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- v3.6.0Android
- Bug Fixes
- v3.5.0Android
- v1.2.2iOS
*Minor bugs have been fixed.
- v1.2.1iOS
*Minor bugs have been fixed.
- v1.2.0iOS
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player. *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game. *Some improvements have been made to UI and controls. *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements. *Minor bugs have been fixed.
- v1.1.0iOS
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off. *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device. > Game behaviour may experience instability on some lower-spec devices. *A button to change the standard movement speed has been added. Switching this button to the "on" position will change the default movement speed to running speed. > In tap based movement mode the character controlled will always run as the default speed when moving. ■ Other changes and adjustments *It is now possible to skip scenes during the ending. *Some changes and adjustments have been made to game graphics. *Some changes and adjustments have been made to sound effects. *Several bugs have been fixed.
- v1.0.4iOS
Bringing you the main content of the update. ■ Alterations relating to battles *A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit. *The time taken when transitioning between screens after escaping from battle has been reduced. ■ Alterations relating to maps and events *Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen. *Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map. *The default cursor position when selecting to stay at an inn has been changed to the “yes” option. ■ Bug fixes The following bugs have been fixed. We sincerely apologise for any inconvenience that these issues may have caused. *Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress. *The party did not recover fully when saving upon completing the game. *Some graphics were not displayed in a suitable manner. *Under specific circumstances character behaviour and graphical presentation would act unnaturally. *Some BGM and SFX were not played correctly. *The playtime information for some of the music tracks on the Music Player were incorrect. Fixes to other minor bugs. Further updates are planned in future.
- v1.0.3iOS
The main content of this update is outlined below. *Stability when playing over long periods has been improved. This will continue to be improved further in future. *The following bugs have been fixed: - It was sometimes impossible to unlock the achievement "Master of I" when continuing to play, using the cloud save function. Further updates are planned.
- v1.0.2iOS
*Made improvements so that the home bar that appears on the bottom of the screen for some devices are less likely to accidentally respond. *Fixed the following issues. ・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen. Further updates are planned, including overall stability and speed improvements.