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  1. v0.51.2iOS
    ## 0.51.2 - ArmyBox, ArmyBoxes & ArmyBoxing - full patchnotes on the website
    
    - navy seals
    - punkcorns
    - ghosty ghosts
    - saving map will now remember zoom level and position when you save
    - multi toggle for zones! Now you can switch between showing kingdom meta, city meta, and fluid-unit meta. For alliances, kingdoms, cities, religions, cultures, languages, subspecies, clans, and families
    - you can now select meta objects from the map!
    - new power tabs for all meta objects. Where you can see quick info, quick favorite, and open meta tabs
    - [iOS] WorldBox folder is now also accessible from the local Files app! As well as iTunes sharing on PC/Mac. iPhone and iPad users can now access the save files folder on their phones and copy the maps out of it, or copy new maps into it. That means you can share your maps with other players, or play other maps in your game!
    - new border selection and hover effect
    - new patchlog layout inside the game
    - save/autosave buttons in quit (escape) menu (so you don't forget)
    - selecting multiple units will now show multi-selection UI at the bottom
    - autorotation settings
    - support for upside-down landscape/portrait
    - when changing the power bar size, a ghost power bar will appear
    - breakdowns by religion, culture, and language for all meta objects
    - new art for settings
    - skins for zombie versions of subspecies mutations
    - family list window is now split by sapient/non-sapient creatures
    - when you spawn a new unit near another unit of the same species, it will get the same culture/language/religion as well. This should result in less random meta creation during spawn
    - show if a leader died in past leaders/kings list
    - show if an actor/clan/religion/subspecies/city/language/culture died in the stats view next to their name
    - when changing any names, the names will glow now to remind you that you changed it
    - when changing meta names, update their historic entries (such as "founded by") in wars, alliances, religions, cultures, clans, languages, families, books, plots, items, and "past rulers" info of cities and kingdoms, etc
    - keep track of city founders, army captains and clan chiefs and show them in the stats
    - show second founder of a family in the family window
    - graph y-axis is now colored
    - kill count added to all meta windows
    - added more sort options for some meta lists
    - biome tooltips now show which species they spawn and which traits can be given there
    - indicators for zone switches tooltip showing names/borders on/off
    - when selecting meta/unit, text on top will appear
    - meta pins will now show for units of selected meta
    - animation for meta pins falling down and appearing
    - nameplates now show if an object was favorited
    - when selecting multiple units, it will show the amount of selected units
    - new toggle for Species Icons. It will show icons on the mini map based on families
    - when you select a nameplate, it will be brought to the front and make a sound
    - when you select units, they will make a sound
    - when you select power buttons with units, they will make a sound
    - world log for wars started using the spite power
    - grin reaper traits for more meta objects
    - desert adaptation trait now gives immunity to slowness in desert and sand biomes
    - snow and permafrost tiles slow down units a bit
    - swamp adaptation trait now gives immunity to slowness in swamp biomes
    - permafrost adaptation trait now gives immunity to slowness in permafrost biomes and frozen tiles
    - kings will attempt to flee a city before it's taken over - but will they succeed?
    - new statuses - drowning and handsome migrant
    - species now have their preferred colors. They will try to use them on creation for their meta objects if these colors are free
    - message for when new knowledge is discovered
    - drowning units would stop trying to attack enemies
    - burning feet to fire elementals
    - new happiness event for xenophobes when a city was destroyed
    - 100% translations for 13+ languages
    - and many more!
  2. v0.51.2Android
    ## 0.51.2 - ArmyBoxes - full patchnotes on the website
    - 100% translations for 13+ languages
    - new meta object - armies!
    - navy seals, punkcorns, ghosty ghosts
    - mew map selection tools with multi-toggle zones for kingdoms, cities, alliances, armies, etc
    - mini banners option for metas
    - more stats breakdowns
    - more names/history tracking
    - save remembers zoom/position
    - new traits, statuses, balance tweaks
    - more sounds, hotkeys, tooltips
    - major bug fixes for armies, reproduction, kingdoms
  3. v0.50.6iOS
    Monolith update is live!
    
    Huge update that overhauls a ton of game systems and adds a bunch of new stuff!
    
