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  1. v1.0.12Android
    - Fixed Rising Target outcomes and progress bar display.
    - Fixed face-down cards showing position-based boss dampening.
    - Fixed reward panel decimals, Gift Tag, and Petty Cash issues.
    - Rebalanced Wrench, Map, chess pieces, face-card trinkets, Marble, Chip Stack, Horseshoe, Mix Tapes, and upgrade costs.
    - Various bug fixes.
  2. v1.0.11iOS
    - Fixed Frozen and Petrified hazards appearing on must-include boss cells.
    - Fixed hand-contains trinkets recognizing Keyboard-modified straights.
    - Increased Table 1 score targets.
    - Increased King and Queen Stars bonuses.
    - Adjusted overtime target scaling to start on Table 1 and reach full strength on Table 5.
    - Lipstick, Tuxedo, and Fancy now scale for each scored face card per hand.
    - Clarified face-card trinket wording.
    - Added scoring breakdown guidance to the tutorial.
    - Added haptic feedback to spell buttons and targeted item selections.
    - Standardized in-game spell terminology.
    - Redesigned the Button trinket to Letter.
    - Fixed Slime hazard sounds stacking too loudly when multiple cards are slimed at once.
  3. v1.0.10iOS
    - Fixed shop consumables showing stale "Full" labels after buying or selling items.
    - Fixed Calculator letting 3-card Flushes or Straights outrank longer hands.
    - Rebalanced some hand scoring multipliers and Amp bonuses.
    - Redesigned Top Hat and Wand.
    - Adjusted "Magic Trick" to retrigger Straight and Flush hands at lower odds.
    - Rebalanced loot rarities.
    - Increased OT-7 shop price penalty to +$2.
    - Fixed boss rerolls from level select not applying before the boss round.
    - Clarified chess piece and Pool Cue descriptions; paths must match the pattern and cards in the path must score.
    - Slightly increased some shop item and container costs.
    - Adjusted the potency of some tapes.
  4. v1.0.9iOS
    - Fixed the Overtime tooltip overlapping the pack picker after browsing locked packs.
    - Fixed a rare audio crash during rapid sound effects.
    - Rebalanced Amp trinket bases and upgrades so easy Amp builds scale more gently.
    - Rebalanced Chess Board so retriggered chess pieces start at partial value.
    - Rebalanced King and Queen to grant Stars instead of Kicker.
    - Fixed Saw leveling only once when multiple cards were destroyed at the same time.
    - Fixed the Collection total not counting discovered synergies.
    - Fixed Blue Medal missing from the Collection.
    - Fixed the Hands reference menu order to reflect correct poker hand rankings.
    - Fixed "Must Include" boss hands getting stuck if the final hand missed the marked slot.
    - Fixed "Must Include" markers choosing Frozen or Petrified slots.
    - Fixed Folder Exchange refills when Petrified cards fall out mid-cascade.
    - Fixed stale buy/sell buttons sometimes blocking input after shop or trinket panels refreshed.
    - Fixed an issue where sometimes the Sell button would be the same color as the Upgrade button.
    - Fixed Burning visuals not appearing on Foil cards.
    - Fixed boss music continuing after returning to the title screen.
    - Fixed starting the tutorial deleting the active run save.
    - Rebalanced Chips with stronger base values and slower level scaling.
    - Rebalanced higher ranked poker hands and their corresponding trinkets.
    - Rebalanced OT-5 and 10 to their original toughness of +50% per.
    - Increased hazardous conditions at higher Overtimes.
  5. v1.0.8iOS
    - Fixed Flushes sometimes scoring as Three of a Kind when both patterns were present.
    - Rebalanced hand scoring: Three- and Four-of-a-Kind now lean more on Amp, while Straight and Flush have equal Kicker (5).
    - Buffed Putter from +30/15 to +50/25 Stars.
    - Buffed Golf Ball from +6/3 to +8/4 Kicker.
    - Fixed Wrench decals delaying their trinket level-up visuals until after scoring.
