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  1. v0.6.13Android
    Fixed several freezes and crashes that could occur in certain situations.
    Added a new festive loading screen to celebrate the New Year.
  2. v1.12iOS
    This app has been updated by Apple to display the Apple Watch app icon.
    
    Update for iOS 11.
    Minor bug fixes.
  3. v1.10iOS
    New content!
    
    Added achievements for professor, bard, and dragon
    New class - the druid
    New cards
    New treasure chest image
    New monster (this is totally unrelated to the previous note)
    New talents
    
    Bug fixes, including card edits for clarity and consistency
  4. v1.09iOS
    Fixed crash bug when fighting certain monsters after reloading
    
    From 1.08:
    
    Numerous small bug fixes and small content tweaks
    
    Changes to iCloud functionality that should make it work for more users
    
    Added two additional difficulty levels.  The previous difficulty is "Velociraptor" - the default is now easier; if you'd like the difficulty to remain the same, change it!
    
    Added the ability to replay old games.  Each game now has a code attached - send it to one of your friends and they can play the same dungeon you did!
    
    Thanks to everyone for your suggestions
  5. v1.08iOS
    Numerous small bug fixes and small content tweaks
    
    Changes to iCloud functionality that should make it work for more users
    
    Added two additional difficulty levels.  The previous difficulty is "Velociraptor" - the default is now easier; if you'd like the difficulty to remain the same, change it!
    
    Added the ability to replay old games.  Each game now has a code attached - send it to one of your friends and they can play the same dungeon you did!
    
    Thanks to everyone for your suggestions
  6. v1.06iOS
    Significant changes:
    
    Dramatically reduced memory usage, drastically reducing related crashes on low end devices or in long fights.
    Added iCloud support
    Added additional stat tracking (view achievements you've already completed to see additional information)
    A number of changes to priests and other more defensive classes to give them additional offensive diversity.
    A slew of bug fixes and small balance changes.
    
    Small Changes:
    Jeremiad now permits resurrection but no longer respects poison, penance, and burning (they count as damage on the target rather than dealt by you)
    Polymorph can now transform bosses
    Penance no longer scales, instead dealing 2 damage each turn.
    The cost of the Deck of Wonder has been increased to 65
    Elemental Fortitude now provides resistance instead of immunity
    Three new cards have been added, most likely appearing for defensive classes - Force of Will, Pure Thoughts, and Eye for an Eye
    The level up ability Piety has been renamed to Cleanse to reduce ambiguity with the card Piety
    Kinetic Charge and Curse of Weakness now additionally draw a card
    Defensive classes on the second floor now have overall stronger choices of cards for their level ups
    On iPad, the choices for prayers are significantly larger
  7. v1.05iOS
    (Missing 1.03 note) - new Ranger names - Matthew and Jack.
    
    New Features:
    You may now select "Random" as a class
    Confirmation dialogue for upgrading only one card on level up
    
    Technical Fixes:
    IPhone interface update.  Important text is now much, much larger and most buttons should be easier to hit.  Several other related quality of life changes
    IPhone 5S now appropriately uses the iPhone interface rather than the iPad interface.
    Reduced memory usage, particularly in complex fights
    Increased the visibility of the Surrender button in fights (the skull in the upper left)
    
    Balance Changes:
    The professor, bard, and dragon no longer earn achievements and their unlock point cost has been raised to 10,000 points each.
    Characters now start with 2 attack2's instead of 2 attack1's.  The passives that used to provide that now provide 3 gold instead.  Passives that previously provided 5 gold, now provide 3.  This is a net no change to fully powered characters, but should make the early game a little smoother.
    Fixed a bug where multiple Reenact cards could trigger on the same card.
    Small balance changes (generally making them easier or more deterministic) to the following monsters: Banshee, Wraith, Hand of Glory, Sphinx, Ussuri Ambusher, Mime, Priest
    Shock now costs 4 mana
    Storm Shape now reduces damage taken by half as long as the mana shield holds
  8. v1.03iOS
    Added high score tracking.
    Added names for Warrior and Thief (Katie, Samantha, Jacob)
    Fixed a bug with simultaneous death
    Fixed a bug with necromancers near end game
    Fixed a small number of typos

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