    - Subspecies
    - Genes
    - Languages
    - Religions
    - Families
    - Tons of new powers
    - Loads of new units
    - New sounds
    - Ages upgrade
    - Clan traits
    - New UI
    - Graphs
    - More saves
    - Unit possession!
    - New biomes
    - Walls
    - New settings
    - New illustrations
    - Easter eggs
    - New achievements
    - Thousands of fixes
    - And, of course, some new bugs
    - [HIDDEN]
    
    ## 0.50.6 - Stone Polish
    - ongoing: translations for most of the languages are in the process!
    - ongoing: we are investigating premium and crash issues
    - ongoing: low memory warning would now show early
    - added: 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now
    - added: autosaves setting. If you experience crashes on low end device - try to turn it off
    - added: graphs setting. If you experience crashes on low end device - try to turn it off
    - added: background for genes
    - added: new window after you press "restore purchases" with info about premium from evil computer
    - fixed: (!) monolith is not affecting humanoid mobs
    - fixed: mark of becoming can appear randomly
    - fixed: baby turtles always bright green
    - fixed: twitter text showing wrong text at first
    - fixed: bottom left tile not rendered
    - fixed: most of new animals can't turn to mush
    - fixed: repeated text for onomastics group tooltips
    - fixed: [mobile] onomastics glyphs added right away, before showing tooltip
    - fixed: ufos spawn units when die outside of map
    - fixed: default subspecies traits wasn't randomized for some species
    - fixed: zombie sprites for new zombie units being too dark
    - fixed: added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling
    - fixed: soft crash related to golden brain
    - fixed: clicking on ui elements with ".," could sometimes bring errors
    - fixed: soft crash related to plot to end war
    - fixed: some debug options bring errors
    - fixed: tumor monsters could get pyromaniac trait when they grow up
    - fixed: clan chief didn't clear when unit "forgot" his clan
    - fixed: items not added to city storage when unit dies in city borders
    - fixed: boats can't swim diagonally through canals
    - fixed: unit can't move in diagonal tiles sometimes
    - fixed: fix bubble shield only gave 5%. Now gives 90% damage reduction
    - changes: added extremely long gestation to crystal people
    - changes: removed butterfly metamorphosis from rhinos
    - changes: counters won't show in plots window
    - changes: dunglords would use same phenotypes beetles by default
    - changes: lowered trait mutation rate
    - changes: world history filter buttons
    - changes: removed super from title in rate us windows
    - changes: dunglord buildings polish
    - changes: dunglord icon polish
    - changes: dunglords now spawns with exoskeleton
    - changes: if you already got cursed world achievement, void entity would be waiting for you right away
    - changes: pyromaniac trait could be given only to sapient species on spawn
    - changes: adjusted past rulers tooltip to show years they ruled, and total years
    - changes: some default civ diet traits
    - changes: more fire avoidance logic adjustments
    - changes: mutant box world law would also filter out some unit traits
    - changes: adjust magnet throw logic to be less strong
    - changes: civ bees has matriarchy by default
    - changes: more conditions/balancing for meta split plots making them rarer
    - changes: cloned items won't clone eternal mod when using clone rain (makes item stay forever in the world, and new units can spawn with them)
  4. v0.50.5iOS
    Monolith update is live!
    
    Huge update that overhauls a ton of game systems and adds a bunch of new stuff!
    
    - Subspecies
    - Genes
    - Languages
    - Religions
    - Families
    - Tons of new powers
    - Loads of new units
    - New sounds
    - Ages upgrade
    - Clan traits
    - New UI
    - Graphs
    - More saves
    - Unit possession!
    - New biomes
    - Walls
    - New settings
    - New illustrations
    - Easter eggs
    - New achievements
    - Thousands of fixes
    - And, of course, some new bugs
    - [HIDDEN]
    
