Bugfix when switching apps.
Adds option for integer scaling
Fixes a bug that can occur when switching between apps.
Fixes an issue that can occur when playing on ARM Macs and using a mouse.
Readds a tinting effect in certain locations that was only present on the Saturn release.
New rendering engine for Apple's Metal API.
Some minor under the hood improvements.
* NOTE: If you have a save file in an area with a dim or evening effect, you may need to exit and re-enter that area for the effect to appear correctly.
Adjusts placement of some text in the menu in classic mode.
Minor adjustments to video playback.
Improved video quality and reduced file size. Enjoy!
Fixes a bug that can occur when achievements are triggered on iOS 18.
We've been working on this for a while -- Lunar now features significantly improved pathfinding in tap-to-destination mode capable of routing around many obstacles!
We've been packporting a few features from our newest port, "Vay", now available on the App Store.
Going forward, when you install this game on an ARM-based Mac, touch controls will now default to being hidden. If you have already installed this game on your Mac, existing settings will be preserved.
GameCenter integration is back! This version also fixes a beep that may occur on certain keyboard presses, and updates some required metadata.
This version fixes a small memory leak that may appear during long play sessions and improves support for the Apple Virtual controller.
This version improves a couple elements of touch control in battle.
Also, by request, we've added an experimental feature. In settings, it is now possible to enable Apple's Virtual Controller as an alternative to the game's tap and d-pad. Please reach out if you have feedback about this to us at [email protected]
This version includes under-the-hood performance improvements and a fix for Retro menus when using touch controls.
Based on feedback we've received, this version separates the options for UI Mode and showing/hiding touch controls. Also, you can now enable/disable random NPC movement.
BIG NEWS: LUNAR can now also be played on AppleTV!
This version also includes a fix, UI adjustment, and several text adjustments recommended by long-time Lunar fan Robin Peters. Thanks Robin!
Welcome to Lunar Silver Star Story Touch version 3.1! This version adds additional difficulty settings in addition to a few minor changes.
A slight change to the order of new save files.
This version includes a few under-the-hood performance improvements, a fix for an occasional missing voice in battle, and a couple minor improvements to the Touch screen interface.
This change is intended to work around a flickering bug encountered by a very small number of users.
(Unfortunately it's not a problem we or our internal testers can replicate in our test lab so our apologies to anyone affected!)
If you continue to experience problems, please reach out to us at [email protected]
This version adds a more descriptive warning screen if run on a device with an A8 or earlier processor (i.e., iPhone 6 and earlier) and makes a slight widescreen graphical adjustment to a late game boss battle. If you run into any issues, please reach out and let us know at [email protected]
Can now bypass startup screens with tap/button.
Vertical stretch now only applies to gameplay, and not to FMV sequences or the title screen.
This adjusts some widescreen animation at the top of the Grindery and changes the font in 1x in English.