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  1. v1.1.17gAndroid
    Fix for inability to purchase full game
  2. v1.1.14iOS
    Support for iPhone XS, XS Max and XL!
    
    Also:
    Fixed issue where "Health Nut" achievement would not be rewarded
    Fixed issue where journey record does not set to zero on first normal win. (unfortunately does not fix retroactively)
    Fixed a rare crash on battle victory
    Portrait view can now flip orientation
  3. v1.1.13iOS
    Haste spell no longer sends your spells flying off the screen into eternity!
    Fixed the annoying little dead spot for tapping to battle
  4. v1.1.12iOS
    iPhone X support!
    Including: Full screen, snugly fit interface, and a fix for that pesky issue where cards were black on the road to Castle Stuck
  5. v1.1.11iOS
    Haste spell no longer causes other spells to disappear
  6. v1.1.10iOS
    Restores previous save file (as long as the game was not uninstalled)
    Players updating from a previous build will receive a bonus 200 wildstone as a thanks for being patient with the recent issues.
  7. v1.1.9iOS
    Fixed issue where textures appear corrupted with white pixels on older devices
    Acrobat - Fleet footed now only penalizes Attack spells instead of all non-Agility spells
    Armor and Cooldown values capped at 99
    iPad Pro splash screen corrected
  8. v1.1.8iOS
    New:
    Reset progress button added to main menu settings
    Cloud can be disabled via the main menu settings
    
    Bug Fixes:
    Epic record being 19 incorrectly fixed
    Crash caused by bomb being face up mid column when added by weird ritual fixed
    Incorrect attack values for Epic Emperor Stuck fixed
    Wizard exploit fixed
  9. v1.1.7iOS
    Improved restore UX, no more constant login/restore messages.
    Possible solution for some who still cannot purchase IAP.
  10. v1.1.6iOS
    Cloud sync fixed
    If game hasn't checked for DLC this session, will check before displaying purchase option in deck select
    Sorcerer Hypno bolt text corrected from destroy to damage
    Epic crown reward animation shows correct deck panel
    Epic hourglass economy corrected
    Deck card contents display in help screen fixed for Primal Champions decks
    Titanic suit bug fixed
    Rendering optimizations
    System messages UI improved (stays up while restoring in process)
  11. v1.1.5iOS
    Fixes:
    Crash in early epic journey going into some battles
    Crash in epic journey when entering a battle with a "immovable" enemy
  12. v1.1.2iOS
    Resuming from old game issue addressed
    Improvements to restore flow (no longer pops up a login randomly)
    Automatic restore on boot removed, must use button on main menu (restore can get in a bad state on boot)
  13. v1.1iOS
    New feature: Epic Journey Difficulty (Free with update)
    After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.
    
    - 28 battles (10 more than normal)
    - More dangerous versions of all monsters and traits, as well as many new possible combinations
    - Much more intense Emperor battle.
    - Tighter coin economy makes careful, smart purchasing a must.
    
    New DLC Available: Primal Champions
    From the plane of Prismos come four exciting new champions, each the master of a single color!
    
    The four decks included are:
    
    Barbarian (Attack)
    Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.
    
    Vanguard (Defense)
    Powerful armor spells, and the unique ability to use your armor as a resource to destroy cards. High defense with an explosive counter strike.
    
    Acrobat (Agility)
    The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.
    
    Sorcerer (Willpower)
    Diabolical destruction and healing spells that add disruptive cards to the enemies deck.
  14. v1.0.16iOS
    1.0.16:
    A few minor bug fixes
    
    1.0.15:
    - Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen!  The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
    - Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
    - Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
  15. v1.0.15iOS
    New:
    - Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen!  The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
    - Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
    
    Fixes:
    - Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
  16. v1.0.14iOS
    1.0.14
    Quick fix for an issue with one of the spells
    
    1.0.13
    New Mini-Boss:
    Lord Guppington, Mayor of Findlehooven
    Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!
    
    Balance:
    Jam Cube made a teenie bit easier via deck composition
    Gremlin made a teenie bit more difficult via deck composition
    Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
    New minor stun ability: Shove
    Shield bast cost 4->5, requires Shove to purchase
    Thunder Shock cost 2->5, requires Shove to purchase
    Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
    Bard's Song cost 3->5
    Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
    Monk's Mastery cost 4->5
    Paladin exclusive spells tuned so higher level versions cost less energy
    Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
    Wizard trait added: Force Field - gives Wizard +2 armor every battle
    
    Fixes:
    Tutorial can now be skipped from system menu
    Zoologist of the weird achievement fixed
    All spell/item achievement fixed
    Backup save file system to safeguard against damaged files added
    Game checks for Goop no more in main menu, in case it did not register at moment of victory
    Carousel alignment issue on SE/5/5S fixed
  17. v1.0.13iOS
    1.0.13
    New Mini-Boss:
    Lord Guppington, Mayor of Findlehooven
    Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!
    
    Balance:
    Jam Cube made a teenie bit easier via deck composition
    Gremlin made a teenie bit more difficult via deck composition
    Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
    New minor stun ability: Shove
    Shield bast cost 4->5, requires Shove to purchase
    Thunder Shock cost 2->5, requires Shove to purchase
    Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
    Bard's Song cost 3->5
    Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
    Monk's Mastery cost 4->5
    Paladin exclusive spells tuned so higher level versions cost less energy
    Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
    Wizard trait added: Force Field - gives Wizard +2 armor every battle
    
    Fixes:
    Tutorial can now be skipped from system menu
    Zoologist of the weird achievement fixed
    All spell/item achievement fixed
    Backup save file system to safeguard against damaged files added
    Game checks for Goop no more in main menu, in case it did not register at moment of victory
    Carousel alignment issue on SE/5/5S fixed
  18. v1.0.12iOS
    Fixed a load screen hang after dying that would occur in some configurations
    As a result of this fix, Game Center is now required to sync unlocks via iCloud
  19. v1.0.11iOS
    Fixed issue where the game would hang in load screen when offline
  20. v1.0.10iOS
    Cloud Support:
    Unlocks will now combine between devices so you don't have to unlock anything twice
    
    Tuning:
    Raise Shield and Fortress cost increased by one
    Gamble is available earlier and is now cheaper to buy
    Resilience cost reduced by one
    Feygull's Moon feather is now a damaging ability
    Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive
    
    Bug Fixes:
    Cards are no longer "fuzzy" looking
    X-Ray glasses now reveal healed cards and cards after using abilities like disengage
    Granite Figurine now properly protects against Mirror trait
    Peek number is now larger
    Right arrow properly hidden on deck select screen
    Long enemy names no longer go beyond the screens edge
    Rogue king upgrade now properly rewards energy as well as 5 coins
    Misc Grammar fixes to text
  21. v1.0.9iOS
    - Use Fast Animation setting will now speed up the pre-battle sequence.
    - Fixed a crash on iPad 2 and iPad mini devices.
    - Fixed a pixelated textures issue on iPhone 5S and some iPad Pro devices.
    - Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits.
  22. v1.0.8iOS
    - Fixed a crash on iPhone SE and some iPad Pro devices.
    - Settings menu now available during battle (which allows surrendering by ending the journey).
    - Fixed a rare hang when drawing the next card.
    - Fixed a bug where some spells wouldn't activate when you had enough energy (but couldn't use them).
    - Fixed "It Didn't Look Dangerous" achievement.

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