    More saves and autosaves are now free
  5. v0.22.21iOS
    ## 0.22.21 - Premium update
    - fixed: "disable premium" debug option did not automatically disable after 2nd restart, so some players thought they lost premium
    - stability improvements
  6. v0.22.20iOS
    ## 0.22.20 - Trust me, these are important
    - performance and stability improvements
  7. v0.22.17iOS
    ## 0.22.17 - Even mmmmore
    - fixed: added support for some older mobile devices
    - performance and stability improvements
  8. v0.22.15iOS
    - improvements for iOS devices
    - changes to graphics settings for a few devices
  9. v0.22.14iOS
    - fixed: Some in-app purchase popups could freeze the game
    - fixed: Soft crash when using ants
    - fixed: Soft crash when opening a kingdom window
    - fixed: Some more soft crashes
    - fixed: Various fixes to 14 languages - thank you for everyone who submitted language errors to us!
    - stability improvements
  10. v0.22.13iOS
    - fixes: Some stability fixes
  11. v0.22.11iOS
    - changes : Improvements to ad serving
    - changes : Performance updates? Making phones less hot? Idk?
    - fixes: Some stability fixes
  12. v0.22.10iOS
    - changes: war and army target lines are now more smoothly animated
    - changes: boat transport logic has been improved
    - changes: only units from the same kingdom can use their boats
    - changes: boat pathfinding has been improved (less edgy floating around)
    - fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
    - fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
    - fixed: the crab burrow animation was broken
    - fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
    - possible stability improvements have been made for mobile devices
    - a few new debug options have also been added which I used for boat improvements
  13. v0.22.9iOS
    - changes: war and army target lines are now more smoothly animated
    - changes: boat transport logic has been improved
    - changes: only units from the same kingdom can use their boats
    - changes: boat pathfinding has been improved (less edgy floating around)
    - fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
    - fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
    - fixed: the crab burrow animation was broken
    - fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
    - possible stability improvements have been made for mobile devices
    - a few new debug options have also been added which I used for boat improvements
  14. v0.22.8iOS
    - changes: returned madness to be editable in the trait editor
    - changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
    - fixed: the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
    - fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
    - fixed: attack cooldowns worked incorrectly when zoomed out
    - fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
    - fixed: ice/flame towers could be ignored by other units after save reload
    - fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
  15. v0.22.7iOS
    - fixed: boats are destroyed when you move them over ground using magnet tool
    - fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
    - fixed: power bar time not updating right away after loading game
    - fixed: bonuses from clan levels were not applied correctly after loading save
    - fixed: soft crash when trying to load a save that had items from mods
    - some translations have been updated
  16. v0.22.3iOS
    - changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders
    
    - changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
    - changes: adjusted city nameplate to be a bit darker
    - changes: some translations are updated
    
    - fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
    - fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
    - fixed: soft crash related to docks
  17. v0.22.0iOS
    - optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS
    - memory management rework: there has been a major overhaul in the way the game handles memory usage
    - added: new setting - fps lock to 30fps. Default on on mobile. If you have overheating issues on mobile devices - it's recommended to leave it on
    - added: new spawn animation for tumor
    - added: new spawn animation for bioblob
    - added: new spawn animation for cybercore
    - added: new spawn animation for super pumpkin
    - added: idle animation for UFO
    - added: small and medium lightnings. Usual huge can only be spawned by player
    - added: more skin variations for some animals for lemon, infernal, and desert biomes
    - added: more variety to alliance name generator
    - added: war window will now color numbers based on which party has an advantage
    - added: 5 new unit skin variations based on culture
    - added: 6 new printer powers
    - added: new discord power
    - added: angry faces for kings/leaders when they're in a fight
    - added: new nameplates
    - changes: improvements to some animations
    - changes: current supported language will be highlighted in the language selection
    - changes: balanced a bit unit spawn rates in biomes
    - changes: screen shake effect adjusted to shake only vertically when explosions happen
    - changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt. It won't be able to heat lava and create lava and ruin your world
    - changes: evil mages can spawn medium and small lightnings. Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
    - changes: clouds will spawn small and medium lightnings
    - changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden
    - changes: tweaked how city zones grow
    - changes: lightning from mages won't shake the world
    - changes: (balancing) increased fertility rates for old units with many children by 40%
    - changes: units will try to leave or avoid swimming to overfilled tiny islands
    - changes: acid drops will unfreeze frozen tiles
    - changes: waves effect on water should be more visible
    - changes: adjusted icon sizes for trees for minimap
    - changes: disabling hunger in world laws would disable army limit for cities based on food
    - changes: if a city does not have enough food, it won't affect the max warriors counter
    - changes: increased bread limit
    - changes: crystal golem name and crystal sword names are now different
    - changes: crystal golem name gen changed
    - changes: evil staff now has a flame mod
    - changes: some older printer shapes were updated
    - changes: beasts renamed changed mobs for bottom mini world info
    - changes: removed transparency from nameplates
    - changes: we've revamped the color sets to enhance their distinguishability. As a result, the order of the color sets has also been changed. This means that the colors in your old saves will now be different. We apologize for any inconvenience caused by this change.
    - changes: the generation of the first 19 color sets will be given higher priority
    - changes: the total number of color sets has been increased to 88 instead of 83
    - changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors
    - changes: cultures now also use these 88 colors
    - changes: new capital icon
    - changes: adjusted number animations in ui
    - changes: new minimap icons
    - changes: on minimap king and leader would change their face based on the current situation. Not related to the unit's mood(!)
    - changes: if city is happy/unhappy - leader face of that city would show it
    - changes: mnlth??
    + a lot of fixes
  18. v0.21.1iOS
    ## 0.21.1 - Picking Eggshells
    - added: option to adjust the intensity of the night
    - added: option to adjust the intensity of the color of some ages
    - changes: dragons now friendly with fire elementals
    - changes: dragon attacks have now a small force effect with damage
    - changes: added bigger timeout for alliance plot creation
    - changes: removed whoosh sound when map is moved
    - changes: ufo disaster changed to appear only at age of moon
    - changes: dragons will prefer flying to lava or ground tiles
    - changes: added font for simplified chinese
    - changes: added sliders in the settings menu
    - changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
    - changes: opinion because of clans changed from 30 to 40
    - changes: opinion because of different species changed from -20 to 50
    - changes: humans don't like orcs now too(for opinion check)
    - changes: opinion - same species bonus changed from 5 to 15
    - changes: opinion - close borders changed from -50 to -25
    - changes: opinion - far borders changed from 35 to 25
    - changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
    - changes: druid and super pumpkins now friends
    - changes: snowman is now friends with many species
    - changes: more hp for crabzilla
    - changes: changed how edges on minimap are shown
    - fixed: crabzilla didn't shake on hit
    - fixed: sometimes the crabzilla laser sound kept playing after his death
    - fixed: mobs still trying to go broken golden brain
    - fixed: sometime AoE attacks didn't resolve correctly
    - fixed: flame sword had a lot of armor bonus, instead of damage
    - fixed: mad clan members can be chosen to be kings/leaders and would then bug out
    - fixed: dead trees and ruins sometimes won't show on mini map as that
    - fixed: earthquake removes buildings instead of making ruins
    - fixed: sometimes units had negative health and became unkillable
    - fixed: sometimes diplomacy didn't work at all on big maps with many clans
    - fixed: war lines acting weird on mobiles
    - fixed: mini map got dirty
    - fixed: some brushes showing in wrong order
    - fixed: ghost cities sometimes not removed from the map
    - fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
    - fixed: culture title not translated in tooltip
    - fixed: some issues with language translations
    - fixed: opinions not aligned to the right for RTL languages
    - fixed: opinion of baby king was wrong
    - fixed: pt-br language errors
    - fixed: venomous trait didn't give poison
    - fixed: civs could build farms on snow hills
    - fixed: save slot numbers were showing wrong sometimes
    - fixed: cities have holes in their borders on load
    - fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
    - fixed: dragons didn't damage other units directly and didn't register kills
    - fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
    - fixed: small fix that should correctly calculate units targeted by AoE damage
    - fixed: game crashing when trying to show a map with a broken preview
    - fixed: mobile zoom stuck after crabzilla died while lasers were active
    - fixed: crabzilla hiding behind trees before his first step
    - fixed: it took ages to damage crabzilla
  19. v0.21.0iOS
    ## 0.21.0 - MegaBox Edition: AgeBox + AlliancesBox + ClanBox + WarBox + PlotBox + MusicBox
    
