- Leverage the classic IP to differentiate from generic roguelike shooters through exclusive content drops.
- Address aspect ratio issues to modernize the visual presentation for current hardware.
DOOM retains a loyal fan base through its authentic IP, but the rigid touch interface and lack of modern display support drive churn among mobile-first players, so the PM should prioritize control customization to stabilize the user base.
Where Is It Heading?
Mixed Signals
The mobile roguelike shooter market is consolidating around high-velocity live-ops titles, leaving DOOM exposed to competitors that iterate on player feedback every two weeks. Unless the development team pivots from stability-focused maintenance to mobile-native UX improvements, the app will continue to bleed casual players to more agile entrants.
Fixed touch controls create significant friction for new users, which compounds the rating drag already visible on Android.
The classic content library remains a strong retention anchor for long-term fans, providing a stable revenue stream despite the lack of major feature updates.