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- v1.1.17gAndroid
Fix for inability to purchase full game
- v1.1.14iOS
Support for iPhone XS, XS Max and XL! Also: Fixed issue where "Health Nut" achievement would not be rewarded Fixed issue where journey record does not set to zero on first normal win. (unfortunately does not fix retroactively) Fixed a rare crash on battle victory Portrait view can now flip orientation
- v1.1.13iOS
Haste spell no longer sends your spells flying off the screen into eternity! Fixed the annoying little dead spot for tapping to battle
- v1.1.12iOS
iPhone X support! Including: Full screen, snugly fit interface, and a fix for that pesky issue where cards were black on the road to Castle Stuck
- v1.1.11iOS
Haste spell no longer causes other spells to disappear
- v1.1.10iOS
Restores previous save file (as long as the game was not uninstalled) Players updating from a previous build will receive a bonus 200 wildstone as a thanks for being patient with the recent issues.
- v1.1.9iOS
Fixed issue where textures appear corrupted with white pixels on older devices Acrobat - Fleet footed now only penalizes Attack spells instead of all non-Agility spells Armor and Cooldown values capped at 99 iPad Pro splash screen corrected
- v1.1.8iOS
New: Reset progress button added to main menu settings Cloud can be disabled via the main menu settings Bug Fixes: Epic record being 19 incorrectly fixed Crash caused by bomb being face up mid column when added by weird ritual fixed Incorrect attack values for Epic Emperor Stuck fixed Wizard exploit fixed
- v1.1.7iOS
Improved restore UX, no more constant login/restore messages. Possible solution for some who still cannot purchase IAP.
- v1.1.6iOS
Cloud sync fixed If game hasn't checked for DLC this session, will check before displaying purchase option in deck select Sorcerer Hypno bolt text corrected from destroy to damage Epic crown reward animation shows correct deck panel Epic hourglass economy corrected Deck card contents display in help screen fixed for Primal Champions decks Titanic suit bug fixed Rendering optimizations System messages UI improved (stays up while restoring in process)
- v1.1.5iOS
Fixes: Crash in early epic journey going into some battles Crash in epic journey when entering a battle with a "immovable" enemy
- v1.1.2iOS
Resuming from old game issue addressed Improvements to restore flow (no longer pops up a login randomly) Automatic restore on boot removed, must use button on main menu (restore can get in a bad state on boot)
- v1.1iOS
New feature: Epic Journey Difficulty (Free with update) After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players. - 28 battles (10 more than normal) - More dangerous versions of all monsters and traits, as well as many new possible combinations - Much more intense Emperor battle. - Tighter coin economy makes careful, smart purchasing a must. New DLC Available: Primal Champions From the plane of Prismos come four exciting new champions, each the master of a single color! The four decks included are: Barbarian (Attack) Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play. Vanguard (Defense) Powerful armor spells, and the unique ability to use your armor as a resource to destroy cards. High defense with an explosive counter strike. Acrobat (Agility) The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck. Sorcerer (Willpower) Diabolical destruction and healing spells that add disruptive cards to the enemies deck.
- v1.0.16iOS
1.0.16: A few minor bug fixes 1.0.15: - Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2) - Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. - Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
- v1.0.15iOS
New: - Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2) - Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. Fixes: - Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
- v1.0.14iOS
1.0.14 Quick fix for an issue with one of the spells 1.0.13 New Mini-Boss: Lord Guppington, Mayor of Findlehooven Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!! Balance: Jam Cube made a teenie bit easier via deck composition Gremlin made a teenie bit more difficult via deck composition Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits. New minor stun ability: Shove Shield bast cost 4->5, requires Shove to purchase Thunder Shock cost 2->5, requires Shove to purchase Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington Bard's Song cost 3->5 Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor Monk's Mastery cost 4->5 Paladin exclusive spells tuned so higher level versions cost less energy Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing Wizard trait added: Force Field - gives Wizard +2 armor every battle Fixes: Tutorial can now be skipped from system menu Zoologist of the weird achievement fixed All spell/item achievement fixed Backup save file system to safeguard against damaged files added Game checks for Goop no more in main menu, in case it did not register at moment of victory Carousel alignment issue on SE/5/5S fixed
- v1.0.13iOS
1.0.13 New Mini-Boss: Lord Guppington, Mayor of Findlehooven Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!! Balance: Jam Cube made a teenie bit easier via deck composition Gremlin made a teenie bit more difficult via deck composition Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits. New minor stun ability: Shove Shield bast cost 4->5, requires Shove to purchase Thunder Shock cost 2->5, requires Shove to purchase Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington Bard's Song cost 3->5 Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor Monk's Mastery cost 4->5 Paladin exclusive spells tuned so higher level versions cost less energy Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing Wizard trait added: Force Field - gives Wizard +2 armor every battle Fixes: Tutorial can now be skipped from system menu Zoologist of the weird achievement fixed All spell/item achievement fixed Backup save file system to safeguard against damaged files added Game checks for Goop no more in main menu, in case it did not register at moment of victory Carousel alignment issue on SE/5/5S fixed
- v1.0.12iOS
Fixed a load screen hang after dying that would occur in some configurations As a result of this fix, Game Center is now required to sync unlocks via iCloud
- v1.0.11iOS
Fixed issue where the game would hang in load screen when offline
- v1.0.10iOS
Cloud Support: Unlocks will now combine between devices so you don't have to unlock anything twice Tuning: Raise Shield and Fortress cost increased by one Gamble is available earlier and is now cheaper to buy Resilience cost reduced by one Feygull's Moon feather is now a damaging ability Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive Bug Fixes: Cards are no longer "fuzzy" looking X-Ray glasses now reveal healed cards and cards after using abilities like disengage Granite Figurine now properly protects against Mirror trait Peek number is now larger Right arrow properly hidden on deck select screen Long enemy names no longer go beyond the screens edge Rogue king upgrade now properly rewards energy as well as 5 coins Misc Grammar fixes to text
- v1.0.9iOS
- Use Fast Animation setting will now speed up the pre-battle sequence. - Fixed a crash on iPad 2 and iPad mini devices. - Fixed a pixelated textures issue on iPhone 5S and some iPad Pro devices. - Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits.
- v1.0.8iOS
- Fixed a crash on iPhone SE and some iPad Pro devices. - Settings menu now available during battle (which allows surrendering by ending the journey). - Fixed a rare hang when drawing the next card. - Fixed a bug where some spells wouldn't activate when you had enough energy (but couldn't use them). - Fixed "It Didn't Look Dangerous" achievement.