    - new ages:
    age of hope: makes grass biome grow faster
    age of sun: makes desert and savanna biomes grow faster
    age of dark: makes corrupted biome grow faster
    age of tears: makes swamp, mushroom, lemon and jungle biomes grow faster
    age of moon: makes crystal biome grow faster
    age of chaos: makes infernal biome grow faster
    age of wonders: makes enchanted and candy biomes grow faster
    age of ice: makes permafrost biome grow faster
    age of despair: makes corrupted and permafrost biomes grow faster
    
    - new powers:
    spawn ash cloud
    spawn magic cloud
    spawn rage cloud
    show clan zones
    show clan list
    show alliance list
    show alliance zones
    show war zones
    show plots
    show plots icons
    whisper of war
    
    - new traits:
    moonchild
    nightchild
    long-liver. Increases max age by 30
    mega heartbeat
    bubble defense
    light lamp
    lustful
    miracle born. Given to units that spawned by player. Increased fertility rate, and max age
    thorns
    voices in my head
    whirlwind
    
    - new status effects:
    ash fever. Can be given if unit got inside of a ash clouds
    cough. Can be given if unit got inside of a ash clouds
    enchanted. Increases some stats for some time
    invincible
    
    - templates:
    random shapes - change the amount of random land added on top of the initial generation
    cubicle sizes - change the size of the room in the cubicle (only) template
    noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
    noise - details - a second pass of generation that refines the edges of tiles
    noise - bonus - a third pass of generation that refines the edges of tiles
    random biomes - whether or not the newly generated world will have biomes
    mountain edges - add mountains to the edges of the world
    add vegetation - spawn trees and plants
    add resources - spawn stones, metals, etc
    add center lake - draw a lake in the center of world
    add center landmass - draw a land in the center of world
    add round edges for the whole world. Would smooth edges of your world to make it in circle shape
    add square edges for the whole world. Would smooth edges of your world to make it in square shape
    add ring effect - would add a smooth transition near high/low tiles and coastlines
    
    - added:
    new ages system
    new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems - they also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
    new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
    age of dark. The long night could last 200-300 years
    age of hope. The default era
    age of sun.
    age of tears.
    age of moon.
    age of chaos.
    age of wonders. Era of magic, what could happen?
    age of ice. The long winter where everything freezes
    age of ash. The era where life is fading slowly
    age of despair. Cold, dark and full of danger
    different ages give bonuses to specific biome growths
    new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
    tons of new sounds for animals
    sounds for powers
    sounds for drops
    sounds for fights
    sounds in general. Idk, it's a lot
    at night cursor will exude lights
    new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
    alliances
    alliance levels. The longer alliance exists, the more bonuses it gives to members
    alliances level 1. Max warriors +5
    alliances level 2. Tower limit + 1
    alliances level 3. Armor bonus to members 10%
    alliances level 4. Damage bonus to members 10%
    alliances level 5. Max unit level + 1
    new war mechanic. More detailed wars
    now you can see sides of a war, how long war has lasted, how many people died in a war
    ( read 400 more lines in our patch log )
  20. v0.14.3iOS
    ## 0.14.3
    
    - fixes: druids being too nice to  bandits and orcs
    - fixes: brazilian mobile players will see brazilian portuguese
    - fixes: some mod support for traits that don't exist anymore
    - fixes: mobs tooltip was not translated
    - fixes: santa / magnet crash
    - stability fixes for mobile devices
  21. v0.14.2iOS
    ## 0.14.2 - just some things
    - fixed: crab bomb sounds
    - fixed: life is a sim description didn't have number in it
    - fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players
    - updated locales and languages
    - stability fixes for mobile devices
    
