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- v1.2.2iOS
*Minor bugs have been fixed.
- v1.2.1iOS
*Minor bugs have been fixed.
- v1.2.0iOS
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player. *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game. *"Float" is now maintained after map transitions in dungeons. *Changed the order of Rosa's battle commands. *Adjusted minor battle behaviours. *Adjusted some events. *Some improvements have been made to UI and controls. *Fixed a bug that can prevent progression of the game after specific control inputs or under specific circumstances, such as during auto-battle. *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements. *Minor bugs have been fixed.
- v1.1.0iOS
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off. *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device. > Game behaviour may experience instability on some lower-spec devices. *A button to change the standard movement speed has been added. Switching this button to the "on" position will change the default movement speed to running speed. > In tap based movement mode the character controlled will always run as the default speed when moving. ■ Other changes and adjustments *It is now possible to skip scenes during the ending. *Alterations have been made to the presentation of some event scenes. *Some changes and adjustments have been made to game graphics. *Some changes and adjustments have been made to sound effects. *Several bugs have been fixed.
- v1.0.2iOS
Bringing you the main content of the update. ■ Alterations relating to battles *Fixes to a bug where enemy action speed would become slower than originally intended in some situations. *The length of time taken before the first action is made has been reduced for both allied and enemy characters. *The amount of EXP received from enemies has been slightly reduced overall. There is a possibility that the above three changes will make battle difficulty feel slightly harder than before. We are very sorry to make updates that affect the overall game balance in this way, but they are intended to fix bugs to bring the game’s behaviour closer to how it was originally intended, and also to allow new players to experience the game in the best state possible. Thank you for your understanding. *The enemy item drop rates have been adjusted so that rarer items are now dropped more frequently. *Some flying enemies have been animated to hover up and down in the air. *A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit. *The time taken when transitioning between screens after escaping from battle has been reduced. ■ Alterations relating to maps and events *Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen. ■ Bug fixes The following bugs have been fixed. We sincerely apologise for any inconvenience that these issues may have caused. <Battle related issues> *Battles would sometimes not progress correctly under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Sometimes odd actions would be initiated when using auto-battle under specific circumstances. *The “Reflect” effect would sometimes inflict more damage than intended on the enemy when multiple characters reflected magic back at them. *The “Cover” ability would trigger against some attacks that did not inflict damage or for “Petrified” allies when in a near-death state. *Cecil would trigger the “Cover” ability when equipped with the weapon “Avenger” and in a “Berserk” state, *Sometimes an allied character in the “Confuse” state would behave unnaturally when performing certain actions. *Sometimes the effect duration for the “Stop” status would not be updated with overlapping applications of the same status. * Sometimes the countdown for “Doom” would slow down. *”Security Eye” and “Searcher” enemies would use “Alert” as a counter against “Steal”. *The enemy skills “Diamond Dust” and “Tsunami” were more powerful than originally intended. *Sometimes the graphics for defeated enemies would not disappear under specific conditions. <Map and event related/ other issues> *Depending on scenario progression, it could become impossible to travel to the Underworld on the Enterprise. *Sometimes some event scenes would not display properly under specific circumstances. *Some text was not displayed in a suitable manner. *Some graphics were not displayed in a suitable manner. *Under specific circumstances character behaviour and graphical presentation would act unnaturally. *Some BGM and SFX were not played correctly. *The playtime information for some of the music tracks on the Music Player was incorrect. *Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions. Fixes to other minor bugs. Further updates are planned in future.
- v1.0.1iOS
The main content of this update is outlined below. *The drop rate for specific monsters dropping summoning magic and the "Pink Tail" item has been improved. * It is now possible to buy the item "Siren" from certain shops. * The chance of a pre-emptive attack, ambush or back attack occuring has been adjusted. *The command "Row" is now not selected during auto-battle. *It is now possible to tap a character in battle when they are ready to act and skip to that character's command input. *The following bugs have been fixed: - Issue with a weapon sometimes being swung an incorrect number of times when selecting the "fight" command. - Issue with incorrect visual and sound effects being played when attacking with some weapons, such as the Sword of Legend. - Some monsters did not have their shadows setup correctly. - The time between the battle starting and the first actions being taken was not functioning correctly for both enemies and allies. - Under specific circumstances, the party formation would sometimes become incorrect when new party members joined. - Fixes to several images. Further updates are planned.