    - Rebalanced Wrench decals so their upgrade chance halves after each Wrench scored in a hand (collectively).
    - Renamed the Wrench trinket to 'Spanner' to distinguish it from the Wrench decal.
    - Rebalanced Spanner from Kicker to Stars.
    - Rebalanced all card-retrigger trinket level bonuses from +5% to +2% Amp.
    - Clarified Prism's unlock text to trinkets with a suit in their name.
  6. v1.0.7iOS
    - Rebalanced paid trinket upgrades: direct upgrade prices now use a nonlinear level curve, making very high-level trinkets more expensive while keeping early upgrades accessible.
    - Reworked Invoice: To make up for the above change, Invoice now sells a targeted sellable trinket for double its normal sell value, removing the trinket instead of paying cash from its base sell value.
    - Fixed Invoice's active item state so tapping it again cancels the sell mode consistently in the shop and level select.
    - Fixed Invoice retargeting so cancelled trinket targets return to their normal sell behavior.
    - Fixed Invoice clearing pending sell buttons when tapping a non-sellable trinket.
    - Added a pulsing item button highlight while an item mode is active to make pending use states clearer.
    - Fixed Mirror copying retrigger-type trinkets correctly (like Chess Board and Cap).
    - Fixed Kite retriggering every Glue-scored card instead of only the High Card scorer.
    - Fixed slimed inverted cards losing their suit-colored background.
    - Fixed hints sometimes highlighting hands that could not be drawn as legal paths.
  7. v1.0.6iOS
    - Rebalanced Invoice Item: Now pays double a trinket's base sell value, ignoring levels (sorry!)
    - Invoice targeting now previews the exact cash payout on each trinket.
    - Fixed an issue where the game could sometimes end in a soft-lock when you ran out of cards in your deck.
    - Fixed 7-Ball card copying not persisting into the next round.
    - Fixed Tape Deck choices sometimes appearing late after picking from Black Box.
    - Fixed Kicker Cola being formatted like the Kicker stat in tooltips.
  8. v1.0.5iOS
    Major Update v. 1.0.5:
    - Changed how Overtime levels are unlocked. Previously, there were only 10 levels and you could unlock each one with any pack of your choice. This has been changed to each pack having it's own Overtime unlock track 0-10. If you've already unlocked 1+ OT, your highest unlocked OT level will carry over to the brown briefcase (glove trinket). All other unlocked packs will start at OT-1. If you haven't unlocked any OT, then nothing will change! Thanks for all the feedback on this.
    - I also made a major change to how the Gold Tape works (Funk Mix Tape). It still gives you 1 free item in every shop, but the scaling bonus now resets each round, but you gain +0.5 Amp PER consumable used within a round, resetting to 1.0x Amp at the end of a round.
    - Fixed the broken review link when you win a run.
    - Thanks for playing!
  9. v1.0.4iOS
    Major Update v. 1.0.4:
    - Changed the way hand-scoring is calculated to always score the highest base value hand regardless of trinkets. Previously, the scoring would attempt to check your trinkets for specific hand bonuses first, but now it only checks the rarity of the hand and chooses the best.
    - Fixed some typos.
    - Added a link to leave a review if you'd like!
    - Thanks to everyone who's played and provided this feedback!
  10. v1.0.3iOS
    Fixed a bug where sometimes the Discord button would appear on top of the Start Game button.
    Fixed a bug where the required slot from the "Must Include" boss condition would disappear.
  11. v1.0.2iOS
    - Added a Discord link to the title screen and Options menu — come say hi!
    - Hidden hands now appear in the Hand reference menu the moment you score them
    - Renamed "Birthday Cake" synergy to "Two Wick Candle"
    - Purple Jersey's "Score 30 Wild cards" unlock now actually tracks wild cards
    - Gold Tape's free item rerolls properly with the shop
    - Various bug fixes
  12. v1.0.1iOS
    Bug and text fixes; added new synergy. Added new History tab for previous runs.

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