    ## 0.14.1 - it's raining traits, hallelujah
    
    - added: radiotraitive rain of 3 types
    - added: radiotraitive rains
    - added: crab bomb! it's rave time
    ...
  22. v0.14.1iOS
    ## 0.14.1 - it's raining traits, hallelujah
    
    added:
    - radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
    - radiotraitive rains. They save their state through sessions
    - crab bomb! it's rave time
    - gamma, delta and omega rain. Pick some traits and make it rain
    - in the city and unit inventory legendary items would have special outline
    - added separator between fertilizers and minerals in nature tab
    - added Nikon to the special thanks section. Thanks!
    - particles and shake, when unit gets infected with zombie infection
    
    changes:
    - crystal tiles are changed
    - golden and corrupted brains are now free
    - snow cloud is now free
    - fat trait will increase size of sprite of a unit a bit
    - agile trait will decrease size of sprite of a unit a bit
    - made some achievements not hidden
    - vortex tool won't remove biomes and water
    - vortex tool won't destroy buildings
    - tweaked some achievements descriptions
    - crabzilla moved from other powers to destruction
    - gray goo moved from other powers to destruction
    - in kingdoms tab moved toggles to the right
    - kingdom, cultures, cities list now have a special button background
    - chance to get infected by zombie on attack 30% -> 50%
    - culture tech zones tier 2 - max range 1 -> 2
    - culture tech zones tier 3 - max range 1 -> 2
    - human base city zone range 4 -> 7
    - dwarf base city zone range 4 -> 7
    - orc base city zone range 3 -> 6
    - elf base city zone range 5 -> 8
    - human base cities(without king effects) amount 3 -> 5
    - orc base cities amount 2 -> 4
    - elf base cities amount 1 -> 3
    - dwarf base cities amount 1 -> 3
    - king bonus for max cities based on stewardship by 50%
    - when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
    - when revolt happens, time before next revolt check is longer, the bigger is last revolt was
    - cheat CityFastZonesGrowth is more smooth
    - cheat unlimited house is more smooth
    - tweaks for how it's decided where settlers build new cities
    - newly spawned civ unit won't run to random place on the map to settle a new city
    - make starting worlds more random
    - added some more debug buttons, while worked on settler logic improvements
    - reworked algo for settlers. They  would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
    - watch tower increases city zone range by 1 now
    - when city gets conquered - their current army gets disbanded
    - cities logic for placing new houses would be faster
    - unlucky trait triggers it's bad event only on older units
    - only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
    - evil trait max cities -3 -> -2
    - content trait max cities -2 -> 0
    - greg is more greggier
    - Life is a Sim achievement reduced for mobile devices
    - Magnet: the units will now rotate in magnetic patterns
    - Magnet: when dropping units, they will be pushed towards the current brush that you have selected
    - tips now in Welcome window
    - added some empty window placeholders in some windows
    - right click on map size will decrease the map size again
    
    fixed:
    - in trait editor tooltip overlaps icons awkwardly
    - danish translation was broken
    - sometimes soft error on mobile when receiving gift power
    - creating new cities/buildings would be blocked by minerals
    - mobs won't spawn in low candy biomes
    - cities not getting updated stats after culture gained new tech right away
    - cities keep trying to claim diagonal zones and losing them after a bit
    - spectate icon would be stuck if the unit you watched would die on its' own
    - There was a way to adjust time without having the hourglass power unlocked for non-premium players
    - found the last hiding santas
    - cities getting removed/bugged out if game is paused right after city is created
    - sometimes cities don't have visible zones
    - kingdom with bad king can have -1 max villages
    - magnets will not show units correctly if you zoom in/out from minimap
    and more
  23. v0.14.0iOS
    ## 0.14.0 - everythingbox
    - Trait Editor
    - New World Laws
    - New World Generator
    - Kingdom Customization
    - Improved Wars
    - Food Effects
    - New Resources
    - New Traits
    - New biomes
    - New mobs
    - More new Achievements
    - New Options for Mini Map
    - Improved AI
    - A lot of fixes and changes!
    - Over 500 changes!!! ( You can read the full patch log in the game or on the website )
  24. v0.13.16iOS
    ## 0.13.16
    - fixes: Some performance fixes
    - fixes: Some stability fixes
  25. v0.13.15iOS
    ## 0.13.15
    - fixes: Some performance fixes
    - fixes: Some stability fixes
  26. v0.13.14iOS
    ## 0.13.14
    - fixes: Some performance fixes
    - fixes: Some stability fixes

Disclosure: Independent intel to help mobile builders succeed.

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