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- v1.3.7AndroidiOScross-platform
- Fixed a freeze when running out of a skull color in endless mode. - Fixed being able to reach the level limit in endless mode. - Fixed getting stuck in the hand upgrade window when continuing a save with all hands at max level. - Fixed random skulls rendering over the lock icon in daily mode.
- v1.3.6Android
- v1.3.3iOS
Endless game mode Two new skulls New achievements QoL: Main menu overhaul QoL: Alternate listing mode for skulls in inventory Balance changes
- v1.2.0iOS
Meta progression with unlockable challenges. New skulls and new achievements. Balance adjustments. Quality-of-life updates. Bugfixes and stability improvements. Notch avoidance setting. Supporter packs that add a stylish crown for Kalma. - v1.1.5iOS
• Dice reroll animations can now be skipped by tapping the reroll button. • The score calculation sequence can be skipped with the Play Hand button. (Skull scoring remains unskippable.) • Various localization updates and improvements. • Added three new languages: Ukrainian, Lithuanian, and Traditional Chinese. • Improved loading feedback on the main menu and refined interface visuals.
- v1.0.10iOS
- Added Thai localization. - Updated Russian and Polish localizations. - Very slightly adjusted the difficulty curve around levels 8-12. - Fixed a bug where the border of the game view could blink green before the initial roll. - Fixed a bug where Kalma's eyes could become visible again after the eyes close in the ending cutscene when winning the game.
- v1.0.71iOS
Added localizations
- v1.0.47iOS
- Added a leaderboard - Balance changes
- v1.0.8iOS
- Improved the clarity of intro and tutorial dialogues. - Added dialogue that hints the player to try previewing TOTAL by holding the PLAY HAND button. - Score preview now shows the preview for REROLL gain in addition to BONES, MULT and TOTAL. - Split the LEVEL title into LEVEL and THRESHOLD for improved UI clarity. - Added a subtle looping animation of two arrows pointing at the title of the skull loot and hand upgrade screens at the end of level 1. - Added a "+1" text on the level of the selected hand in the hand upgrade screen. - The border of the UI area now blinks red when the player is on their last hand and playing the hand wouldn't result in enough TOTAL to avoid losing. The blinking effect stops if the player manages to salvage the situation by using REROLLS. - Fixed spacing issues in some dialogues. - Fixed victory dialogues triggering when losing on level 10.