Loading...

  1. v1.2.2iOS
    *Minor bugs have been fixed.
  2. v1.2.1iOS
    *Minor bugs have been fixed.
  3. v1.2.0iOS
    *A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
    *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.
    *Some improvements have been made to UI and controls.
    *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements.
    *Minor bugs have been fixed.
  4. v1.1.0iOS
    ■ Major new features
    *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the ratios by which status or skill levels increase by, or to the amount of gil obtained.
    *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device.
    > Game behaviour may experience instability on some lower-spec devices.
    *A button to change the standard movement speed has been added. Switching this button to the "on" position will change the default movement speed to running speed.
    > In tap based movement mode the character controlled will always run as the default speed when moving.
    ■ Additions and alterations to game menus
    *The characteristic Magic Interference has been added to characters status. This characteristic can be altered by changing equipment. The lower the value is, the higher the chance of magic hitting or succeeding will be.
    ■ Other changes and adjustments
    *It is now possible to skip scenes during the ending.
    *Some changes and adjustments have been made to game graphics.
    *Some changes and adjustments have been made to sound effects.
    *Several bugs have been fixed.
  5. v1.0.4iOS
    Bringing you the main content of the update.
    ■ Alterations relating to battles
    *It has been made easier for the number of times a character evades (evade rate) to increase .
    *The chances of some enemies escaping has been reduced.
    *A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
    *The time taken when transitioning between screens after escaping from battle has been reduced.
    *The command “Swap” is now no longer selected when using auto-battle.
    
    ■ Alterations relating to maps and events
    *Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
    *Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
    *The default cursor position when selecting to stay at an inn has been changed to the “yes” option.
    *The graphics for destroyed towns on the world map have been altered to make them look more natural.
    
    ■ Bug fixes
    The following bugs have been fixed.
    We sincerely apologise for any inconvenience that these issues may have caused.
    
    <Battle related issues>
    *Sometimes it was not possible to correctly evade an enemy follow-up attack.
    *Sometimes the special effect from “Aura” that enhances attacks against specific enemy types would not be correctly applied, resulting in the damage inflicted being too low.
    *The effects of “Aura” and “Wall” would not degrade when used on all targets. This has been fixed so that the effect is now one magic level lower when casting on all targets than it would be if cast on a single target.
    *Sometimes a character with a weapon equipped in each hand would make their second attack against a different enemy if the first attack reduced the target to 0 HP. This has been fixed so the second attack will always target the same enemy.
    
    <Map and event related/ other issues>
    *Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
    *Sometimes some event scenes would not display properly under specific circumstances.
    *Some graphics were not displayed in a suitable manner.
    *Under specific circumstances character behaviour and graphical presentation would act unnaturally.
    *Some BGM and SFX were not played correctly.
    
    Fixes to other minor bugs.
    Further updates are planned in future.
  6. v1.0.3iOS
    The main content of this update is outlined below.
    
    *Stability when playing over long periods has been improved. This will continue to be improved further in future.
    
    *The following bugs have been fixed:
    - Issue where the destination travelled to is incorrect when using teleport in a separate area after leaving a specific dungeon (There is a chance that this issue will still occur once after the update when using pre-existing save data).
    - It was sometimes impossible to unlock the achievement "Master of II" when continuing to play, using the cloud save function.
    
    Further updates are planned.
  7. v1.0.2iOS
    *Made improvements so that the home bar that appears on the bottom of the screen for some devices are less likely to accidentally respond.
    
    *Fixed the following issues.
    ・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
    ・After defeating the enemies in the front row, the enemies in the back row may not be treated as front row.
    ・”Cure” and “Life” do not function correctly while “Blood Sword” is equipped.
    ・Using certain spells repeatedly during battle may slow down processing.
    ・Escaping to the world map from certain towns under certain circumstances using Teleport or Warp may cause a blocker bug.
    ・Fixed some text.
    
    Further updates are planned, including overall stability and speed improvements.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by FINAL FANTASY II, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0