Loading...

  1. v4.0.5iOS
    This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
  2. v4.0.5Android
    This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
  3. v4.0.4iOS
    - Stability Improvements
    
    Changes in version 4.0:
    - Save recordings of your favourite simulation results in the new gallery.
    - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
    - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
    - Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
    - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
    - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
    - Improved UI layout for different screen sizes and resolutions.
    - Improved the visual quality of the UI.
    - Other bug fixes and stability improvements.
  4. v4.0.3iOS
    - Save recordings of your favourite simulation results in the new gallery.
    - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
    - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
    - Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
    - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
    - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
    - Improved UI layout for different screen sizes and resolutions.
    - Improved the visual quality of the UI.
    - Other bug fixes and stability improvements.
  5. v4.0.2iOS
    - Save recordings of your favourite simulation results in the new gallery.
    - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
    - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
    - Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
    - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
    - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
    - Improved UI layout for different screen sizes and resolutions.
    - Improved the visual quality of the UI.
    - Other bug fixes and stability improvements.
  6. v4.0iOS
    - Save recordings of your favourite simulation results in the new gallery.
    - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation.
    - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins.
    - Improved the performance of save file loading and saving and reduced the memory usage during the simulation.
    - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view.
    - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible.
    - Improved UI layout for different screen sizes and resolutions.
    - Improved the visual quality of the UI.
    - Other bug fixes and stability improvements.
  7. v3.1.0iOS
    - Added wings and a flying task
    - Define a fitness penalty if certain joints touch the ground
    - Assign IDs to muscles that should expand and contract at the same time
    - Exiting a simulation will now load its creature design into the editor
    - Bug fixes
    - Stability improvements
  8. v3.0.5iOS
    - Fixed creatures with more than 100% fitness to still be properly sorted.
  9. v3.0.4iOS
    Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
  10. v3.0.3iOS
    - Fixed a bug that caused neural network settings changes to not be applied immediately
  11. v3.0.2iOS
    3.0.1: Bugfixes
    
    Evolution 3.0 is here and it comes with many new features. Here are some of them:
    
    - Import and export save files (so you can share them with your friends)
    - Distance markers
    - New and improved editor UI
    - New save file selection UI
        - Search save files
        - Rename save files
    - Undo & Redo
    - Selection tool
    - Move bones and multiple joints at once
    - Pinch to zoom
    - Customize muscle strength
    - Customize bone and joint weights
    - Multiple selection algorithms
    - Multiple recombination algorithms
    - Multiple mutation algorithms
    - Improved physics simulation performance
    - Improved visual simulation clarity
    - Option to hide muscles completely
    - Zoom during the simulation
    - Change the population size during the simulation
    - Rendering the neural network visualization is now about 200x faster
    - Smaller save files
    - New Help UI with improved performance
    
    Fixes
    - Added iPhone X/XS support
    - Fixed memory leaks
    - Improved deterministic playback
    - The simulation is now more stable so there should be fewer glitches
  12. v3.0.0iOS
    Evolution 3.0 is here and it comes with many new features. Here are some of them:
    
    - Import and export save files (so you can share them with your friends)
    - Distance markers
    - New and improved editor UI
    - New save file selection UI
        - Search save files
        - Rename save files
    - Undo & Redo
    - Selection tool
    - Move bones and multiple joints at once
    - Pinch to zoom
    - Customize muscle strength
    - Customize bone and joint weights
    - Multiple selection algorithms
    - Multiple recombination algorithms
    - Multiple mutation algorithms
    - Improved physics simulation performance
    - Improved visual simulation clarity
    - Option to hide muscles completely
    - Zoom during the simulation
    - Change the population size during the simulation
    - Rendering the neural network visualization is now about 200x faster
    - Smaller save files
    - New Help UI with improved performance
    
    Fixes
    - Added iPhone X/XS support
    - Fixed memory leaks
    - Improved deterministic playback
    - The simulation is now more stable so there should be fewer glitches
  13. v2.0.3iOS
    Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
  14. v2.0.2iOS
    - Help section translation in Russian, Portuguese and German
    - Visualization of muscle contraction / expansion
    - Important fixes and other improvements
  15. v2.0.1iOS
    - new default creature "ROO"
    - the screen will not go to sleep during the simulation any more
    - minor fixes
  16. v2.0iOS
    New Features:
    
    - You can now move joints after you’ve placed them
    - There’s also an optional grid to help you with placing the joints
    - Customizable Neural Network size
    - Delete saved creatures and simulations
    - Option to watch the creatures one at a time while they simulate
    - Option to simulate a generation in multiple batches
    - Adjustable advanced simulation settings
    - You’ll get to see more stats about the best creatures
    
    In addition to these new features I’ve also fixed a bunch of major and minor bugs.
    
    v1.1.3 Update: Minor additions and fixes:
    
    - You can now move the camera around in the creature building scene by using two fingers.
    - Added an autosave option that saves the simulation at every generation that's a multiple of 10 (so 10, 20, 30...)
    - The population size, time per generation and the chosen task is now saved in between simulations
  17. v1.1iOS
    Major:
    - Added the option to save and load simulations
    - Increase hitbox sizes for bones and joints when building creatures
    Minor:
    -Added "FROGGER" as a new default creature
    ( You won't see this one if you already have a creature named "FROGGER")

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Evolution - Learning Creatures, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0