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- v4.0.5iOS
This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
- v4.0.5Android
This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
- v4.0.4iOS
- Stability Improvements Changes in version 4.0: - Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
- v4.0.3iOS
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
- v4.0.2iOS
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
- v4.0iOS
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
- v3.1.0iOS
- Added wings and a flying task - Define a fitness penalty if certain joints touch the ground - Assign IDs to muscles that should expand and contract at the same time - Exiting a simulation will now load its creature design into the editor - Bug fixes - Stability improvements
- v3.0.5iOS
- Fixed creatures with more than 100% fitness to still be properly sorted.
- v3.0.4iOS
Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
- v3.0.3iOS
- Fixed a bug that caused neural network settings changes to not be applied immediately
- v3.0.2iOS
3.0.1: Bugfixes Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file selection UI - Search save files - Rename save files - Undo & Redo - Selection tool - Move bones and multiple joints at once - Pinch to zoom - Customize muscle strength - Customize bone and joint weights - Multiple selection algorithms - Multiple recombination algorithms - Multiple mutation algorithms - Improved physics simulation performance - Improved visual simulation clarity - Option to hide muscles completely - Zoom during the simulation - Change the population size during the simulation - Rendering the neural network visualization is now about 200x faster - Smaller save files - New Help UI with improved performance Fixes - Added iPhone X/XS support - Fixed memory leaks - Improved deterministic playback - The simulation is now more stable so there should be fewer glitches - v3.0.0iOS
Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file selection UI - Search save files - Rename save files - Undo & Redo - Selection tool - Move bones and multiple joints at once - Pinch to zoom - Customize muscle strength - Customize bone and joint weights - Multiple selection algorithms - Multiple recombination algorithms - Multiple mutation algorithms - Improved physics simulation performance - Improved visual simulation clarity - Option to hide muscles completely - Zoom during the simulation - Change the population size during the simulation - Rendering the neural network visualization is now about 200x faster - Smaller save files - New Help UI with improved performance Fixes - Added iPhone X/XS support - Fixed memory leaks - Improved deterministic playback - The simulation is now more stable so there should be fewer glitches - v2.0.3iOS
Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
- v2.0.2iOS
- Help section translation in Russian, Portuguese and German - Visualization of muscle contraction / expansion - Important fixes and other improvements
- v2.0.1iOS
- new default creature "ROO" - the screen will not go to sleep during the simulation any more - minor fixes
- v2.0iOS
New Features: - You can now move joints after you’ve placed them - There’s also an optional grid to help you with placing the joints - Customizable Neural Network size - Delete saved creatures and simulations - Option to watch the creatures one at a time while they simulate - Option to simulate a generation in multiple batches - Adjustable advanced simulation settings - You’ll get to see more stats about the best creatures In addition to these new features I’ve also fixed a bunch of major and minor bugs. v1.1.3 Update: Minor additions and fixes: - You can now move the camera around in the creature building scene by using two fingers. - Added an autosave option that saves the simulation at every generation that's a multiple of 10 (so 10, 20, 30...) - The population size, time per generation and the chosen task is now saved in between simulations
- v1.1iOS
Major: - Added the option to save and load simulations - Increase hitbox sizes for bones and joints when building creatures Minor: -Added "FROGGER" as a new default creature ( You won't see this one if you already have a creature named "FROGGER")