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- v1.2.21iOS
Fixed non-roman character display in some portions of the game.
- v1.2.21Android
Fixed non-roman character display in some portions of the game.
- v1.2.20iOS
- Added Japanese Localization - Updated non-Roman fonts - Implemented Unity security patch
- v1.2.19iOS
Coffee makes you run faster now. Fixed description text sometimes showing a little purple box Updated to Unity 2022, which should fix some graphical and fps issues. Fixed Joxxi scene post Librarian teleport not playing Fixed music transitions sometimes not synching Player can now access the inventory during the final fight with touch controls Fixed a missing texture in a cutscene Fixed several missing texts in localization and custom dialogs
- v1.2.18iOS
- Partners no longer stop you from hitting flamingos - Fixed non-Latin character alignment - Added broader text scaling - Fixed missing trees in the surreal
- v1.2.17iOS
Fixed non-Latin characters being garbled in text bubbles Fixed resolution dropdown items spilling out of the dropdown box Fixed missing settings texts in custom dialog Added more translation notes
- v1.2.16iOS
- Added support for non-latin characters in game text - Custom dialog exporter now shows file location - Added translation notes to the custom dialog file exporter - Custom dialog file now exports subject and expression lines, but doesn't reimport them - Renamed a specific tea to be off-brand - Fixed player sometimes dropping items when using tea - Fixed ability to steal stool during mayor meeting - Fixed tentacle hole spawning in the forest
- v1.2.15iOS
Added ability for custom dialog, and button to export dialog to a file for custom translations Added a console to the big machine so players know what to interact with Fixed Joxxi appearing in library during fugue Fixed Minno appearing in house after failed nightmare trip Fixed graphics mode toggle being too easy to accidentally trigger Added indicator that wheat is being cut during sword golem scene Fixed partners acting weird in shattered town houses Fixed shady doctor resetting conversations after important scenes Fixed music sometimes cutting out in surreal and at flamingo boss
- v1.2.14iOS
Afterplace now has Spanish localization! You can choose your language from the settings menu. Fixed coins in the mushroom woods sometimes not being collective. Text descriptions now stay on the screen a little better. Fixed how and when the troll becomes a cashier. Fixed the infinite train area sometimes breaking. Fixed librarian occasionally dropping player off the stone pedestal. Dialog visuals (like maps) now always center on the camera. Fixed sword head repeating himself during the tiny golem scene. Fixed a bunch of English typos our translator found while translating. Fixed player being able to pause during name select screen.
- v1.2.13iOS
Remapped keyboard controls to be WASD by default (this can be changed in settings) Can now map multiple keyboard movement keys Fixed ui and in-game rebindings sometimes getting out of synch Made the "Roll" action act as the "cancel" action in menus Fixed large text sometimes cutting off the price of things in shops Fixed the big sword elevator being incredibly slow at the end Fixed some missing walls Fixed several dialog typos Accelerated wheat cutting repercussions
- v1.2.12iOS
Made intro talk sound slightly less grating Added dialogs for the library denizen if you came from the surreal Changed what keyboard controls are shown for the tutorial Player no longer swings sword when using item with controller Fixed touch control tutorial appearing when using mouse and keyboard Fixed some broken gradients in the ruins
- v1.2.11iOS
Can now toggle mouse visibility in settings Made settings music and sfx sliders more precise when sliding with a controller Fixed the relic area foreground trees sometimes disappearing Fixed Joxxi talking over an item gain in the library Fixed Clover doubling up on dialog when talking about the axe Fixed nightmare entrance crow not talking Removed machine behind elevator in postgame Made sister talk sound less abrasive
- v1.2.10iOS
Fixed merchant glimpses in blue woods Fixed Minno disappearing at nightmare woods entrance if you say no during the scene Fixed Joxxi's hint in the shattered triggering even if you've visited the broken machine
- v1.2.9iOS
- Fixed train area leaking into ship area - Ensured Joxxi playground scene can't break the whole game if player quits in the middle of it - Added a feature to disable screen flash - Fixed dialog options tutorial not fading away if player walks away from options
- v1.2.8iOS
By popular demand, switched which face buttons Attack and which Roll Fixed Dodge Roll sometimes not going in the correct direction on controllers. The inventory and dialog tutorial now show the easier button to use Fixed connection issues with the Send Error Report feature in settings.
- v1.2.7iOS
- Fixed some slightly off backgrounds in forest area - Fixed some image artifacts on text at certain resolutions - All crates now give one health pack, with a small chance of giving two - Fixed Id thrown squirrels running off into the void
- v1.2.6iOS
- Game now pauses if focus is lost, or a controller is disconnected - Fixed settings menu not scaling in landscape - Fixed inventory being openable during some cutscenes - Fixed some dialog breaking on dialog deck player - Fixed final door partner scene not running sometimes - Joxxi can now be de-playgrounded in the shattered world - Made Gorgax give up in less runs - Reworked perspective dialog bubbles to be much less buggy and scale correctly - Fixed setting menu breaking cutscenes - Made dark mode Id a tad slower - Buff squirrel now gives acorn even if player already has armor - Fixed sword head scenes during wheat lockdown - Fixed pause menu quit to title breaking inventory - Fixed player slashing at some interactive objects - Fixed name select screen joystick navigation - Fixed how touch works on some touch devices
- v1.2.5iOS
- Added full controller support with button remapping - Added gamepad rumble to supported platforms - Added a pause menu for controllers - Reworked Title screen to be controller friendly when using a controller - Added hud scaling as a setting - Fixed inventory resizing during screen orientation changes - Can now exit Settings with the pause button - Added 17 secret partner conversations (hint: they have to do with inputs)
- v1.2.4iOS
- Fixed Player not healing after death in postgame - Added a fast run animation to Minno - Fixed when wheat signs show up - Removed "upside down" orientation option on ios - Inventory now reorganizes items when screen reorients - Added postgame bear dialogs - Fixed armor stands not working during tiny golem invasion - Fixed when Joxxi comes to visit Gorgax - Added alternate dialogs for if Player skips final big machine scene - Merchant now stops player in house if not talked about armor - Fixed how Alice walks around during flashback - Fixed a treeline disappearing if you loop through cave system - Fixed heart shards not falling off cliff correctly - Added text sparkle to very helpful beta testers - Fixed Minno not properly resetting on first bridge encounter is player leaves
- v1.2.3iOS
- Fixed multiple partners on respawn in postgame - Fixed occasional wrong spawn point on flashback - Fixed minno in town when they shouldn't be - Fixed minno stopping entering nightmare woods after minecart - Fixed minno showing up at nightmare woods entrance after respawn - Fixed mask boss flickering at high fps - Fixed a black box in library
- v1.2.2iOS
- Fixed Clover not showing up postgame - Fixed Librarian boss glitch - Significantly reduced lag in town on lower-end devices - Fixed elevator wall passthrough glitch - Fixed cat shark jitter on high fps - Fixed double Joxxi in town during sword head scenes - Fixed partners disappearing sometimes when backtracking near end of game - Fixed Coin reflections - Fixed some postgame visuals - Removed a stupid username from the credits
- v1.2.1iOS
- Added over a hundred new dialogs and scenes for postgame and partner interactions - Added three new Sword Head Scenes - Added two new Bridge Troll Scenes - Fixed occasional single pixel bar on right side of screen - Fixed ui text bubbles disappearing when screen reorients - Fixed how Bun talks near house vs secret clearing - Added campfire bear to end of game - Added new secret harder version of the final boss - Added endgame scene for non-postgame ends - Added postgame content for one ending - Fixed several smaller text bubble, layering, and ui bugs.
- v1.1.33iOS
- Fixed west cliff enemy sometimes attacking too quickly - Fixed player-set volumes not being applied on game start - Fixed how camera interacts with option dialogs - Fixed shrine disappearing during endgame - Fixed lag in town during endgame
- v1.1.32iOS
- Reworked game icon to be more zoomed in - Fixed some text bubbles disappearing when switching to landscape - Prevented Minno from fighting after switching areas - Fixed some book reactions playing in sequence - Fixed player jump down sprite layering - Disabled Minno woods entrance logic after mine cart - Fixed sword and roller golem directional glitch when leaving area and returning - Fixed how Clover talks to player in secret clearing - Fixed Joxxi disappearing after mayor scene - Fixed invisible wall during Joxxi cliff scene if player is not nearby - Fixed odd colored single pixel bar along left side of screen - Fixed train floor tiles missing - Fixed vending machine light missing - Fixed some shadow placements - Fixed armor stand image ordering
- v1.1.31iOS
- Fixed graphical tearing if screen is an odd number of pixels wide (iPhone 15, XS) - Added support for 120fps - Added two more normal armors, and one secret one - Added more functionality to wheat - Added one more ghost scene - Made a treasure chest worse - Added foreshadowing for an optional boss - Added secret shrine - Old lanterns now show in house - Added more book and ramen chef dialogs - Fixed Minno not using slingshot when appropriate - Fixed inventory tooltip from getting larger over time - Added goblin energy
- v1.1.30iOS
- added character interjections on name select screen - prevented player from leaving some critical conversations - made gray text more accessibility - Fixed squirrel boss not aggroing when player left and came back - Fixed ability to get multiple west cliff charms - added some missing death dialogs for Bun - fixed thermos disappearing